Jesse Rasmussen
United States
Oregon
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Hi everyone,
I got RoboRally for Christmas and I love it! I've already had a chance to play several times with my family and they enjoy it too, which is an added bonus.
I've discovered a few questions that I can't find an answer to, so I need a little help. I've looked around on the forum here and didn't see an answer, and I've searched through the rules...but I could have missed something.
My question is this: When can you remove a damage token from your robot card? I understand that you have to be on a repair site (including the flag spots), but do you have to be on that spot at the end of the whole turn (after all 5 cards are finished) or can you be repaired if you land on a repair site after the second card in your sequence.
Along those same lines, when do I get to pick up an "upgrade" card? Do I have to be on the crossed-tools spot at the end of all 5 cards? Or can I get a card from ending a sequence on the spot.
I hope my question makes sense. Any help will be appreciated!
Jesse
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Aaron Gelb
United States El Segundo California
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Re: Beginner's Question - Repair Sites
I am pretty sure that for a robot to take advantage of a repair or repair/upgrade the robot has to end its turn on it.... i.e. after all program cards have been played.
Just passing over one or stopping mid programming on one doesn't allow you to take advantage of it.
You could also opt to shut down and restart your robot to take all of your damage and locked up cards away.
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norman rule
United States Columbia Maryland
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Re: Beginner's Question - Repair Sites
Repairing a point of damage or drawing an option card occurs at the end of the 5th register phase.
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Jesse Rasmussen
United States
Oregon
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Re: Beginner's Question - Repair Sites
Thanks for the help!
So healing robots won't happen very often in a game...and getting the upgrade cards must happen even less often! I wondered if we were playing it right, so thanks for the clarification.
Just to be sure that I'm playing it all right, you can be on the flag at any point and claim it, right? You don't have to be there at the end of all 5. Am I doing that part right?
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Lori
United States Durham North Carolina
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Re: Beginner's Question - Repair Sites
Jesse, I think you might find it helpful to refer to the turn sequence info that is on the player mats. At the end of each phase (each card), robots archive and tag flags. At the end of each turn (after 5th card), they heal damage and gain options.
rasmussen81 wrote: Just to be sure that I'm playing it all right, you can be on the flag at any point and claim it, right? You don't have to be there at the end of all 5. Am I doing that part right?
This is only semi-right. Yes, you can touch the flag after each card, not just at the end of all 5. But no, not actually at ANY point; an example of something that would not count would be if you moved onto the flag, and then another robot moving after you (within the same phase, going by priority numbers) pushed you off the flag. You then wouldn't be there at the end of that phase (card), so you wouldn't have touched the flag.
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Aaron Gelb
United States El Segundo California
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Re: Beginner's Question - Repair Sites
haven't played this in awhile...makes me wanna bring it back out!
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Simon Lundström
Sweden Örbyhus
Now who are these five?
Come, come, all children who love fairy tales.
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Re: Beginner's Question - Repair Sites
rasmussen81 wrote: So healing robots won't happen very often in a game...and getting the upgrade cards must happen even less often! I wondered if we were playing it right, so thanks for the clarification. Generally, you VERY rarely heal on the repair spots. Instead, you take an upgrade.
Healing the robot is usually better done bu "shutting down", i.e. resting one whole turn in order to heal all damage.
rasmussen81 wrote: Just to be sure that I'm playing it all right, you can be on the flag at any point and claim it, right? You don't have to be there at the end of all 5. Am I doing that part right? I think you are. The order ot stuff is this:
1) Robots move 2) Board stuff move 3) Robots shoot 4) Check where you are; touch checkpoints.
Repeat 1) to 4) for each register phase. At the end of the 5th register phase, add this:
5) Repair your robot, alternatively draw an option card.
So, for example, if you move onto a flag but then is pushed away by a pusher, or dragged away by another player's tractor or pressor beam, you have NOT touched the flag. But you don't have to stay on the flag for the 5th card in order to touch it. You have to be there n the 5th card in order to repair, though.
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Eric Sokolowsky
United States Laurel Maryland
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Re: Beginner's Question - Repair Sites
I don't have my rulebook handy, but at least online ( www.gametableonline.com, officially sanctioned by WOTC) you repair damage AND gain an option on repair stations at the end of each stage 5.
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Jesse Rasmussen
United States
Oregon
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Re: Beginner's Question - Repair Sites
Thanks for all the helpful advice and clarification, everyone! I think we were playing it almost correctly...except that we were picking up "upgrade" cards after each sequence! 
It was making for some powerful robots with random equipment hanging onto every surface! While that was fun, I think we'll play with the official rules from now on.
Thanks again, and enjoy the rest of the holidays!
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James Burns
United States Dupont Pennsylvania
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Re: Beginner's Question - Repair Sites
Though if you touch the wrenches at the end of a register you get to archive there. You don't need to end your turn at that spot.
Well that is how I always played it.
Oh and Congrats on getting a really fun game for the Holidays. Now get to work painting the bots.
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Steve Duff
Canada Ottawa Ontario
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Re: Beginner's Question - Repair Sites
In summary: If on the repair site -
Get credit for Touching the Flag and Update Archive location at the end of each *card*.
Repair one damage and get an upgrade at the end of each *round* (after card 5)
This always gets confused because there are 5 phases and 5 cards. So, you remember the 5, but forget the other part. In my first game, I got it mixed up the other way, so we could only touch a flag at the end of card 5. Took freakin' forever.
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Flawed Hero
United States Rochester New York
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Re: Beginner's Question - Repair Sites
I also got the game for Christmas this year and have been playing it alot. Something that I missed the first few times around was that the flag also acts as a repair site but I think it's only at the end of the register phase (5 cards).
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Steve Duff
Canada Ottawa Ontario
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Re: Beginner's Question - Repair Sites
Jim K wrote: Something that I missed the first few times around was that the flag also acts as a repair site but I think it's only at the end of the register phase (5 cards).
Um, I could be wrong on this one, but I'm pretty sure the flag is *not* a repair site stupid.
Both the flag and wrenches are update archive sites, maybe that's what you're thinking of.
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Flawed Hero
United States Rochester New York
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Re: Beginner's Question - Repair Sites
UnknownParkerBrother wrote: Jim K wrote: Something that I missed the first few times around was that the flag also acts as a repair site but I think it's only at the end of the register phase (5 cards). Um, I could be wrong on this one, but I'm pretty sure the flag is *not* a repair site. Both the flag and wrenches are update archive sites, maybe that's what you're thinking of.
I'm pretty sure the flags have a wrench on them and they count as a repair site but only for the end of the turn. I'll have to double check it.
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Randall Bart
United States Granada Hills California
I love you
David asked Don to draw this pretty picture of me
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Re: Beginner's Question - Repair Sites
UnknownParkerBrother wrote: Both the flag and wrenches are update archive sites, maybe that's what you're thinking of. All flags are wrenches.
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Steve Duff
Canada Ottawa Ontario
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Re: Beginner's Question - Repair Sites
I can't believe none of us ever noticed that big wrench on the flags.
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Jesse Rasmussen
United States
Oregon
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Re: Beginner's Question - Repair Sites
It's good to see that other players get a little confused sometimes too! 
This is such a fun game, but there's a lot to keep track of! That's part of what makes it so much fun.
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Simon Lundström
Sweden Örbyhus
Now who are these five?
Come, come, all children who love fairy tales.
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Re: Beginner's Question - Repair Sites
rasmussen81 wrote: This is such a fun game, but there's a lot to keep track of! That's part of what makes it so much fun.
What on earth do you mean? There's not much to keep track of…
*goes back to the board where a robot gets shot from one direction with the mini howitser and from a 90° other direction with the pressor beam, wondering who shoots first and where the hell the target robot ends up.*
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Re: Beginner's Question - Repair Sites
Okay, I've got another beginner's question, so I'll just throw it in here.
I have the 2005 Avalon Hill version of the game. I've played it a few times now, and absolutely love it.
And here's what I don't understand: The rules say that robots reentering the race get two damage tokens. Does this apply for (a) robots that have been destroyed and/or (b) robots that have spent the last turn powered down?
Regards,
/Fredrik
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Simon Lundström
Sweden Örbyhus
Now who are these five?
Come, come, all children who love fairy tales.
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Re: Beginner's Question - Repair Sites
They are referring to robots that were destroyed the previous turn, this is because the quickly re-assembled robot is a little "damaged".
Robots who spent the last turn shut down will start up fully repaired (unless they were damaged during the turn they were shut down, of course. The "healing" takes place first thing in the 1st register phase of the turn the robot is shut down).
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Re: Beginner's Question - Repair Sites
Thanks for the reply. That makes sense to me.
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Ax Bits
Canada Ottawa Ontario
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Re: Beginner's Question - Repair Sites
Zimeon wrote: They are referring to robots that were destroyed the previous turn, this is because the quickly re-assembled robot is a little "damaged".
Robots who spent the last turn shut down will start up fully repaired (unless they were damaged during the turn they were shut down, of course. The "healing" takes place first thing in the 1st register phase of the turn the robot is shut down).
I'm not so sure about this.
Rulebook wrote: Setup for the Next Turn Players whose robots were powered down this turn announce whether their robots will remain powered down on the next turn. Each robot that was destroyed this turn reenters play in the space containing its Archive marker. The player chooses which direction the robot faces. Robots reentering the race receive 2 Damage tokens (plus any Damage tokens taken while powered down). A player may decide at this time to reenter the race powered down for the next turn (to discard the Damage tokens). After you’re done with cleanup, begin the next turn. Emphasis mine. It doesn't make sense to make explicate reference to the damage received while powered down when adding the 2 Damage for reentering the race if those robots are immune to the 2 Damage.
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Phil F: Mensh in Cal
United States Fountain Valley California
Pick a card.
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Re: Beginner's Question - Repair Sites
Maxx_Pointy wrote: Zimeon wrote: They are referring to robots that were destroyed the previous turn, this is because the quickly re-assembled robot is a little "damaged".
Robots who spent the last turn shut down will start up fully repaired (unless they were damaged during the turn they were shut down, of course. The "healing" takes place first thing in the 1st register phase of the turn the robot is shut down). I'm not so sure about this. Rulebook wrote: Setup for the Next Turn Players whose robots were powered down this turn announce whether their robots will remain powered down on the next turn. Each robot that was destroyed this turn reenters play in the space containing its Archive marker. The player chooses which direction the robot faces. Robots reentering the race receive 2 Damage tokens (plus any Damage tokens taken while powered down). A player may decide at this time to reenter the race powered down for the next turn (to discard the Damage tokens). After you’re done with cleanup, begin the next turn. Emphasis mine. It doesn't make sense to make explicate reference to the damage received while powered down when adding the 2 Damage for reentering the race if those robots are immune to the 2 Damage. Zimeon is correct. The rulebook is written poorly. If you were powered down, then you aren't re-entering the race. And if you were destroyed and are now re-entering the race then your new archive copy couldn't possibly have taken damage while powered down.
Also remember that wrench-hammer* spaces give both a point of repair** and an option at the same time.
*Why a claw hammer? These are metal robots, they aren't made of wood hammered together with nails. A thematic problem with the AH edition.
**It's "repair", not "healing" these are robots, not biological organisms.
[/nitpicking]
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Randall Bart
United States Granada Hills California
I love you
David asked Don to draw this pretty picture of me
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Re: Beginner's Question - Repair Sites
Phil Fleischmann wrote: *Why a claw hammer? These are metal robots, they aren't made of wood hammered together with nails. A thematic problem with the AH edition. It's an iconic representation of a hammer. It's like the shape of raindrops.
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Phil F: Mensh in Cal
United States Fountain Valley California
Pick a card.
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Re: Beginner's Question - Repair Sites
Barticus88 wrote: Phil Fleischmann wrote: *Why a claw hammer? These are metal robots, they aren't made of wood hammered together with nails. A thematic problem with the AH edition. It's an iconic representation of a hammer. It's like the shape of raindrops. They could have at least used a ball-peen hammer, which is used for shaping sheets of metal. Or any of a number of tools that might actually be used to repair a robot, such as a screwdriver.
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