Fallow
United States
Florence
New Jersey
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Dorque wrote:
I've played twice irl where everything stayed ship to ship. I'm DMing the game Saturday so I ran through a sample personal fight. Do people really drop in like one phase?
Heya, I've just started GMing BS as well, have about 8 games in now.
The first 4-5 games my players tore through the enemies except when they rushed in taking chances. Now that they are getting up to rank 4 it's becoming more of a challenge due to the increased MD (mission difficulty)
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2 Zoallan Marines are at a bar and one says "Your mama so fat, when she goes to the movies she sits next to everybody." The other replies, "Dude, we were both born in the same year. She's your mom too," and shoots him.
awesome!
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Combat 4 vs Target 9... need a 5 (Canosian and you need a 3!)
6HP, 2 armor, Damage 2d6 - 1... need a 9 to KO. Below 9 and he gets one phase to shoot back
Against NPC's, yes you can drop em in 1 or two phases. It's a bit tougher for them to drop a PC though due to luck and special abilities.
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1) Does every weapon having a turbo power pack mean they can fire every phase? Or could weapons fire every phase before and now they can fire multiple times in a phase?
I have all the books and the newest 1.1 rules. All handheld weapons can fire 1/phase as far as I know and the blast rifle can fire more if you have special abilities or a situation to do it.
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2) Is the medkit heal action Science vs 11 heal 1d6 +1d6 per +3 on target #, or Science vs 11 heal 1 per point over 11? (I have a recent handout that differs from first edition book.)
The former. The rule where you gain something for each point over the target # is when you are using Science skill to gather data.
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3) Only Humans and Xeloxians can wear armor?
Yep!