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5 Posts

Advanced Squad Leader: Starter Kit #2» Forums » Rules

Subject: Emplacements - Grrrr rss

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gm j
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Just finished S13 Priority Target and had several rules malfunctions arise. Any help for future games would be appreciated:

1. Emplacements - does an emplacement allow a broken crew to stay in an Open Hex rather than rout? +2 is pretty good cover.

2. If a crew that was manning a Gun is in melee with an enemy unit, does the crew get the TEM for the emplacement if fired upon outside of the hex?

3. If a gun uses its IFE and keeps its ROF, can it fire again using the TH chart?

4. Does a unit have to do anything to "capture" an enemy Gun? Can it eliminate it at any time?

5. We assumed the Captured Use and Inappropriate Personnel (can't think of the correct term) penalties are cumulative -- +4 to hit and +4 to Breakdown. Correct?

These are just a few that arose off the top of my head. Thanks!


gmj
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  • Last edited Thu Sep 9, 2010 11:20 am (Total Number of Edits: 1)
  • Posted Thu Sep 9, 2010 3:03 am
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Jay Richardson
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Lindsborg
Kansas
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Re: Empacements - Grrrr
The Smarch wrote:
1. Emplacements - does an emplacement allow a broken crew to stay in an Open Hex rather than rout? +2 is pretty good cover.

Yes. Rule 3.6 in the ASLSK #3 rulebook states this correctly.

The Smarch wrote:
2. If a crew that was manning a Gun is in melee with an enemy unit, does the crew get the TEM for the emplacement if fired upon outside of the hex?

Yes. There's nothing in the rules that says a Melee cancels/negates the emplacement TEM or that a crew has to be in Good Order to claim the emplacement TEM.

The Smarch wrote:
3. If a gun uses its IFE and keeps its ROF, can it fire again using the TH chart?

Yes. I don't know of any rule that would prevent this.

The Smarch wrote:
4. Does a unit have to do anything to "capture" an enemy Gun? Can it eliminate it at any time?

Guns are Weapons, so Rule 4.0 covers this. Basically, Guns are treated the same as SW: you have to make a recovery dr to take possession of an abandoned enemy Gun, and once you possess the Gun you can voluntarily destroy it during the PFPh or the DFPh, but doing so counts as the use of a weapon for the possessing unit.

The Smarch wrote:
5. We assumed the Captured Use and Inappropriate Personnel (can't think of the correct term) penalties are cumulative -- +4 to hit and +4 to Breakdown. Correct?

Yes, although the B# would be *reduced* by 4.

So, if you have a pinned (+2), exhausted (+1 CX), Non-Qualified (+2) unit manning a captured (+2) Gun, they won't be able to hit the broadside of a barn (+2 TEM wood building): a total +9 TH DRM.


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  • Last edited Thu Sep 9, 2010 10:10 am (Total Number of Edits: 1)
  • Posted Thu Sep 9, 2010 9:59 am
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Bradley Knoll
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There are no TEM or Hindrance modifications to CC.
 
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Jay Richardson
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Lindsborg
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Bradley Knoll wrote:
There are no TEM or Hindrance modifications to CC.

That's true, of course. But, assuming that you are referring to the 2nd question, that's not what the OP was asking.

As I read his question, he's asking that if a crew manning an emplaced Gun is locked in Melee with an enemy unit, and someone outside the Melee hex then fires into it, does the crew still get the +2 emplacement TEM benefit for that incoming fire (which will hit both the friendly and the enemy unit in the Melee hex). I believe that the emplacement TEM would apply to such a shot, but only the manning crew could claim it.

The emplacement TEM would not, as you pointed out, apply to any CC attack that the crew suffers.
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Bradley Knoll
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oops
 
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