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4 Posts

Warrior Heroes: Armies & Adventures» Forums » General

Subject: How it compares against Song of Blade and Heroes? rss

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Fabio Calzolari
Italy
S.Lazzaro di Savena
Bologna
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I own Song of Blades and Heroes, and i like it enough. Can someone write a good comparison?

Thanks
 
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Ruarigh Dale
United Kingdom

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Hi,

Try this post on my blog for a comparison. It is not perfect but should give you an idea, and the comments from readers are of interest.
http://ooh-shiny-complex.blogspot.com/2009/03/song-of-blades...

If you want to know more about WHAA, there are other posts on the blog, or you could read some of the battle reports from our Talomir Tales campaign which uses WHAA for skirmishing and the much older Warrior Heroes set for massed battles.
http://talomir.blogspot.com/

Hope this helps,
Ruarigh
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Fabio Calzolari
Italy
S.Lazzaro di Savena
Bologna
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Thank you so much.
Your blog was very clear, even for my bad english (while the other is too much for me), and if i can, i'd suggest to copy here that review, linking it with SoBH.

But your review also raised a question:
in which way WHAA allows co-op and solo games? Have it an "AI" system?
 
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Ruarigh Dale
United Kingdom

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WHAA has systems for dealing with solo play, including guidelines on setting up scenarios and how enemy figures will act in their turn. The rules also include a mechanism that defines the enemy force based on the strength of your own force. This means you can set up a game using one figure or fifty figures and still get a reasonable scenario using the rules. The reaction system that it uses helps with solo play because it causes figures to act in ways that you might not want them to, so you cannot always predict what your own side will do either. It is entirely possible for all players to be on the same side in a game, even without an umpire, when using these rules.

Where WHAA is weaker is that some people find the rules to be difficult to learn by reading because of the layout and the concepts. Setting up figures and playing a game as you read will help get over this. One other problem we have found in playing the rules as written is that high level figures become very powerful when faced by low level figures to the extent that the game could get a little boring. This is easily solved by house rules, such as giving the chief bad guy the same special abilities as a character, most importantly the Free Will ability.

Hope this helps,
Ruarigh
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