Gerald Katz
United States
New York
-
FRANCE Planning/Beginner/Optional
Adds Negotiate Card
You have the power to surrender. Before cards are revealed in any encounter, you may use this power to play a Negotiate Card onto either side of the encounter. If the side you played reveals an Attack Card, the main player may use either card to play during the encounter after cards are revealed. If the side you played reveals a Negotiate, the main player is entitled to double compensation or his opponent pays twice the penalty for failure to make a deal.
History: Boasting of great culture and strength, the French like to meddle in other people’s affairs because they know what’s good for them. They shake their heads in disgust at others who cannot comprehend the Great Art that is surrendering to victory.
FLARE
Planning Wild: As main player, before cards are revealed you may give up the encounter. Your opponent wins the encounter, and you collect compensation.
Planning Super: You may play a Negotiate onto both sides of the encounter. The players must try to make a normal deal when cards are revealed except no one may offer a colony. The double penalty for failing to deal applies to both sides.
Commentary: This is a combat power from Jack Reda’s website. The Power is from the site; the History and Flare are mine. On Jack Reda’s website the power is called Meta-Compromise. I didn't like that name and hit upon France as a joke. I changed a few words of the power description for personal aesthetics, but the power is the same. According to the power, yes, France can use the power upon himself as main player. I don’t see it as making France too powerful. A player who revealed an Attack Card for whom France played a Negotiate Card is not forced to use it, even if he’s going to lose the encounter anyway. The player may not want compensation cards such as if he’s desperate for a new hand.
Before Fantasy Flight produced Cosmic Encounter I created my own power called Human, different than what Fantasy Flight has. France would have a Do Not Use With for my Human power because part of Human's power is that his opponent cannot use Negotiates. To avoid confusion with Fantasy Flight's Human I moved the restriction from the "power card" to this commentary. There is no conflict between France and Fantasy Flight's Human.
Gerald Katz Don’t forget to tip the Butler!
P.S. I alphabetically passed Ford, which is a power from my Presidential series. However, it is a Lucre power. You can discard an Artifact to force another player to lose all his Lucre to the bank.
-
-
What? They're NOT cheese eating surrender monkeys?
Hmm... kinda strange. still thinking about how to explait it properly.
-
Just a Bill
United States Norfolk Virginia
-
Interesting power. While I don't think a Cosmic alien should be named after an earth country, I do appreciate the joke (which you managed to pull off without making it overly offensive, since the power is not just a quitter but is actually quite strategic).
The Wild is ambiguous; for use in FFG it needs to pick one of these two conventions: * "before encounter cards are selected"; or * "after encounter cards are selected but before they are revealed".
If you pick the latter, then it also needs to specify whether the played encounter cards are returned to hands or discarded.
hadsil wrote: yes, France can use the power upon himself as main player. I don’t see it as making France too powerful.
Agreed.
hadsil wrote: A player who revealed an Attack Card for whom France played a Negotiate Card is not forced to use it
... unless Super France played two Negotiates, right?
-
Gerald Katz
United States
New York
-
Bill Martinson wrote: Interesting power. While I don't think a Cosmic alien should be named after an earth country, I do appreciate the joke (which you managed to pull off without making it overly offensive, since the power is not just a quitter but is actually quite strategic). I'm open to a better name.The Wild is ambiguous; for use in FFG it needs to pick one of these two conventions: * "before encounter cards are selected"; or * "after encounter cards are selected but before they are revealed". If you pick the latter, then it also needs to specify whether the played encounter cards are returned to hands or discarded. The intent is after cards are selected but before they're revealed. The played cards are discarded. You are purposely losing the encounter; You want to help your opponent as minimal as possible.. hadsil wrote: A player who revealed an Attack Card for whom France played a Negotiate Card is not forced to use it
... unless Super France played two Negotiates, right?
Correct.
"Super France"? Uh, yeah, the power needs a better name.
-
Max Maloney
United States Portland Oregon
-
I find this offensive. I'm tired of Americans associating France with surrender because they heard some friend make a joke.
-
Just a Bill
United States Norfolk Virginia
-
Dormammu wrote: I find this offensive. I'm tired of Americans associating France with surrender because they heard some friend make a joke.
I can't speak for the Americans you know, but the Americans I know associate France with surrender because when Hitler invaded in 1940, France surrendered.
To be fair, they did fight for about 5 weeks before asking for the armistice that allowed the German occupation of France until liberation by the Allies in 1944 and 1945 ... but the jokes are secondary to the actual history.
-
Matthew M Monin
United States Branford Connecticut
8/8 FREE, PROTECTED
That guy
-
Admin note:
As a general reminder, we have a designated Religion Sex and Politics forum - posting on those topics outside of that forum is not permitted.
Remember, if you see content that you find offensive or otherwise violates our Community Rules please consider flagging any offending posts as violations by using the icon rather than responding. This serves two functions - first, if enough users flag a post then it will be collapsed from general view. Second, flagging posts helps bring them to the attention of the forum moderators.
Thanks!
Thread locked.
-
|
|