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7 Posts

Ikusa» Forums » Variants

Subject: Ikkō-ikki rss

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Grant Stewart
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I have three ideas on how to include the Ikkō-ikki in the game. None of these ideas have been play tested yet, so just consider them a rough draft that needs some feedback.

1) For one koku you may buy two Ikkō-ikki. They are then placed in a random enemies’ province (choose your opponent, shuffle all his province cards and pick one). These must be fought before any other actions are preformed. The Ikkō-ikki count as spearmen and only one koku may be used to buy them per turn per player.

2) For one koku you may buy two Ikkō-ikki. They are then deployed in your territories like ronin with the exception that there is no limit to how many may be placed in a province. However, Ikkō-ikki may only be removed as casualties for every regular unit that is removed.

If all regular units are destroyed and there are still Ikkō-ikki left, the province counts as an empty province. Leave the Ikkō-ikki on the board. The province is now hostile to all players, even the one who originally bought the Ikkō-ikki, and must be attacked and cleared before it can be claimed.

If there are regular units left after a battle the Ikkō-ikki are removed at the same time the ronin are.

Ronin may not be used in a province that has Ikkō-ikki. The Ikkō-ikki count as spearmen.

3) The Ikkō-ikki are bid for in the same way as the ninja. The winner of the bid gets a marker to place in an opponent’s province. The armies in that province must now deal with the civil unrest of the Ikkō-ikki and are unable to move or attack. They may still defend if the province is attacked. The marker is returned when removing ronin.
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Damo
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It looks balanced. An annoyance rather then a game turner.
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Grant Stewart
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Damjon wrote:
It looks balanced. An annoyance rather then a game turner.


Thanks, I didn't want to go for anything overpowered. Which of the three ideas do you like the best?
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Paul Regulski
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I think the first idea is the best. But do not make it compulsory for the province owner to attack them. He can leave them be but then cannot claim the province for income. The IKKO generating player can on future turns ADD more IKKO direct to this province, if they are still there. AND during his turn use them to try to wrest control of the province as a seperate attack.
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Grant Stewart
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Polish5 wrote:
I think the first idea is the best. But do not make it compulsory for the province owner to attack them. He can leave them be but then cannot claim the province for income. The IKKO generating player can on future turns ADD more IKKO direct to this province, if they are still there. AND during his turn use them to try to wrest control of the province as a seperate attack.


The Ikkō-ikki are enemy troops in the first option. The owning player has no choice other than to attack. I was looking more for an annoyance factor with them then as a new troop to be controlled.

Not making it compulsory to attack means your opponent has chosen to let enemy troops build up inside their own provinces. I just don't see anyone allowing that to happen.

Historically the Ikkō-ikki helped and hindered different clans but they had their own agenda. That was the idea behind the first option which is the one my group has chosen to use.
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Paul Regulski
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Well i always thought the IKKO were independant peasants & not " enemy troops " certainly ODA NOBUNGA ignored their presence at first until he dealt with his serious samurai clan rivals...

My idea was that these peasants would be represented by a separate "neutral " colour { you can get brown japanese spearmen ! } and they simply prevent the province from being used as koku income...
 
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Grant Stewart
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The Ikko were independent peasants, priests and the odd local noble out for his own gains. These were rebels to the samurai clans that were at war. Insurgents would be how we would refer to them today.

Listing them as "enemy troops" is taken from the rule book to describe how they fit into the game. They are non-player units that fight anyone in the province they occupy. That is why it is a compulsory battle.

They would need to be a non-player neutral colour.

I didn't want them to become something that could be exploited too drastically. Which is what being able to add to them would do.
 
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