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Christian Killoran
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Go500 Racing Car Dice Game is a simple "push your luck" dice game for up to 6 players.

What you get:
9 polyhedral (12 sided) dice. These are well made, easy to read dice that come in multiple colors-each color serves a different purpose in the game.
Small rules folder. The rules are presented in a colorful brief format designed to make learning the game fast and easy. The rules are not crystal clear, but the game is so simple that you should be able to figure things out without too much trouble.
Scorepad. Excessively large colorful scorepad looks cool, but its use is not intuitive and its use not explained in the rules. Very clunky and ineffective when a player is forced to lose points. Use ordinary paper and pencil instead.
Dice Cup. Very nice large sturdy cup ensures random results and helps prevent dice from rolling out of control.
Storage Bag. Leatherette cinch-top bag holds the dice and rules well in a compact travel package. Doesn't really hold the scorepad, though.
Box. Overpackaged, hard to open box of air. Discard right away.

How to Play:
Players roll 7 dice in an effort to accumulate as many points (miles) as possible. Most of these dice (black) show numbers from 0 to 25. One of the dice (white) shows colored flags instead of numbers, and 9 of the 12 possible results (green flags) permit a player to continue rolling the mileage dice after setting aside those he likes. If a black flag comes up on this die, a player's turn is ended and all points accumulated this turn are lost. If a red or yellow flag comes up, additional dice are rolled that modify players' totals. Players can lose some points, and other players in the game may be affected as well. There is also a green die that has bigger numbers but is governed by some special rules that might take it out of play during a turn.

If all of this sounds complicated, don't worry. It's not. Just roll a big old handfull of dice, set aside the big numbers, and keep going with the others until you decide to quit before a black flag comes up on the flag die. First player to 500 points (miles) wins.

Impressions:
Good components and fast play make this game a good choice for killing some time. If you enjoy games like Farkle and Cinq-O this game is worth checking out as a variation on that theme. There's not much strategy here, and the racing theme of the game doesn't really work despite the fiddly extra dice and rules. If you want a game that evokes the thrills of auto racing look elsewhere! But if you want a simple party dice game, Go500 fits the bill.


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