The Hotness
Games|People|Company
Eclipse
Gunship: First Strike!
Mage Knight: Board Game
Midnight Men
Agricola: Die Bauern und das liebe Vieh
Hawaii
Star Wars: Battle of Hoth
Wiz-War
Ora et Labora
Rex: Final Days of an Empire
Snowdonia
Barbarian Prince
The Lord of the Rings: The Card Game
Twilight Struggle
War of the Ring
Agricola
7 Wonders
A Game of Thrones: The Board Game (second edition)
Dominion
7 Wonders: Cities
Kingdoms
A Few Acres of Snow
Risk Legacy
Arkham Horror
Through the Ages: A Story of Civilization
Thunderstone Advance: Towers of Ruin
1812: The Invasion of Canada
Dixit: Journey
Elder Sign
D-Day Dice
The Castles of Burgundy
Le Havre
Kingdom Builder
Sid Meier's Civilization: The Board Game
Race for the Galaxy
Cosmic Encounter
Dominant Species
Dungeon Petz
Battlestar Galactica
Power Grid
Mansions of Madness
Last Will
Twilight Imperium (third edition)
Nexus Ops
Agents of SMERSH
Puerto Rico
Star Trek: Fleet Captains
Kairo
Core Worlds
Sherlock Holmes Consulting Detective
Recommend
1 
 Thumb up
 Thumb up
1 Posts

Wormhole» Forums » Variants

Subject: Ramming rss

Your Tags: Add tags
Popular Tags: [View All]
Andrew Tullsen
United States
Tigard
Oregon
designer
Game Parts, Custom prototypes, Print & Play Games
badge
Avatar
mbmbmbmbmb
One of the threads in the Wormhole forums was discussing ramming, and it can be used as a "cheap" way to get extra moves, as after the ram, you are placed on the other side of the rammed ship.

My ideas on ramming:

-If a Larger/same size vessel rams, it pushes both ships 1/2 of the ramming ship's remaining move. (It has 4" left, it rams, it pushes both ships 2" in the direction of the ram)
-A smaller ship stops upon ramming.

-Fighters can not be rammed. (But can ram themselves)

-You must move at least 1/2 your move to make a ramming attack.

-You are not placed on the other side of rammed ship after the ramming attack.

 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.