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i own both runewars, descent and runebound and thought it would be a good idea to add some of the heroes to get more variation. Give me some feedback on these and I will try to make some cards for them:
Good heroes Vyrah the Falconer S 1 A 4 W 2 Wounds: 4 Instead of attemting a quest during the questphase, make opponent retreat 1 triange, rectangle or circle from the area
Aurim S 2 A 2 W 3 Wounds: 3 During your turn, you may exchange 3 rewards on this hero for a dragon rune
Zyla S 2 A 2 W 2 Wounds: 2 May move 3 spaces during the quest phase and have flying. orb: 1 damage, 1 prevent damage
Jonas the Kind S 4 A 1 W 2 Wounds:4 Instead of Questing, may take 1 damage to make a diplomacy attempt affecting 2 neutral non-hexagon units in same area, even if the neutral units are allied with opposing plauer. If successful, place those units routed in any friendly area.
Neutral heroes Kirga S 2 A 3 W 2 Wounds: 3 If an opposing hero wants to duel he must draw a fatecard. On a fail, the duel is cancelled but Kirga takes 1 wound.
Brother Glyr S 4 A 2 W 1 Wounds: 4 If Glyr is in the same area as a stronghold during a battle, gain +1 strength when determing winner of the battle.
Ispher S 2 A 3 W 2 Wounds: 3 Ispher may heal 1 wound after every duel or quest attempt and may take a heal action even if not in a friendly area.
Corbin S 3 A 3 W 1 Wounds 4 If corbin is present in an area with a mountain border, friendly units may move from that area ignoring the mountain border.
Evil Heroes Truthseer Kel S 1 A 2 W 4 Wounds 3 At the end of every Questphase, you may look at one rune torken or exploration token.
Tetherys S 1 A 3 W 3 Wounds: 3 If an enemy hero enters Tetherys area, draw one fatecard and resolve it as if it was a duel. Then the opposing hero continues his turn.
Trenloe the Strong S 4 A 2 W 1 Wounds: 4 Once per duel, redraw a fatecard you just drew.
Grey Ker S 2 A 4 W 1 Wounds: 3 If in the same area as a battle, rout one triange unit before calculating winner of battle.
Thoughts?
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Rich Moore
United States Oxford Ohio
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Jonas the Kind should be evil
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David Jackman
United States Indianapolis Indiana
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rcmoore4 wrote: Jonas the Kind should be evil :sauron:
Haha.
All looks very good, but with how easy items can be transferred, Aurium is WAY too powerful.
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Scott Lewis
United States Castle Rock Colorado
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Saan wrote: rcmoore4 wrote: Jonas the Kind should be evil  Haha. All looks very good, but with how easy items can be transferred, Aurium is WAY too powerful. That, and it makes getting the Captain of the Heroes' Guild title somewhat worthless for Aurim's controller, since he could just pass all rewards to Aurim to recycle like this.
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Sean Doubt
Canada Vancouver British Columbia
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Maybe change Aurim to trading 4 or 5 rewards for a Dragon Rune?
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Miroslaw Terlecki
Poland Opole
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or:
Aurim: discard 2 rewards to draw one new reward
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