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7 Posts

Advanced Squad Leader: Starter Kit #1» Forums » Rules

Subject: A Few Rule Questions rss

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Ryan Kirk
Canada
Amherst
Nova Scotia
Hi guys, I've had this game for the last few months and have been reading lots of rule clarifications and tutorials here in that time. Today I finally pulled the thing out and played through S1. It went pretty well, all the reading paid off and I didn't have too much trouble remember most things. There were a few confusing points that I couldn't figure out though and I thought you guys might be able to help:

1)In S1 there are a number of arrivals from offboard. The rules specify that in the Rally Phase you prepare these groups offboard. But I couldn't find any reference to when they actually enter the board. Do they enter following the Rally Phase, or at the beginning of the Movement Phase? If they enter at the beginning of the Movement Phase, do they expend MF entering the first on-board hex they appear in?

2)I understand how ELR works, but it doesn't seem clear to me on the Scenario Card which units it applies to. For example in S1 The first group of Germans is listed with an ELR of 3, does this same rating also apply to the other groups that enter from the other side of the board? If it doesn't, does that mean those groups cannot suffer a reduction from ELR? Likewise, does the American ELR of 5 apply to the groups of American reinforcements as well?

3)I read the extended thread on broken units in melee. This is one thing I messed up, I failed to rout away or eliminate a defending unit prior to the Advance Phase and it ended up locked in CC. I now understand that this is impossible. But I am still wondering if a MMC ends up broken in a melee by outside fire, is it able to rally in the next turn, or is rallying off limits in melee?
 
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Todd Pytel
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Ryan Kirk wrote:
1)In S1 there are a number of arrivals from offboard. The rules specify that in the Rally Phase you prepare these groups offboard. But I couldn't find any reference to when they actually enter the board.

They enter during the MPh. These are just regular movements that happen alongside your other troop movements, in whatever sequence you please.

Quote:
If they enter at the beginning of the Movement Phase, do they expend MF entering the first on-board hex they appear in?

Yes.

Quote:
2)I understand how ELR works, but it doesn't seem clear to me on the Scenario Card which units it applies to.

The ELR value applies to everyone on that side unless specifically noted otherwise. I don't have the SK scenarios in front of me, but I'd guess that none of them use multiple ELR's. I'm sure there are full ASL scenarios that do this somewhere, but usually it's just one value for everyone on a side.

Quote:
3)I read the extended thread on broken units in melee. This is one thing I messed up, I failed to rout away or eliminate a defending unit prior to the Advance Phase and it ended up locked in CC. I now understand that this is impossible. But I am still wondering if a MMC ends up broken in a melee by outside fire, is it able to rally in the next turn, or is rallying off limits in melee?

It could rally, but it's rather difficult to do so. The MMC couldn't be rallied by any Leader in the Melee, because a Leader in a Melee is not Good Order. So you'd have to use your special attempt at an MMC self-rally (provided it's your turn) to rally the brokie in Melee.
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Walter Newton
United States
Austin
Texas
The SK#3 rulebook clarifies how to handle units entering the map, which is not really addressed in the SK1 rules:

"Units are set up off board along the specified edge(s) of the map at the start of their RPh in the player turn of entry. They may not perform any action while off board except move during the MPh per normal Open Ground movement costs. They must enter during the MPh or APh of their turn of entry or be eliminated. Roads are considered to extend off board for purposes of road bonus."
 
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Jay Richardson
United States
Lindsborg
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Todd Pytel wrote:
Quote:
3)I read the extended thread on broken units in melee. This is one thing I messed up, I failed to rout away or eliminate a defending unit prior to the Advance Phase and it ended up locked in CC. I now understand that this is impossible. But I am still wondering if a MMC ends up broken in a melee by outside fire, is it able to rally in the next turn, or is rallying off limits in melee?

It could rally, but it's rather difficult to do so. The MMC couldn't be rallied by any Leader in the Melee, because a Leader in a Melee is not Good Order. So you'd have to use your special attempt at an MMC self-rally (provided it's your turn) to rally the brokie in Melee.

I don't think that a unit in Melee can attempt to rally. Rule 3.8 states: "...they are considered to be locked in Melee and may not conduct any activity other than CC..."

The full ASL rules say the same thing, restricting Melee units to no activities other than CC and withdrawal from Melee (which is not allowed in ASLSK).
 
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Hi diddle dee dee. Goddamn. The pirate's life for me.
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Ryan Kirk wrote:
2)Likewise, does the American ELR of 5 apply to the groups of American reinforcements as well?


I just want to point out here that the American Elite 7-4-7's have an underlined Morale, and can't ELR reduce. Leaders still can, but the American player can mostly ignore it for the first scenario.
 
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Ryan Kirk
Canada
Amherst
Nova Scotia
Thanks for the quick replies everyone. That's what I figured for the ELR thing, I just found it confusing where the OB specified that the German reinforcements were from different units.

The Movement Phase is what I figured for the reinforcements, so that makes sense.

As for the melee rallying, I read that rule as well that units in melee can't move, fire, etc. so perhaps that also applies to rallying.
 
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Todd Pytel
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richfam wrote:
I don't think that a unit in Melee can attempt to rally. Rule 3.8 states: "...they are considered to be locked in Melee and may not conduct any activity other than CC..."

Good point. I stand corrected.
 
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