GeekGold Bonus for All Supporters: 89.16
36.7% of Goal | 26 Days Left
Friends are enemies who have not attacked you yet...
Played Snorta for the first time on Thanksgiving. We had multiple families over for the day. One player turned out to be a hidden gamer at heart. He figured out a strategy when playing the rooster/chicken. He uses the sound "Cockle doodle do". Very hard to say vs arf (dog), baa baa (sheep), squeek squeek (mouse) and etc... He did not win, but he did come close. Every game after that everyone playing the game fought over who would be the chicken.
Sometimes you can't spot the evil supra-geniuses until too late.
My strategy tip: Play the rooster/chicken.
This game is bullshit.
Yeah, the trick here is definitely to choose a sound that isn't completely intuitive and difficult to sound out.
Alas, my snake's 'Hssss' was rubbish for this.
according to my set of rules the animals are drawn out the bag blindly by the players. So it might not be so easy.
Also, according to MY set of rules, you can make any sound that reasonably corresponds to the animal. So even if the player with the rooster makes the sound "cockle doodle doo" when "introducing" herself, it would be legitimate for another player in a match with them to say "cluck" or "bakaw!"
My rules give the particular example of the dog and say that woof, arf, or bow wow all work, and there is no point in the rules that says "attacking" players must make the same sound that the "defending" player used to introduce herself. So you might introduce yourself with cockle doodle doo, but I'll still say cluck when matching against you. In games I played, people actually used "yip" for the dog (maybe particularly because the dog piece looks like a pretty small dog ...) and we held that was fair.