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Subject: Board Features rss

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Walter Hunt
United States
Bellingham
Massachusetts
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Regarding scoring:

It appears as if some terrain features have multiple score values. In the board as given in the "first game setup", for instance (counting rows as 123456 from top to bottom and columns ABCDEF from left to right), there is a canal that runs from within the building in AB56, up through B4, across from C4-D4-E4 (under a wooden path/stone path join and under another stone path), then down through E5 (under a wooden path and along a city wall), through E6, and then left to D6.

On square B4, there's a "5".
On square C4/D4, there's a "2".
On square E6, there's a "4".

Is this one long canal, or broken up by other features? Is the scoring based on the markers on the separate sections, or based on all the markers on the entire canal, with all the values added together?

Thanks.
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Bernd Dietrich
Germany
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hotc wrote:
... or based on all the markers on the entire canal, with all the values added together?

Thanks.


Hi,
it is based on the sum of all markers of the same canal/structure/road/path or whatever. The method of splitting the score into several markers was choosen to gain more flexibility in arranging the gameboard parts.

Hope that helps and all the best from Germany
Bernd
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Walter Hunt
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Bellingham
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Bernd wrote:
hotc wrote:
... or based on all the markers on the entire canal, with all the values added together?

Thanks.


Hi,
it is based on the sum of all markers of the same canal/structure/road/path or whatever. The method of splitting the score into several markers was choosen to gain more flexibility in arranging the gameboard parts.

Hope that helps and all the best from Germany
Bernd


So each board element - canal, road, etc. - is considered one continuous object? That makes sense, since otherwise there would be segments that did not score.

Vielen Dank!

Walter.
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