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Subject: Herald - Great Old Ones (Alternate game end rules) rss

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Chris Lawson
United Kingdom
Yateley
Hampshire
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Third of my Herald designs for my Elder Sign: Abominations project.

As such, it isn't really a Herald in the usual sense of the word, more of a rule sheets to define a new End Game / Winning Condition. Now to win you need to collect the required number of Elder Signs and defeat the Ancient One.

I would strongly recommend this Herald is considered even if you do not use any of the other Elder Sign: Abomination components.

The Great Old Ones Herald sheet


Note that now collecting Elder Sign rewards (page 8 of the rules) are optional. While most of the time you would always collect the Elder Sign, there are certain situations where you most definitely do not want to collect the final Elder Sign and awaken the Ancient One.

In particular, Yig
When Yig awakens, each investigator must return a Common Item, Unique Item, and Spell or be devoured.

You might now want to delay awakening the AO before your Investigators have the required Items (assuming you have time before the final Doom token is placed).

There are also a bunch of AO attacks that are in the form of "When AO attacks, each investigator must discard xxx or be devoured. Players may want to delay the AO from awakening in certain circumstances.

There are some situations (typically when using Bokrug or Shudde M'ell as the Herald) where you are required to add Doom tokens at the start of the final battle. If required to do this then the number of Doom tokens can exceed the number of spaces on the Doom track.

The following is some personal comment.
I find the game much more interesting now that you need to defeat the Ancient One in the final battle. While this new rule does add length to the game, it adds a dramatic conclusion to the game. To some extent it also stops players from being able to game the system and just build up for the final battle. Plus, what's the point of having a final boss is you don't even need to defeat him to win?

For those who think that it isn't thematic that you should be able to win against an Ancient One, I agree. My viewpoint is that you never actually kill the Ancient One anyway, even if you defeat him, all you do is return him to his slumber. There he dreams biding his time before he extracts his revenge on an unsuspecting world goo

I will add this Herald to my Elder Sign: Abominations - Game Expansion project files soon.

The above image in LQ (150dpi), the download will be in 300dpi. If you have any comments or spot any errors then please let me know. Cheers.
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Chris Lawson
United Kingdom
Yateley
Hampshire
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xris wrote:
I will add this Herald to my Elder Sign: Abominations - Game Expansion project files soon.

The Great Old Ones Herald is now available for download.
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Shane Stevens
United States
Phoenix
Arizona
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Instead of having the collected Elder Signs immediately wake the Elder God (and thereby requiring you to have to choose when to take and not take one), instead I would suggest the players can, at any time after requiring the necessary number of signs, agree to perform a ritual to awaken the Elder God early. I would make this a spell card (maybe 2-4 to a deck so it's not super easy to get) and they can only awaken him early through this method, but by doing so his abilities are nerfed a bit as he hasn't achieved 'full strength'. In this way, even with the Elder Signs the players would have to keep adventuring until they acquire the knowledge of how to perform the ritual to wake the Elder God early. Another option would be to allow certain Otherworld cards to 'grant' the knowledge of this ritual automatically to increase the options available as well as to encourage players to play more otherworld cards.

 
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Rafael MB
Brazil
Brasília
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Great mod! Saved the game for me!!
 
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Byron Campbell
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Valencia
California
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This sounds like a great modification to the game. We just played our first game and won by defeating Hastur. In my opinion, "winning" after the old one awakens feels like a draw at best, since you failed to complete your primary task. This way also feels more thematic.

Just a clarification: if you battle the old one by placing elder signs, you fight it with only the doom tokens currently on its track, correct? If so, would this possibly mess with the balance of certain ancient ones who have a longer doom track but less devastating attack?

Also, any way this could work with Arkham Horror? And/or thoughts on why it wouldn't work?
 
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