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-Play for 45 minuets. Once that time runs out the player in the lead wins
The Anti - Let the time run out strategy:
-Once 3 players declare negotiation is over its over. This rule may be unnecessary if you have a good gaming group.
-Instead of writing down our votes we simply got screens and put our cards and coins behind them.
I like this variant because it really speeds up the game.
I think I like all of these except maybe the first. I don't like rules that give an incentive to stall, partly because I hate stalling but also because it's easy for a player who knows he may not get a final turn to feel like someone who is just thinking through a big decision is taking too long.