The Hotness
Games|People|Company
Eclipse
Gunship: First Strike!
Mage Knight: Board Game
Midnight Men
Agricola: Die Bauern und das liebe Vieh
Hawaii
Star Wars: Battle of Hoth
Wiz-War
Ora et Labora
Rex: Final Days of an Empire
Snowdonia
Barbarian Prince
The Lord of the Rings: The Card Game
Twilight Struggle
War of the Ring
Agricola
7 Wonders
A Game of Thrones: The Board Game (second edition)
Dominion
7 Wonders: Cities
Kingdoms
A Few Acres of Snow
Risk Legacy
Arkham Horror
Through the Ages: A Story of Civilization
Thunderstone Advance: Towers of Ruin
1812: The Invasion of Canada
Dixit: Journey
Elder Sign
D-Day Dice
The Castles of Burgundy
Le Havre
Kingdom Builder
Sid Meier's Civilization: The Board Game
Race for the Galaxy
Cosmic Encounter
Dominant Species
Dungeon Petz
Battlestar Galactica
Power Grid
Mansions of Madness
Last Will
Twilight Imperium (third edition)
Nexus Ops
Agents of SMERSH
Puerto Rico
Star Trek: Fleet Captains
Kairo
Core Worlds
Sherlock Holmes Consulting Detective
Recommend
6 
 Thumb up
 Thumb up
2 Posts

Field Command» Forums » Reviews

Subject: Excellent Real-Time Strategy. rss

Your Tags: Add tags
Popular Tags: [View All]
Jason Quintal
United States
Burlington
Massachusetts
Avatar
mbmbmbmbmb
I enjoy this game. A friend brought the game over to my fathers' house this past memorial day weekend and I was a bit apprehensive at first about it, but after playing a few "days" of the game, I was hooked. To the point that I searched high and low online and finally found it at an online gaming shop. I had to have one of my very own...devil

Field Command is a very basic game in which you attempt to capture your opponent's general [much like the flag in stratego] to win the game. Each unit in the game [detailed below] has a set number of movement points they can use in any given day -- A day being a list of twelve moves each player lists in secret before that days events unfold. Much like the delineated rows and columns on a tournament chess board, each square on the 11x11 board has coordinates which you use to annotate where your troops will move. A1-B3, etc. The beauty of this is that these moves will happen simultaneously, unlike chess.

Your Armies:
Cavalry and Guerrillas can move up to three squares per day.
There are three divisions of Cavalry...1st 2nd and 3rd [first being the strongest, and they will defeat subsequent divisions of cavalry]

Infantry can move up to 2 squares per day
There are also three divisions of Infantry as listed above.

The General and Artillery move one square per day.
Artillery have a three square range of fire and can take out a good amount of enemy foot soldiers and cavalry if need be. Terrain types also play into this as well as do height differences[mentioned below].

The Battlefield:
The board itself is setup up as a symmetrical battlefield with each army starting at either side. Forests and plains are noted on the battlefield by color, green and beige, respectively. Certain squares on the board also have height differences which play into the range of your artillery, [the higher the artillery the better range] so placing your armies strategically at the beginning of the game will take full use of these terrain features. Certain units in battle have advantages in either plains or forests which also increases strategic placement.

Each army starts off with forty well-designed plastic miniature pieces which each player will set up stratego-style [with a shield in between
the opposing sides]. Once each of the forty pieces have been set for each side, the shield is removed and gameplay begins.

Movement and Combat:
Once the shield is removed you will have your enemies army layed out in front of you. You will see their General and must devise a plan for capturing him. By plotting up to twelve moves using the coordinate system, the pieces move about the board moving in closer to your opponents General or fortifying your own. Since turns happen simultaneously there will be times your opponents pieces will share a square with your own. By using a rock-paper-scissor method, you determine which troop will conquer the square. No dice rolling whatsoever. After each of the twelve moves have been called out for each player and combat has been resolved the "day" is complete and you once again plot your next twelve moves in secret. Twelve moves seems a bit much, but sometimes you may be focusing on offensive tactics, other times saving your own General from incoming attacks, so the moves you make are extremely important.

Resolution:
PROS: This game does not take long at all to learn to play, and you can probably get in a good two or three games in a four hour sitting. The mechanics are simple enough, yet tactical strategies are complex enough. The ability to "know your foe" or plan what you think he/she will do next is critical. The presentation and pieces are not first class or die cast metal, but they are sufficient for this game. This game leaves little to nothing to chance. The only chance involved is determining which square your opponent will try to evade to in order for you not to catch his general.

CONS: I wish there were another game with the same exact mechanics for more players. Does anyone know of any offhand? This game can get TOO addictive. It may not be as much a social game rather a cerebral pondering game...Since it is difficult to find, you may pay close to the price of newer games, which may seem more ornate in comparison.

Overall
Some may believe this is a leymans' entry level wargame that does not offer enough of a challenge. I belive this is an ever-changing game that does not rely on additional add-ons and expansions to make gameplay interesting and complex. No cards and no die rolls to influence outcome. Pure positioning and strategic utilization of equal resources determines the winner.
1 
 Thumb up
 tip
 Thumb up
Aaron Gelb
United States
El Segundo
California
Avatar
mbmbmbmbmb
http://www.boardgamegeek.com/game/847

multi-player, abstract, chess-like wargame for 2 or more players. This might be your closest bet.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.