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9 Posts

D-Day at Omaha Beach» Forums » General

Subject: One thing that would have improved the game immensly for me is... rss

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Malte Henkel
Germany
33098 Paderborn
Germany
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if they had added a sheet with the historical landing places for each squad. I really like this game and I see how the dynamic landing-phase adds to the replayability, but I totally think it bogs gameplay down too much. I'm more of an impatient person so I like games that have a fast flow. Having a fixed landing place would lead to a much faster gameplay.

This lack of speed was the reason I traded this gem away. Lately I thought about an alternative to this problem: I could set up a copy and make an excel-sheet and just do the landing-phases 5 times with me tracking the results. After that I have 5 different tables which I could play through later on without having to deal with the landing-determination.

Is there anyone else who thinks this would speed up the game and therefore ramp up the fun?
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Blake Phillips
United States
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I would certainly give that a try as a 'variant' - fixed landing places and times... but I prefer the unknown nature of the landings. It forces you to deal with the chaos that was inherent in the landings that morning and improvise your advances accordingly. I think that better captures the narrative of D-Day and adds replayability to what might become a stagnate exercise with fixed landings/times. But it certainly would be interesting to use the actual landing places and times now and then. I assume with some research you could set that up yourself.
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  • Last edited Tue Sep 7, 2010 6:00 pm (Total Number of Edits: 1)
  • Posted Tue Sep 7, 2010 6:00 pm
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Antonio B-D
Spain
Madrid
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I think that fixed landing would ruin the experience in two or three games (maximum).

The incredible replayability of this game is that each time you do not get the same units in the same places. Similar? yes, but not exactly the same.

And does it really slow the game? I cannot see how checking for landing of 3 units per beach maximum (there are only three symbols) can be considered slowing down? It doesn't take me more than one or two minutes (probably less than a minute I have never checked) to do the landing of a turn.
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Malte Henkel
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Hm. From my memory it took too much time for me to do the landing-checks. I don't like to skim through various charts while playing. I prefer to just focus on the gameboard, not on several differnt sheets. I really like the decision-making in this game but I always felt like all this administration stuff took more time than the actual decision-making-process. So I came up with my idea.

I cannot see how this would limit the replayability as I can always create more sheets with different landing setups if I get tired of the ones I already made.

 
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  • Last edited Tue Sep 7, 2010 7:15 pm (Total Number of Edits: 1)
  • Posted Tue Sep 7, 2010 7:00 pm
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Reinhard Müller
Germany
Gauting
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malteh wrote:
Hm. From my memory it took too much time for me to do the landing-checks. I don't like to skim through various charts while playing. I prefer to just focus on the gameboard, not on several differnt sheets.

I copied all the relevant sheets (4) on a single two-sided DIN A4 piece of paper. I just have to flip this page, but one could also put all tables on two DIN A4 pages and put them under the glas with the map. This could speed things up a bit.
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  • Last edited Tue Sep 7, 2010 7:25 pm (Total Number of Edits: 1)
  • Posted Tue Sep 7, 2010 7:24 pm
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Dave Langdon
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As it is the game is fairly straight forward, get up the beach. If you take away the variability of where you land they'd be precious little left to do choicewise. As a one off it could be decent for afficionados of the actual battle.
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Nathan Wise
Australia
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malteh wrote:

Is there anyone else who thinks this would speed up the game and therefore ramp up the fun?


It may be best for some, but I prefer the changing factors. Each game is a different game largely because your units land all over the place. If everything remained the same then you could 'solve' the game to a greater extent, which would, for me, actually remove the fun and replayability.

I quite enjoy the landing phase, imagining boats going off course, some landing waaaaaaay down the beach from where intended, sometimes for better, sometimes for worse. It always facilitates an interesting narrative - "right, these mixed companies have all accidentally landed together, so lets get them to cooperate and storm that WN", or "damn, our companies are spread out everywhere, lets make the most use of this and try and push through the gaps and prevent reinforcements coming through".
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Nathan Wise
Australia
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malteh wrote:
Hm. From my memory it took too much time for me to do the landing-checks.


Maybe the landing tables should be printed on the map (in future reprints, perhaps), below the landing boxes, so you can look directly at the map, the landing areas, the landing table and the units (ie: it's all within the one sight-range - so to speak).

One thing I will agree with is that there is a lot of fumbling for tables in the game, but after 4-5 plays you become familiar with many of the results (mainly combat/fire results) and refer to these less.
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Malte Henkel
Germany
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I don't see how making landing-tables beforehand would limit the replayability as I could make nearly endless of these tables in a very short timeframe so every game would still be different.

never mind, good to hear everyone else enjoys this great game the way it is.


PS:
I like Nathan's reprint idea.
 
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