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BoardGameGeek» Forums » Gaming Related » General Gaming

Subject: New BoardGame Timer rss

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Dicky P
United Kingdom

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Just found this rather neat looking device (for up to 6 players).

http://www.dgtcube.com/dgtcube/

Perhaps could do with some more flexible timer options but hey looks really cool!!

(also posted to Game Accessories forum)
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Chad Martinell
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That's pretty cool. My friend who takes a long time to make moves would HATE it! laugh
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Josiah Miller
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Depending on the price, I would pick one of these up.
 
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Dicky P
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I believe the RRP is £39.99 (not sure what that would be by the time it gets to the US or elsewhere).

Also looks to be a planned June 2010 release date.

 
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Brad N
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A while back, I bought the G8 Timer (which I don't think is available anymore). I thought I would use it to speed up a slower player or two. However, I've never used it because I thought it would ruin the fun of a game which is to relax and play. Sometimes it is frustrating when a person is slow, but I have a feeling the timer could cause more problems. I guess it really just depends on your group.

I like the look of this Cube timer considerably more than the G8... http://www.thegamesjournal.com/reviews/G8GameTimer.shtml
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The G8 timer is available from the designer/inventor himself. See http://dreamgreen.org/

-R
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Peter
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If retail is over $20.00 then I wouldn't, but something like this might be a great alternative to the cheep hourglass sand timers included in some games. Those sand hourglass timers are notorious for having variable times depending on which side is draining sand. Not a big deal in most games, but games like Space Dealer could offer some players an advantage.

A set of these could even the playing field in those games. But not worth it if the price is too high.
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Josiah Miller
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I don't think I would pay more than $10 for what it is. But $20?! I'll just buy a new game.
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Greg Aleknevicus
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Erik Arneson reports that it is expected to retail for about $49 (US presumably):

http://boardgames.about.com/b/2010/02/18/notes-from-toy-fair...
 
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Bob Wilson
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greg wrote:
Erik Arneson reports that it is expected to retail for about $49 (US presumably):

http://boardgames.about.com/b/2010/02/18/notes-from-toy-fair...


For that price, you could buy an Android phone (with a 2 year contract of course) or even a used iPod Touch, and use a software version, I believe there are multi-player timers for both platforms.
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Pasta Batman
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The intriguing things about this device are its simplicity (just turn it over to the color of the next player), and the fact that everyone shares control. My hope is that it's novelty will attract players that might otherwise be turned off by fiddling with an iPhone app or something that looks like a calculator. $50 might seem high, but I'd pay that much if it seems like something I'd use a lot.
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David desJardins
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The G8 interface is too inconvenient to use much. I would definitely buy this, if it works as advertised.
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Dicky P
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Anyone know if the DGT Cube is available yet? Or even better can feedback/review it?
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Colorcrayons
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First I have seen of this. (thanks for bumping it into view, Boom04).

A very nice tool with lots of potential. $50 seems expensive but for a chess clock with different functions that can be used for up to 6 people, I dont think thats out of bounds. I will buy it if/when it becomes available.
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Russell Howell           (Left for BGG)          
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This is a good sign:

http://gifts.barnesandnoble.com/Toys-games/DGT-Cube-Game-Tim...


In stock would be better. But it is progress. I have a lot of people in my game group waiting for me to buy one and bring it in.
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Matt Lee
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I don't have one, but have played with it for a little while. This is a brief view from one chance to try it.

It'll take some time to get used to it, but it does have some fairly neat features that are interesting despite the price. One side is designated as the "master" side where you set all of the options, while the other sides are simply the players. I think it was the red side, which might be upsetting to people who like specific colors, but it makes sense to simplify the unit.

The ability to have a total game time and individual times is actually interesting, and you have some decent control over these parts. When you rotate the cube, it does identify which side is up and will beep accordingly to show it is running down the current player's clock.

I'd have to look at it again, but the ticking can be irritating after a while, and I don't recall if you can turn that off while letting it beep when you change the active players.

The ability to stop and start the clock and reset once a game is over works nicely once you figure out the controls. Again, the controls are not very intuitive at first glance, but I assume that was to keep it fairly simple and using icons for everything, and I was starting to get used to it after the few minutes checking the instructions and playing with it.

It does have some weight to it, so it doesn't roll over accidentally that I could see, and it seems like it can withstand accidental drops and such.

The colors are also nice and bold and can be really appealing to kids.

$50 does still seem a bit steep, but the versatility to use it for 6 individual players could come in very handy, particularly if you think about how much those digital chess clocks go for for only 2 players at a time. At the same time, I don't see as many uses for it as I think it needs to justify the pricing, but it could just be the games I play regularly don't lend themselves to the usage this would offer.
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zoran
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Boardgameguru is selling this, ETA mid-September


http://www.boardgameguru.co.uk/dgt-cube-5719-p.asp
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  • Last edited Fri Aug 27, 2010 10:32 pm (Total Number of Edits: 1)
  • Posted Fri Aug 27, 2010 10:29 pm
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Matt Lee
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I've been able to get more time in with a Cube now. It does not tick (I obviously mixed it up with some other device), but it does beep when the timer (for the turn or game is over) if the sound is on. It can be set to have no sound, and in that case, the timer runs to 0 and blinks.

The Cube runs off of 2 standard button batteries (LR44/AG13, I think - same ones) and apparently lasts a long time. The listed time is about 1000 hours of use per pair and claims an accuracy of +/- 1 sec/hour. Since DGT sells chess clocks as well, I don't think that is too far off to be useful.

I do like that the time can be paused and restarted easily, and sitting it in its base (at an angle like a Rubik's Cube stand) also pauses it.

I was still fairly skeptical of the $50 price tag, but I have to admit I'm liking it now that I've had a chance to play with it more.
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Kenny VenOsdel
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I like the survey they offer on the side of the page.

Will you buy this?
Options are already did, yes, i'm not sure.

Where's the "no" button?
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Ralph T
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LordBobbio wrote:
greg wrote:
Erik Arneson reports that it is expected to retail for about $49 (US presumably):

http://boardgames.about.com/b/2010/02/18/notes-from-toy-fair...


For that price, you could buy an Android phone (with a 2 year contract of course) or even a used iPod Touch, and use a software version, I believe there are multi-player timers for both platforms.


I don't think you can buy either for $50. Ok, maybe an android phone, but that's still a two year contract with mandatory $35 a month data fees.
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Paul Lister
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DGT have had another problem with manufacturing the Cube and its release has been put back till December (at the earliest). Shame as the prototype copy i have is fantastic.
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Pasta Batman
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I took a look at the 1-sheet instructions at the website, and I'm not sure this device is sophisticated enough for me to buy it. Here something I'd like: A subtle & friendly chime when a player has reached the average turn time (averaged among all players) so far, and a 2nd chime when he has reached the longest turn so far. My time-sense goes wacky when it's my turn, and I'd like to know if I'm taking too long. This seems like a low-pressure, purely informational mode, that would basically just let folks know when they're taking longer than usual.
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Paul Lister
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pastabatman wrote:
I took a look at the 1-sheet instructions at the website, and I'm not sure this device is sophisticated enough for me to buy it. Here something I'd like: A subtle & friendly chime when a player has reached the average turn time (averaged among all players) so far, and a 2nd chime when he has reached the longest turn so far. My time-sense goes wacky when it's my turn, and I'd like to know if I'm taking too long. This seems like a low-pressure, purely informational mode, that would basically just let folks know when they're taking longer than usual.


The display on the Cube lets you know if you are taking too long - either because your total time is visible or because you have set it to time spent per turn. I have played with the Cube a lot of times and it has the desired effect of keeping your turn time close to the average; the display is very clear and because you turn it over and pass it to the active player it is the time they are taking is something they are very aware of.
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Pasta Batman
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Sorp222 wrote:
The display on the Cube lets you know if you are taking too long - either because your total time is visible or because you have set it to time spent per turn.

Thanks - you are the only one here I think who has actually used this device, so you're the authority. Does it accumulate an average turn length throughout the game? If so, does it display the average next to your own current turn time, and/or chime when you go over?
 
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Paul Lister
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pastabatman wrote:
Sorp222 wrote:
The display on the Cube lets you know if you are taking too long - either because your total time is visible or because you have set it to time spent per turn.

Thanks - you are the only one here I think who has actually used this device, so you're the authority. Does it accumulate an average turn length throughout the game? If so, does it display the average next to your own current turn time, and/or chime when you go over?


No to both - if you mean average of all players
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