Andre Suwanda
Switzerland Uznach SG
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Greetings aces
With the current SFU discussion Squadron Strike appeared back on my radar. Having like a whole fleet of painted Colonial Vipers and Cylon Raiders I wondered if anyone has worked out a rule/ship-set to use those minis with and if the ruleset is playable with a fighter vs. fighter vs capital ship setting.
I've seen BSG conversions for Full Thrust, Silent Death and Hard Vacuum - with HV coming closest to what I want. From reading the games description SS seems to fit in quite well. But I am far to lazy and unimaginative to work out my own Vipers and Raiders...
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Ken Burnside
United States Milwaukee Wisconsin
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Design the Vipers first.
Figure they're SI 3, Mode 1. Thrust 6, pivot 3. They have a fixed mount nose weapon with an RoF of 4. Length/Height/Width of
Design the Cylons next.
Figure they're SI 2, Mode 1, thrust 4, pivot 4. Fixed mount facing forward that's shorter with an RoF of 2 or 3, and a two shot missile launcher. L/W/H looks like it'd be 8/3/3 for the Viper.
I'd put the guns with a maximum range of 9 for the Viper and 6 for the Raider, missiles would be range 15 or so. L/W/H for the raider looks like it'd be 6/1/2.
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Andre Suwanda
Switzerland Uznach SG
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Damn Ken - don't make it look easy for me...
- otherwise I have to get SS too quickly...
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