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Senet» Forums » Rules

Subject: Rules, rules, rules! How do YOU play? rss

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Matt Smith
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Tulsa
Oklahoma
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I got this game for christmas, the 1978 Cadaco "King Tut's Game" version. Looks nice, but looking here I find that the proposed rules don't match up very much at all with other versions mentioned nor with information you can find when you pray to Google.

Here's some highlights of the included rules by Peter Piccione:
1. Of the 30 spaces on the board, 21 are marked. It's mostly superficial, but of note are that spaces 15 and 26 give a free throw, and space 16 (the netting) loses you a turn. 27 (the water) removes your piece from the board immediately.
2. Pieces are born both onto and off the board. Bearing on requires a natural cast of 1, and bearing off a natural 1-3 depending on the spaces 28-30. I say 'natural' rolls because:
3. Rolls may be split among pawns, so long as the full amount is used. If you cannot use the full amount, you must go backwards--and you can not mix and match forward and backward movement; all pawns must move the same direction.
4. There is no capturing of pieces!

Needless to say, this is quite different from the rules discussed in Seth's review, Terry's Egyptian Page, and others. So the purpose of this thread is to see what rules people tend to play by:

Poll
12. How many pieces per player?
5
7
13. Initial setup:
Pieces begin on board
Pieces must bear onto the board
14. A 'blank' throw is a
5
6
15. May a single cast be split among multiple pawns?
Yes
No
16. A single turn consists of:
A single throw
A single throw, but a result of 5/6 nets an additional turn
Throws of 1, 4 and 5/6 all net additional turns
Player records throws until getting a 2 or 3, then performs moves in any order among one or more pawns.
17. Capturing
No capturing involved
Captured piece is sent to attacker's original position.
Captured piece is sent to space 1
Captured piece is sent to space 15
Captured piece is removed from the board
18. Space 26
Player must stop here
Player must stop here but gets a free throw
Player must land by exact count, but gets a free throw
19. Landing on Space 27 (water)
Removes the pawn from the board
Sends the pawn to space 1
Sends the pawn to space 15
Traps the pawn, and player must either throw a 4 or choose to send the pawn to space 15 before moving any other pawn.
      47 answers
Poll created by Jormungandr83


Note, I decided not to include rules that are fairly universal, such as 2 or more pawns in sequence being protected, and 3 or more blocking the path; spaces 28-30 requiring exact throws to bear off; etc.
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Seth Owen
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Norwich
Connecticut
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The problem is that we don't know what the actual rules were, as there are no written instructions passed down. So every set of rules is someone's best guess as to what they might have been.
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Matt Smith
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Tulsa
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That's why I didn't ask what the real rules were, just which ones people tended to use
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Bryce V
United States
Decatur
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I'm surprised I have GG to throw around on frivolous stuff like this.
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Silly ancient Egyptians! They should have printed the instructions on the inside of the box instead of on that little piece of papyrus that you always lose right after you break the shrink wrap and open the box.
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Ivan Girobu
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For me, most fluent variations is:

– 10 pawns on board from 1 to 10, 5 on even spaces, five on odd
– throws 5 and 1 gives additional move (arguable)
– capture sends captured piece to attaker's former position
– you can't capture piece with ONE friendly neighbouring piece
– there are no «safe places»
– you can't jup over more than one piece
– there is no obligatory stop at 25 (for what reason? you will step on one of special spaces anyway)
– space 25 gives you additional move
– pieces from water square send to nearest free space in first row (1-10), for exmple is 10 space is free, to 10, if not – to 9 and so on – for me it's much more natural, than messing with ahkh space, and there is no ankh on historical Senet boards for 10 pieces game (sic!)
– space 30 – you can leave the board with any throw

Maybe, I've missed something.

Think of it as of our domestic variant. It's very playable, and doesn't feel artificial, like most of known «reconstructions» (Looks like mister Bell, particularly, never played ANY board game ).
 
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Anthony Valentino
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I just posted a set of rules (with justifications for them) for how I do it. I'd vote, but several of my ways are not options. :-)
 
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Ivan Girobu
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Could you, please, post the complete set of Piccione rules? It looks promising.
 
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