K Meadows
United States
Ohio
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Does anyone have any general rules about this?
Do does anyone play differently with 2-player, 3-player and 4-player games?
Obviously, each player will get fewer turns with the more players. But, what about strategy?
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Moshe Callen
Israel Jerusalem
I like to exchange ideas but I have no interest in a pissing contest.
If you want me to review your game, just GM me and send me a copy. Abstracts, wargames and euros equally welcome. No party or dexterity games please.
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I don't see it as being that fundamentally different.
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Ben Bateson
United Kingdom Ross-on-Wye
Subsribee to the Dominion Addiction Clinic
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There is no strategy in the 3- and 4-player games. Social only.
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Rich P
Colombia Sheffield United Kingdom
I didn't know what to do with my UberBadge, so I left it as a GeekBadge.
I'm on a world tour right now, with limited access to BGG. My microbadges will spell out where I am at the moment.
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I feel it's a lot less strategic and much more tactical with more players. You have longer to wait until your turn comes round again, by which time the board can have changed considerably.
With 2 players, I find myself considering the impact of what I play on my opponent, e.g. concern over leaving easy access to triple word scores. This is less of a consideration when you add in more opponents. Of course, if one player is completely ignoring the impact his/her plays are having on their left-hand opponent, that opponent can gain an advantage, so you still need to watch out. Either everyone plays a tight, close game to defend against this, or you all realise the game is just for fun and play what you like.
In a 4-player game, I suspect there's less value in holding onto certain tiles in the hope that you draw good combinations of letters to go with them. With tiles being spread across 4 players' racks, it's less likely you'll draw what you need. So don't rely on it; churn through your tiles faster because the more you draw, the more likely you are to see the tiles you want.
The game can end earlier than expected (or rather, you don't get another turn when you thought you might do), so you need to watch out for the endgame sooner than in a 2-player game. Get rid of your high point letters before then, if possible. Even following this advice, you can still get stung by a random draw of high-point tiles that you have no opportunity to play.
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