Actually, there are huge numbers of board game patents. The number of patents on variations of tiddly-winks is staggering. A patent is the only way to keep people from duplicating your original game mechanics, and as such have been heavily used in the past.
Apparently I'm not the only person to become interested in the number of tiddly-wink patents, as opposed to all the other game-related patents:
http://www.tiddlywinks.org/collector/patents/Default.htmIn software and business methods, there are lots of reasons to oppose patents. In games, well, Teuber could have patented the production mechanic in
Settlers and then Faidutti would have to pay royalties for
Boomtown or think up his own production mechanic. Perhaps Teuber wishes that he had patented part of
Barbarossa so that
Cluzzle would earn him money. In real life, Eagle Games bought rights for
Struggle of Empires to reuse its mechanics in
Conquest of the Empire II and Lookout Games licensed mechanics from
Outpost for
Das Zepter von Zavandor.
Last edited on 2005-09-15 15:04:51 CST (Total Number of Edits: 1)