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Gettysburg: Badges of Courage» Forums » Variants

Subject: Leaving EZOCs rss

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John Griffey
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Houston
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Leaving an enemy ZOC seems too painless, especially if using I Go/You Go rather than Initiative dice rolls to determine who goes first in each turn. One writer here complained that all the North needs to do Day 1 to win is fall back one hex each turn until sufficient reinforcements arrive. This variant proposes a realistic way to punish that tactic.

Retreats were confusing, demoralizing, and costly. The wounded, stragglers and equipment are left behind to be captured.

Variant:

Roll one die for each block moving from an enemy ZOC, or retreating from a melee, and eliminate one step from the block on a roll of 1.

 
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