Recommend
15 
 Thumb up
 Hide
3 Posts

Origins of World War II» Forums » Sessions

Subject: The Many Origins of WWII rss

Your Tags: Add tags
Popular Tags: [View All]
James Lowry
United States
Sunnyvale
California
flag msg tools
mbmbmbmbmb
Had a day of Origins of WWII on Saturday. There was a certain amount of flip-flopping on attendance (Mark, sadly, couldn't make it due to a business trip getting extended), and the weather tried to interfere with Zjonni biking through rain in the morning, but it came off to a pretty good day. With multiple playings in the same day, my memory gets a little fuzzy as to when what happened, but at least we wrote down the scores.

Zjonni ran a bit late, showing up just in time to see the last turn or so of the first round between me, Patch, Jason, and Dave. I drew the USSR, and did decent with it, but got locked out of Poland and Romania early, leaving the bulk of my 12 points for late-game understandings with the other major powers. Germany got a decently strong start before the team of France and Britain started reigning Dave in, and getting Patch a 16-point victory as France. (Dave almost won with 15 points, but couldn't quite shave a last two points off of Patch.)

The second round stuck with the historical scenario and I drew Britain for a 12-point loss. The addition of the USA (Dave) had a more profound impact than we expected, with Poland becoming a hotbed of political activity, and never coming under anyone's control. Dave still only got 5 points, and Patch won with 18 points as Germany after a late game collapse in Austria and Czechoslovakia lead to them both falling under Germany's control.

After a break for lunch, we came back and tried the Aggressive British-French policy variant. This caused some head scratching. Among other things, the USA uniformly gets points for 'NU', or 'No Understanding' in that version, and there's the technical question of whether a country that is Controlled counts for that or not. In general, it seems like 'control' is worse than 'understanding', but that's not what the short note on the reference card says, and that makes it really difficult for the USA to get points at all in that variant. In fact, Zjonni scored 0 as the USA unless a 'controlled' country is worth points for 'NU', in which case he got 12. I had France for 7 points and Patch won (again!) as the USSR for 15 points. I can't say I remember much of the action in this game.

In the fourth game, we tried the Aggressive French Policy variant, where France starts out normal, but gets massive amounts of Political Factors in the later parts of the game. France also has to spread out to score many points, so its still a challenge to score well. One of the more unusual features is that France gets points for Controlling Germany (which they'd certainly like to do...) and the end of the game saw a large struggle over that, led by Dave as the USSR, who wanted the massive points boost of an Understanding with Germany. There was also some wonder about the exact rules implications of one player country Controlling another.... I drew the USA for that game, and felt even more sidelined than normal, as the US contribution feels excessively puny with the swelled commitment of France. I certainly have no idea how to be effective with the US's role as spoiler in the game, and got 5 points. Meanwhile Britain (Patch), Germany (Jason) and France (Zjonni) all tied at 14 points, with Dave's USSR coming in one behind at 13. An amazingly tight game.

Everyone is still very happy with the game, and Dave will probably borrow it from his dad again for this coming year. Just what we're going to do for next time is up in the air, however.
13 
 Thumb up
0.01
 tip
 Hide
  • [+] Dice rolls
Geoff Burkman
United States
Kettering
Ohio
flag msg tools
Peekaboo!
mbmbmbmbmb
I loved this game back in the day, but eventually the counters became so worn that we could identify almost every one of them from their otherwise concealed side. Would love to see this one re-issued with better components.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
James Lowry
United States
Sunnyvale
California
flag msg tools
mbmbmbmbmb
Patch (who doesn't have an account here), gave his view of the day on my LiveJournal blog:

Lesse...

Game 1, Germany wasn't as forceful as they could have been, and I was able to take Alcase-Lorraine under control and get enough Understandings scattered about to push out a French win. Everyone was a little rusty as we got the rules straightened out in our heads.

In Game 2, I tried to play a more aggressive Germany but was foiled by bad die rolls until turn 3. I simply could not take Czechoslovakia, and completely missed an opportunity to take the Rhineland when it only contained 3 PF. By the time I got around to it, it had 7 in there and took 2 turns. Germany was stagnating in the first half as a result, and the scattered US units make taking Poland problematic. I poked about in Poland, but it became apparent that actually taking Poland would cost far too much in PFs to make it worthwhile (and I couldn't get Russia to join for a dual takeover), and I settled for conquering Austria instead, and made enough Understandings for a solid win.

By Game 3, I observed that trying for more than 2:1 combat odds wasn't offering much benefit in a battle for control. If you win with a "Defender Eliminated", you place the Control marker and lose all remaining combat points. If you win with an "Exchange", you place the control marker and lose all remaining combat points. For just a 16.7% increased chance of a win, I'd rather have those PFs elsewhere. I also noted that the end game point totals hovered around the 15 mark. I set that total as a goal as Russia, and moved in for a quick takeover of the Baltic states. Again, Poland became a battleground as everyone threw units therein, but I only kept enough in to prevent an easy German takeover. I tried once again to negotiate with Germany for joint control, but was denied and I was happy to pretend to threaten a takeover, but didn't invest enough to actually do it. With the Baltics under my control, I instead focused on taking Romania and getting Understandings everywhere else. Jason's Germany and I both tried kicking the Brits and French out of Romania all game, but we just could not do it. The last turn I gained Understandings in Germany and France, which was enough to get me a surprise Russian win.

Game 4 saw me as Britain, and I tried to utilize the same strategies as before. I'd also been building up small forces in the home country for a late transfer of forces, and I hopes to get 6-8 in reserve for a turn 6 Understanding push somewhere, quite possibly in France. I was a little concerned (ok, a lot concerned) with those 54 French PFs, and didn't want to invest in France early only to lose them if France decides not to be nice. There was really nothing for me to control, and I noted that an Understanding with the USA and France would be worth 11 VPs, and my remaining Understandings were all worth 2-3 VP. This meant I could take 2 additional areas and seize a win. France had enough to make this questionable, though, but even then 3 more areas would put me in the 17-19 VP range which would be a solid win. I definitely had enough units for that. I played to deny Germany points and hinted at friendliness with France, but on Turn 5 Zjonni realized that I had a potential of 21 VPs and struck back, killing a small force in France that I inserted turn 4 to get an Understanding and protect my troops. On turn 6 I spread out the best I could for points, but Zjonni made my margin of victory no secret to the table, and I was driven out of Italy, France, and Czechoslovakia by France and Germany, but barely held onto the USA. Despite this, I still tied for first with Germany and France with the best showing I've had on game day since I've met Rindis.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.