Andrew Tullsen
United States Tigard Oregon
Game Parts, Custom prototypes, Print & Play Games
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Ah yes, you've been hearing rumors of how this is nothing more than a MTG clone - same turn sequence, but simpler. And yes, you would be right. Elemental Clash is brazenly copied off of MTG, and yes it is simpler and yes, funner to play. This is coming from someone who got tired of deck building for MTG, and wandered on to other things. And now I get Elemental Clash. What gives? Elemental Clash is streamlined MTG so to speak. It has the same basic turn structure, but I'll be addressing some elements that give EC a special charm. If you know nothing about MTG, or even it stands for, here's a link: Magic: The Gathering .
Yes, you build a deck with Elemental Clash as well. But here's the key. Each player must have the same size deck, as the decks double as HP - that's right, your health is your deck. By drawing a much needed card, you are sucking your own lifeblood! 40 is the standard deck size.
Next, the mana, err, Elemental Stones. You stack these up in piles of 3 - with the bottom one being the one that is the color that is "active". Gone are the rows of mana cards that you must tap and untap each turn. Enter the stone stacks - you simply put the creature on top of the stacks, and the mana is used! Much cleaner - and "summoning sickness" is no more. A creature of a spell waits on top of it's pile and is cleaned up at the beginning of it's owner's turn - spells moving to the discard pile and creatures moving up.
Once your creature comes off it's stone pile, it must get placed in the attack zone or defense zone. You choose what role a creature will play. Creatures can get moved around at the beginning of your turn, from attack to defense or vice-versa.
Attack/Defense - each creature has stats, if it has suffered more attack than defense on single turn, yes it gets killed and enters the discard pile. Creatures can also attack your deck, and cards get discarded from that as well. Ah, another special zone. certain cards have a "discard pile trigger" - if they get placed in the discard pile from the deck, then they get activated, and they can immediately do something.
So you have at it until one player's deck runs out.
Other stuff: The designer also has a Vassal module available, and he is on there a lot to challenge other people. Also, The game is also getting published, so look for it coming to a store (or website) near you! This has gone from free PnP, to Artscow decks, to being available on the GameCrafter, to a Vassal Module, to becoming a published game!
Yes, I do really like this game. It scratches that little MTG itch - but does it fast and simpler.
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Andreas Propst
Austria enzenkirchen upper austria
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Thank you very much for the review Andrew! Glad you enjoy the game
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Andreas Propst
Austria enzenkirchen upper austria
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Sadly, the game is not already in the firm hands of a publisher, though I am talking with a few as I am writing this!
So if a publisher comes across this and is interested, please contact me!
Thx,
andi
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C R
United States Overland Park Kansas
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It sounds like the endgame condition (your health is your deck) was taken from the Harry Potter Trading Card Game.
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