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The Count of Carcassonne» Forums » Reviews

Subject: Huh? Oh, let just play this way instead... rss

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Martin Smith
New Zealand
Wellington
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For myself, I agree with those commentators who have thought 'The Count' rules change the main game too much in a way that I don't like as much, but that it does give you the absolute best centre 'tile' (ie, the 12-tile inner city) to use in the basic game - both in terms of impressive looks, and of avoiding a 'one big farm' game outcome. And you get a cool vampire meeple for some other game ...
 
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Robert Taylor-Smith
Canada
Okotoks
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Hmm, The Count of Carcassonne is my group favourite expansion with the rules as is. I'd suggest actually trying the Count rules without modification at least once before dismissing it. It isn't complex and adds a great layer of additional strategy.
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Brian Kassler
United States
San Antonio
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I agree with most of these feeling about on the Count. It is the one expansion I have for Carc that has never hit the table. The expansion that gets the most play in our group is the Tower expansion. It really adds another level of strategy and interaction.

Don't pass up great expansions just because you come across that is only passable. :D
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Yours Truly,
United States
Raleigh
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There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.
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I agree there's kind of an "expansion overload" w/Carc, and Count in particular is pretty fiddly. I like to just use the 12 tiles as a big starting tile.

Don't discount some of the really quality expansions though. Inns and Cathedrals (preaching to the choir there as I see you own and enjoy that one ) & River II for example.
Also the newest one is worth a look: Bridges, Castles and Bazaars.
This one adds a cool enhancement to those 2-tile football cities that tend to litter the landscape (turns them into castles that score in an unusual way). The 3-D bridges are great. And the Bazaars adds an every-now-and-then tile auction.

For me, the BC&B rule set seems to fit more organically into the basic rules than any other expansion I've seen apart from I&C. So since you like the "seamless" integration of I&C I think this one might be up your alley.
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Jason McClean
United States
Dublin
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flapjackmachine wrote:
Hmm, The Count of Carcassonne is my group favourite expansion with the rules as is. I'd suggest actually trying the Count rules without modification at least once before dismissing it. It isn't complex and adds a great layer of additional strategy.


Especially when used with Traders and builders! It creates even more motivation to complete your opponents cities.
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Paul Baldowski
United Kingdom
Stockport
Cheshire
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Playing with my sons, they have - in the past - always been very selfish. They will never contribute even the smallest element to the construction of a city or road they can't directly benefit from and would rather stick a pointless feature on the edge of the map. The Count offers them a reason to 'help' other players so as to open up the opportunity to help themselves, adding a new layer of play and getting the game moving again - as they'd always spend so much longer before determined to absolutely minimise any benefit to anyone else in their placing of the tile they'd just picked up.
 
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