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Subject: Game 5: A high-scoring game against Marc rss

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Merric Blackman
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This was Marc's third game of Lords of Waterdeep, and he began it with the declaration that it would see him build his first building. Well, it did... but it came in the very last turn of the game and had little effect. Meanwhile, even going second for most of the game, I built four extremely useful buildings that complemented my strategy perfectly and let me attain an incredibly high score.

I also had a very good run of the available quests, gaining a perfect arrangement of piety and warfare quests, which I needed for my Lord - Piergeiron the Paladinson.

Lords of Waterdeep is not as much of an engine game as (say) Agricola, but it does have a few quests, the Plot Quests, that can link together to make your job a lot easier. Then too, the choice of buildings that are constructed in the game is very important. Was I lucky that a lot of fighter and priest buildings became available? Yes, somewhat. However, this could have been counteracted if Marc had built other buildings (indeed, a lot of rogue buildings were available!)

One very unusual point about this game was that Marc's Lord - Nymara Scheiron - was the exact opposite of mine, interested in completing Commerce and Skullduggery quests. This is quite unusual - in a two-player game, there's only a 1-in-10 chance of the opponent getting the opposing lord, although there's also a 1-in-10 chance of them getting Larissa, who only cares about buildings. 80% of the time your opponent will be contesting for you with one of the quest types.

I completed 15 quests this game (including 3 plot quests and 2 mandatory quests) to Marc's 9. Marc had the early lead - 48-29 after the third turn - and it was only after the sixth turn that I came into the lead (90-89), but the final stages of the game were crushing for Mark. I completed quest after quest after quest, and after the final turn, the scores were 149-116. Final scoring made the final gap bigger, and I broke the 200 point barrier.

Merric 205 = 149 + 8 adventurers + 48 Lord
Marc 153 = 116 + 4 adventures + 1 gold + 32 Lord



So, when you play Lords of Waterdeep: Beware! Don't let your opponent control the game (and stop them building everything!)
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Richard Eldridge
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Another nice report! We really need to get this out next Saturday!
 
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László Stadler
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Merric, can you tell us a bit more about the plot quests?

How many of them are there? How important are they? Is there a big chance to search and find one that is helpful for your strategy or is it random whether you find a useful one?
 
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Merric Blackman
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There are 15 plot quests in the 60 card deck (so, 1 in 4). AFAIK, there's no way of searching for plot quests. They are a lot better if you get them in the early game, but they seem to be balanced against the point-scoring quests: I've never felt the lack when I didn't have them.

You start with 2 randomly assigned quests, and from then on you can select from the four quests that are dealt onto the board (randomly). When you refill the quests, there's a good chance there'll be a plot quest you could take.

Cheers,
Merric
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László Stadler
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Thanks!

By searching I meant using the discard quests before buying option. So there is only a small chance to find the correct one but there probably is.
 
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S Marstiller
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Merric-
I've only just read the rules and have yet to play but am very excited to get my hands on this one. A quick question about quests...I read in the rules that you could only complete one quest per turn and I think there are only 8 rounds (could be wrong on this). How do you get to complete 15 quests? Are there special bonuses that allow for completing more quests on your turn? Or am I completely missing something? Thanks!
 
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Merric Blackman
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Turns and rounds aren't the same thing.

Each player gets 2-5 turns (depending on players and #agents) a round.

You play an agent, then you can complete a quest. In latter part of a 2-player game, with five agents, you could conceivably complete 5 quests in a round, but that's very unlikely.

Cheers,
Merric
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S Marstiller
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Got it. I was pretty certain I was being an idiot.

Does the playing of the agent have to have anything to do with the quest or is it more just a limiting factor to how many quests you can complete and when?
 
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Christopher Taylor
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MerricB wrote:
Turns and rounds aren't the same thing.

Each player gets 2-5 turns (depending on players and #agents) a round.

I wish they had used a number of Rounds per Turn instead. Just to be more D&D-ish.
 
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Merric Blackman
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marstiller wrote:
Got it. I was pretty certain I was being an idiot.

Does the playing of the agent have to have anything to do with the quest or is it more just a limiting factor to how many quests you can complete and when?


The agents gather resources (adventurers, gold, more quests) or allow play of intrigue cards or other effects. They're not directly related to the quest you then may complete.

Your turn is:
* You MUST place an agent (if you have one available)
* Then, you MAY complete a quest

If you can't place an agent, you can't complete a quest.

Cheers,
Merric
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Merric Blackman
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anarchy wrote:
MerricB wrote:
Turns and rounds aren't the same thing.

Each player gets 2-5 turns (depending on players and #agents) a round.

I wish they had used a number of Rounds per Turn instead. Just to be more D&D-ish.


That's AD&D terminology, but the round/turn terminology works that way in D&D 4E.

Cheers,
Merric
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Christopher Taylor
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MerricB wrote:
That's AD&D terminology, but the round/turn terminology works that way in D&D 4E.

Ahhh, that makes perfect sense then. I'll just go back to my 1st edition books and yell at the kids on my lawn.
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Merric Blackman
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I *am* running an AD&D campaign at the moment. (And a 4E one...)

Cheers,
Merric
 
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Adam Kazimierczak
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Thanks for all the session reports. Waterdeep is quickly going from curiosity to a must have game...
 
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Rauli Kettunen
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MerricB wrote:
One very unusual point about this game was that Marc's Lord - Nymara Scheiron - was the exact opposite of mine, interested in completing Commerce and Skullduggery quests. This is quite unusual - in a two-player game, there's only a 1-in-10 chance of the opponent getting the opposing lord, although there's also a 1-in-10 chance of them getting Larissa, who only cares about buildings. 80% of the time your opponent will be contesting for you with one of the quest types.


I think you might've undercalculated the odds here. Only really caught my attention as my first play today ended up Piergeiron vs Sammereza, neither getting extra points for the same quests. So going over them, I get a 40% chance of getting a draw (2-player) where both sides don't contest the quests, at least not for their own extra VP.

Example:

Piergeiron (P/W Quests)

can go up against any of the following

Larissa (buildings)
Brianne (A/S)
Sammereza (A/C)
Nymara (C/S)

and not contest the same quests.
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Was George Orwell an Optimist?
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Dam the Man wrote:
I think you might've undercalculated the odds here.

I was about to say the same when I saw your post. I suspect Merric was doing the math as of there were only 4 quest types, when there are actually 5 (and with 4 there would only have been 7 lords total anyway, not 11).
 
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