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Dominion: Prosperity» Forums » Rules

Subject: Peddler Rules Question rss

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Mike Young
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If I have a Duration card from last turn out, does it count as an Action card in play for Peddler? How about the Throne Room that is kept in play when played with a Duration card?

My gut says that they count, but I want to make sure. Thanks!
 
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Sean McCarthy
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You can read this in the rules.

Yes, they count.
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Mike Young
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Ah yes, in the general rules area. I was looking at the Peddler area and didn't see it there. Thanks.
 
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Jeremy Volk
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I also have a question about Peddler: Since you don't play actions during your buy phase, when using a card like Apprentice or Remodel or Saboteur on Peddler, you treat this card as if it cost 8, right? If so...well, that's going to be fun. devil
 
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Jeff Wolfe
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BaconSnake wrote:
I also have a question about Peddler: Since you don't play actions during your buy phase, when using a card like Apprentice or Remodel or Saboteur on Peddler, you treat this card as if it cost 8, right? If so...well, that's going to be fun. devil

Right.
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Jeremy Volk
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I'd like to try a Bishop/Peddler/Worker's Village strategy; you should be able to get free (or 2-cost) Peddlers most turns, while using Bishop to trash Peddlers and get 5 VP Chips each turn. It would take a lot of cards, though, so it would be very risky and difficult to set up, but it sure could be fun, and it would never clog your deck.
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  • Last edited Fri Aug 6, 2010 4:53 am (Total Number of Edits: 1)
  • Posted Fri Aug 6, 2010 4:52 am
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Ben Ford
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BaconSnake wrote:
I'd like to try a Bishop/Peddler/Worker's Village strategy; you should be able to get free (or 2-cost) Peddlers most turns, while using Bishop to trash Peddlers and get 5 VP Chips each turn. It would take a lot of cards, though, so it would be very risky and difficult to set up, but it sure could be fun, and it would never clog your deck.

How well this works depends on how strong the downside of letting all your opponents trash a card is.

It does seem fun though. The biggest problem would probably be that it is such an obvious combo that nearly everyone in the game will try for it so each player will only get to trash a few Peddlers this way.
 
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Jeremy Volk
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benford wrote:
The biggest problem would probably be that it is such an obvious combo that nearly everyone in the game will try for it so each player will only get to trash a few Peddlers this way.

If everyone else is going for this strategy, I'm buying Cities.

Seriously though, it's such a hard combo to pull off effectively. I don't think everyone will try to do it, especially when there are so many big money strategies to fiddle with.
 
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David Stormer Jr
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BaconSnake wrote:
I'd like to try a Bishop/Peddler/Worker's Village strategy; you should be able to get free (or 2-cost) Peddlers most turns, while using Bishop to trash Peddlers and get 5 VP Chips each turn. It would take a lot of cards, though, so it would be very risky and difficult to set up, but it sure could be fun, and it would never clog your deck.

only 4VP check the specific section for peddler, the cost is reduced for cards in the deck and hand. play bishop peddler goes from 8 to 6, divide by 2 = 3 VP + 1 VP from bishop = 4 VP.
 
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Kyle Nauman
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nusku42 wrote:
BaconSnake wrote:
I'd like to try a Bishop/Peddler/Worker's Village strategy; you should be able to get free (or 2-cost) Peddlers most turns, while using Bishop to trash Peddlers and get 5 VP Chips each turn. It would take a lot of cards, though, so it would be very risky and difficult to set up, but it sure could be fun, and it would never clog your deck.

only 4VP check the specific section for peddler, the cost is reduced for cards in the deck and hand. play bishop peddler goes from 8 to 6, divide by 2 = 3 VP + 1 VP from bishop = 4 VP.


It's cost only is reduced in the buy phase. During all other parts of your turn or other players turn it cost 8.
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Matt E
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knauman wrote:
It's cost only is reduced in the buy phase. During all other parts of your turn or other players turn it cost 8.

Well, to be very technical, the cost would be reduced during your opponents' Buy phases as well.
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Kyle Nauman
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LastFootnote wrote:
knauman wrote:
It's cost only is reduced in the buy phase. During all other parts of your turn or other players turn it cost 8.

Well, to be very technical, the cost would be reduced during your opponents' Buy phases as well.


No, the card states "During your buy phase"

-Edit-

Never thought of it that way, I guess you can smuggle one. - sorry, I was thinking of a different card that I proposed like smuggler.
 
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  • Last edited Fri Aug 6, 2010 3:36 pm (Total Number of Edits: 3)
  • Posted Fri Aug 6, 2010 3:26 pm
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Matt E
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knauman wrote:
No, the card states "During your buy phase"

-Edit-

Never thought of it that way, I guess you can smuggle one.

Huh, you're right. The card states "During your Buy phase" but the FAQ in the rules says "During Buy phases". In practice it shouldn't matter, at least with the cards that have been released.

How is it that you can use Smugglers to gain a Peddler? I don't think it's possible without Bridge (or Black Market/Quarry)).
 
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  • Last edited Fri Aug 6, 2010 3:33 pm (Total Number of Edits: 1)
  • Posted Fri Aug 6, 2010 3:32 pm
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Kyle Nauman
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LastFootnote wrote:
knauman wrote:
No, the card states "During your buy phase"

-Edit-

Never thought of it that way, I guess you can smuggle one.

Huh, you're right. The card states "During your Buy phase" but the FAQ in the rules says "During Buy phases". In practice it shouldn't matter, at least with the cards that have been released.

How is it that you can use Smugglers to gain a Peddler? I don't think it's possible without Bridge (or Black Market/Quarry)).


I was thinking wrong. You can't.
 
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Jozxyqk
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LastFootnote wrote:
Huh, you're right. The card states "During your Buy phase" but the FAQ in the rules says "During Buy phases". In practice it shouldn't matter, at least with the cards that have been released.


It also specifically says that the Black Market "mini-Buy phase" is not considered to be a Buy Phase, so you have to pay top dollar for Black Market Peddlers. That's too bad.
 
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Kyle Nauman
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jozxyqk wrote:
LastFootnote wrote:
Huh, you're right. The card states "During your Buy phase" but the FAQ in the rules says "During Buy phases". In practice it shouldn't matter, at least with the cards that have been released.


It also specifically says that the Black Market "mini-Buy phase" is not considered to be a Buy Phase, so you have to pay top dollar for Black Market Peddlers. That's too bad.


This is a strange ruling since this will now almost never be bought during a black market buy phase.
 
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Matt E
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knauman wrote:
This is a strange ruling since this will now almost never be bought during a black market buy phase.

You mean it will almost never be bought with Black Market. It's not an actual Buy phase, remember?

I don't think it's a big deal that it always costs 8 with Black Market. It's only one card and it makes the rules a little simpler.
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Matt Dickinson
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California
BaconSnake wrote:
I'd like to try a Bishop/Peddler/Worker's Village strategy; you should be able to get free (or 2-cost) Peddlers most turns, while using Bishop to trash Peddlers and get 5 VP Chips each turn. It would take a lot of cards, though, so it would be very risky and difficult to set up, but it sure could be fun, and it would never clog your deck.


Don't forget how Quarry and Expand could factor into this. So, you could theoretically get a Peddler for free, and the next turn, Expand it into a Colony. Uh...holy crap.
 
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Gary Smolinski
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Quarry is the sickest card in the set. And a must-buy in turn 1 or 2.
 
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Jeremy Volk
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French Taunter wrote:
BaconSnake wrote:
I'd like to try a Bishop/Peddler/Worker's Village strategy; you should be able to get free (or 2-cost) Peddlers most turns, while using Bishop to trash Peddlers and get 5 VP Chips each turn. It would take a lot of cards, though, so it would be very risky and difficult to set up, but it sure could be fun, and it would never clog your deck.


Don't forget how Quarry and Expand could factor into this. So, you could theoretically get a Peddler for free, and the next turn, Expand it into a Colony. Uh...holy crap.

Expand could possibly replace Bishop in this combo, but they would not work well together. An Expand/Peddler/Worker's Village strategy would be completely different; it would be a lot harder to get going (due to the cost of Expand), and would also clog your deck over time. But if you can pull it off, it'll probably work great.

Quarry is just a nice card in general, and that will probably be a turn one buy to get the combo going, along with a loan if it's available to start getting my coppers out as soon as possible.
 
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Max Maloney
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knauman wrote:
This is a strange ruling since this will now almost never be bought during a black market buy phase.

Doesn't seem so bad to me since there are a lot of cards that aren't usually bought when they come up in the Black Market (usually ones that are desirable in multiples, such as Gardens).
 
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Ben Ford
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phoenix1967 wrote:
Quarry is the sickest card in the set. And a must-buy in turn 1 or 2.

That really depends on the kingdom cards that are available. With some layouts, the best move is essentially Big Money plus 2 or 3 actions.
 
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Chad Weaver
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phoenix1967 wrote:
Quarry is the sickest card in the set. And a must-buy in turn 1 or 2.


15 games in, disagree completely. I'd say Goons, Royal Seal, or Counting House have been the most common kingdom cards in winning players' decks.
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Ben Ford
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chadw09 wrote:
phoenix1967 wrote:
Quarry is the sickest card in the set. And a must-buy in turn 1 or 2.


15 games in, disagree completely. I'd say Goons, Royal Seal, or Counting House have been the most common kingdom cards in winning players' decks.

Assuming you don't have a 5-2 split to open, a turn 1 or 2 Quarry should give the best odds on being able to get a turn 3 or 4 Goons or Counting House.
 
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Chad Weaver
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benford wrote:
chadw09 wrote:
phoenix1967 wrote:
Quarry is the sickest card in the set. And a must-buy in turn 1 or 2.


15 games in, disagree completely. I'd say Goons, Royal Seal, or Counting House have been the most common kingdom cards in winning players' decks.

Assuming you don't have a 5-2 split to open, a turn 1 or 2 Quarry should give the best odds on being able to get a turn 3 or 4 Goons or Counting House.


Agreed. But that doesn't exactly make Quarry "the sickest card in the set."
 
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