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Dominion: Alchemy» Forums » News

Subject: Three cards revealed! rss

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Christian Brunner
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In this (german) Thread http://www.spielbox.de/phorum4/read.php4?f=1&i=232268&t=2322..., Schorsch of HiG asks for name suggestions for a specific Alchemy card. As a little teaser, he provides a link, that shows a pdf containing three of the new cards! Here ist the link to the pdf: http://files.me.com/grossefreiheit/yagqs5.

However, this are NOT the final cards, just rough translations!

But anyway, let the speculation begin!
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Chris Ferejohn
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Someone who speaks German want to give us a hint? I ran them through Google Translate, and I have some idea on the alchemist I think. The scrying pool translation is a bit more, umm, creative.
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Mik Svellov
Denmark
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POTION. Treasure Card. Cost: 4
+2 cards + 1 Action

ALCHYMIST. Action card. Cost: 3
When this card and a Potion is in play, may you place the Alchemist face down on top of your deck during the Clean Up phase.

SCRYING POOL. Action - Attack card. Cost: 2
+1 Action
Each player (including you) must reveal the top card from their deck.
You decide whether they must discard it or return it to the top of their deck.

Then you keep revealing cards from your deck until you reveal a card that is not an Action card. Take all the revealed cards into your hand.
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  • Last edited Sat Feb 27, 2010 12:12 pm (Total Number of Edits: 3)
  • Posted Fri Feb 26, 2010 9:17 am
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Gunther Schmidl
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Alchemist:

+2 cards, +1 action. When this card and a potion are in play, you may put the Alchemist face-down on your draw pile during clean up.

Scrying Pool:

+1 action. Each player, including you, must reveal the top card of his draw pile. You decide whether they discard them or place them back on the draw pile. Then reveal cards from your draw pile until you reveal a card that is not an action. Take all cards thus revealed into your hand.

Trank:

Potion

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Nick PA
Denmark

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Very interesting!

Well yes, the scrying pool doesn't make any sense on google translate! But very exiciting!

Very nice feature with the alchemist and potion! There needs to be more potion cards like this!
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Sean McCarthy
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Alchemist
Cost: 3+potion
Type: Action

+2 Cards, +1 Action
--------------------
When you discard this card and a potion from play, you may put this card on top of your deck instead. [Like Treasury that keys off you having used a potion rather than off you not buying a victory card.]

(The German wording is pretty weird, but I think that translation makes sense.)


Scrying Pool
Cost: 2+potion
Type: Action - Attack

+1 Action
Each player (including you) reveals the top card of their deck and either discards it, or puts it back (your choice). [So far like Spy.]
Then reveal cards from your deck until you reveal a non-Action card. Put all the revealed cards into your hand.


Potion
Cost: 4
Type: Treasure
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Mik Svellov
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Zerothi wrote:
Very interesting!

Well yes, the scrying pool doesn't make any sense on google translate!

try using a proper dictionary
"Scry" is an archaic word that means "looking into crystal".
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Christoph M.
Germany

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Alchemist: Cost 3, Action. Potion icon.
+2 cards
+1 action
When you play this card and any potion card during one turn, you may place this card back on your draw deck in the clean-up phase.

Scyring pool: Cost 2. Action - Attack. Potion icon.
+1 action
Every player (including yourself) must draw and show the top card of his draw deck. You decide if the card is put back on the draw deck or placed on the discard pile. After that, you keep drawing cards from your deck until you get a non-action card. Take all drawn cards in your hand.

Potion: Cost 4. Treasure.

EDIT: too slow
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  • Last edited Fri Feb 26, 2010 9:28 am (Total Number of Edits: 1)
  • Posted Fri Feb 26, 2010 9:27 am
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piri kou
France

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Hi,
I havent practiced german for sooooo long but here is a try :

Alchemist :
+2 Cards, +1 Action

When this card and a potion are in play, you can put the alchemist on the top of your deck during at the end of the turn.

Scrying pool :
Each player, including you, must reveal the top card from his of her deck.
You can chose to make discard the revealed cards, or put it back on the top of the deck it comes from.
Then, reveal all the cards from your deck until you find a card which is not an action.
Put all the revealed cards in your hand.

I hope it is understandable and that I didnt confuse too many things

EDIT : waw, so many slow people here!
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  • Last edited Fri Feb 26, 2010 9:29 am (Total Number of Edits: 2)
  • Posted Fri Feb 26, 2010 9:27 am
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Thyme Ludwig
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Minneapolis
Minnesota
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Let me just say that the Potion Treasure card makes me want to cry. I mean really, was there not enough balance in card costs that there had to be a whole new treasure type made to make the cards even harder to buy via requiring you to draw that plus enough coin at the same time? Ugh, probably not buying this set just because of that. shake

EDIT: removed scrying pool text after noticing others posted it too.
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  • Last edited Fri Feb 26, 2010 9:54 am (Total Number of Edits: 1)
  • Posted Fri Feb 26, 2010 9:50 am
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József Nagypál
Hungary

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I like it so far, but the attack card should be called "Spying Pool". This alone makes me want to buy the set.
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Victor Mo


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Forget what I posted about Scrying Pool, didn't read properly.



I don't get the potion card. So we have a treasure card that cost 4 coins and is needed in combination with other cards but does nothing on it's own?

It'll be kind of useless if your 10 kingdom cards in play consist of very little Alchemy cards or Alchemy cards that do not make use of potions.

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  • Last edited Fri Feb 26, 2010 10:14 am (Total Number of Edits: 2)
  • Posted Fri Feb 26, 2010 10:09 am
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Mik Svellov
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dexter1984 wrote:
I don't get the potion card. So we have a treasure card that cost 4 coins and is needed in combination with other cards but does nothing on it's own?

It'll be kind of useless if your 10 kingdom cards in play consist of very little Alchemy cards or Alchemy cards that do not make use of potions.

Sure, the Potion will be useless without Alchemy cards. Just as the Curse is just laying there useless without any Kingdom cards that allow you to give them to other players.

I am sure there will be other Alchemy cards that will make the cost of a Potion seem very attractive.
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József Nagypál
Hungary

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Great Dane wrote:
dexter1984 wrote:
I don't get the potion card. So we have a treasure card that cost 4 coins and is needed in combination with other cards but does nothing on it's own?

It'll be kind of useless if your 10 kingdom cards in play consist of very little Alchemy cards or Alchemy cards that do not make use of potions.

Sure, the Potion will be useless without Alchemy cards. Just as the Curse is just laying there useless without any Kingdom cards that allow you to give them to other players.

I am sure there will be other Alchemy cards that will make the cost of a Potion seem very attractive.

I think he means, let's say a set with 1 Alchemy card. If there is no trasher, and that Alchemy card is a terminal action of which you'd like 1-2 in your deck, it will be risky, or at least, in the long run, perhaps a bad idea to buy one potion, cancelling out Alchemy from that game.
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Henri Harju
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I must say that I'm really disappointed by these revealed cards.

Potion kinda sucks. Potion requiring cards need to be really good to compensate. I'm unsure if the revealed ones are.

Alchemist. It's a lab right? Okay, with a slight twist, but damnit.. They were really creative here.

Scrying pool looks the most interesting, but the spy attack is kind of weak and as we all know.. Buying lots of action cards isn't usually the best plan.



 
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Gabriel Manasan
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I can see where Victor is coming from. The value of Potion will definitely fluctuate a lot, depending on whether there are one, three, or five Alchemy cards in the set. To be honest, that's pretty cool in its own way. I suppose you'd want to tweak your randomizer so that you don't get stuck too often with only one Alchemy card in the kingdom.

Interestingly enough, both Alchemist and Scrying pool have +1 action and are cards that would work very well in multiples.
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CAG
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gf1024 wrote:
I think he means, let's say a set with 1 Alchemy card. If there is no trasher, and that Alchemy card is a terminal action of which you'd like 1-2 in your deck, it will be risky, or at least, in the long run, perhaps a bad idea to buy one potion, cancelling out Alchemy from that game.

Maybe one of the features of the set is that all the cards have a +action on them. You know, to let you keep doing stuff with the cards. Who knows! I am still looking forward to more information before I cast judgement on this set.
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Michael Denman
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dexter1984 wrote:
It'll be kind of useless if your 10 kingdom cards in play consist of very little Alchemy cards or Alchemy cards that do not make use of potions.


This has been my fear with this set too, but since we know very little maybe it's totally groundless.
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Matt E
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Cool cards. The Alchemist begs the question, "Can you play a treasure card during your buy phase without using it to actually buy anything?" It's never really been an issue before.
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Dave Goldthorpe
United Kingdom

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The potion+action combinations will need to be very strong if the potions add no value on their own.
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Ted Vessenes
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DaveGold wrote:
The potion+action combinations will need to be very strong if the potions add no value on their own.


A lab that you can draw every turn sounds amazing to me, especially if you get multiples of them. The more you draw, the more likely you are to have a potion card in your hand, which reinforces the cycle.

I'm not worried about whether these cards are strong enough to justify the cost. I'm more worried about the potential variance.
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Drew Spencer
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Chris Coyote wrote:
Alchemist: Cost 3, Action. Potion icon.
+2 cards
+1 action
When you play this card and any potion card during one turn, you may place this card back on your draw deck in the clean-up phase.


There must be more to it than this. As it's written here, it's strictly better than Lab but costs 2 less. Maybe you can't legally play it without a Potion?

EDIT: I see someone else listed the cost as 3 + Potion. That would seem to balance it out.
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  • Last edited Fri Feb 26, 2010 2:59 pm (Total Number of Edits: 1)
  • Posted Fri Feb 26, 2010 2:57 pm
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Dylan O'Donnell
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LastFootnote wrote:
Cool cards. The Alchemist begs the question, "Can you play a treasure card during your buy phase without using it to actually buy anything?" It's never really been an issue before.


From Donald X.:

donaldx wrote:
It hasn't mattered so far and so you might not have noticed, but you can play treasures in the Buy Phase even if you don't spend them.
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Brandon Richards
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tedv wrote:
DaveGold wrote:
The potion+action combinations will need to be very strong if the potions add no value on their own.


A lab that you can draw every turn sounds amazing to me, especially if you get multiples of them. The more you draw, the more likely you are to have a potion card in your hand, which reinforces the cycle.

I'm not worried about whether these cards are strong enough to justify the cost. I'm more worried about the potential variance.


You forget that you need to pair it with a Potion when you play it, according to what has been posted. So unless you have a lot of Potions in hand, I don't think this will be overly powerful. Hence the lower cost.
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Keith Tatroe
United States

Colorado
Are we sure we know all the rules for Potions? Would it be possible that when you draw a potion, you can leave it in play until used?

I actually don't mind having an expansion that is better if it is played in s strong theme - that is, it works best with one other set only, like 5 base game and 5 alchemy. Play one game completely random (with possibility of altering for worthless draws - a potion without need or need of without a potion - although, even if you do that, and only have 9 viable cards, how often are all 10 piles drawn from in a random game?). Play your next game alchemy themed, the next one pirate themed, the next one a set choice from Intrigue, etc.
 
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