Recommend
3 
 Thumb up
 Hide
9 Posts

Bombay» Forums » Rules

Subject: Can someone better explain the gameplay sequence? rss

Your Tags: Add tags
Popular Tags: [View All]
Steve F
United States
wilmington
North Carolina
flag msg tools
mbmbmbmbmb
I find the terms 'set' and 'turn' confusing.
Also I'm not clear on how many times a restock event occurs during a game.

Can someone explain the game play sequence for a 4 player game so it's easy to understand?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin B. Smith
United States
Walnut Creek
California
flag msg tools
designer
mbmbmbmbmb
My rules don't have anything about a "set" (that I can see).

The game is divided into Rounds. Each Round consists of several Game Turns. Each Game Turn consists of one turn per player. Each player, during their turn, has 3 actions.

In a 4p game, each player will get 4 turns (represented by the 4 action disks that the first player manages). After those 4 turns, the Round is over, and the market will restock. The action disks pass to the next player, who will be the first player for the next Round.

In a 4p game, after each player has been first player for one Round, the game is over. Thus, there will be 4 rounds of 4 turns each. Each player will have 48 actions (4*4*3) during the whole game.

In a 5p, there will be 5 rounds of 3 turns each. In a 3p, there will be 3 rounds of 5 turns each. In a 2p game, there will be 4 rounds of 4 turns (like the 4p, except that each player will be first player twice).

EDIT: And to answer the other question specifically: The market will restock before each round. So in a 4p game, there would be 4 restocks, including the one at the very start of the game.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steve F
United States
wilmington
North Carolina
flag msg tools
mbmbmbmbmb
I am waiting for game to arrive in the mail so rules I'm looking at are ones downloaded from Ystari site. Download rules use terms,'set' and 'turn'

Does the following appear to be the correct sequence of play for a 2 player game according to your rules?

Player a & b
01
'a' declared as being '1st player'
'a' restocks market
'a' takes turn (3 actions)
'b' takes turn (3 actions)
'a' takes turn (3 actions)
'b' takes turn (3 actions)

02
'b' declared as being '1st player'
'b' restocks market
'b' takes turn (3 actions)
'a' takes turn (3 actions)
'b' takes turn (3 actions)
'a' takes turn (3 actions)

03
'a' declared as being '1st player'
'a' restocks market
'a' takes turn (3 actions)
'b' takes turn (3 actions)
'a' takes turn (3 actions)
'b' takes turn (3 actions)

04
'b' declared as being '1st player'
'b' restocks market
'b' takes turn (3 actions)
'a' takes turn (3 actions)
'b' takes turn (3 actions)
'a' takes turn (3 actions)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin B. Smith
United States
Walnut Creek
California
flag msg tools
designer
mbmbmbmbmb
in each of your rounds (01-04), I believe there would be 4 Game Turns, not 2, so each player would take 4 turns (not 2):

01
'a' declared as being '1st player' and takes the action tokens
'a' restocks market
'a' puts out an action token and takes turn (3 actions)
'b' takes turn (3 actions)
'a' puts out an action token and takes turn (3 actions)
'b' takes turn (3 actions)
'a' puts out an action token and takes turn (3 actions)
'b' takes turn (3 actions)
'a' puts out an action token and takes turn (3 actions)
'b' takes turn (3 actions)

02
'b' becomes '1st player' and takes the action tokens
'b' restocks market
'b' puts out an action token and takes turn (3 actions)
...
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steve Duff
Canada
Ottawa
Ontario
flag msg tools
mbmbmbmbmb
"A game of Bombay for 4 players consists of 4 sets. A set is made up of a Restock, and then 4 game turns."

One restock per set, 4 sets in the game, therefore 4 restocks.

Yes, you have it correct (with Kevin's correction).
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin B. Smith
United States
Walnut Creek
California
flag msg tools
designer
mbmbmbmbmb
manko wrote:
I am waiting for game to arrive in the mail so rules I'm looking at are ones downloaded from Ystari site. Download rules use terms,'set' and 'turn'

Ah, I see. Yes, they replaced the word "set" with "round" in my printed rules.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steve F
United States
wilmington
North Carolina
flag msg tools
mbmbmbmbmb
wow! 4 turns per player per round - that's alot of actions per game!

4 turns x 3actions x 4rounds x 2 players = 96 actions total for game



a 5 player game would be
3 turns x 3 actions x 5 rounds x 5 players = 225 actions total for game

how long does this game take to play?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin B. Smith
United States
Walnut Creek
California
flag msg tools
designer
mbmbmbmbmb
manko wrote:
how long does this game take to play?

It goes quickly. Here are my plays, not counting my first couple 2p learning games (which also went quickly, but I didn't record lengths):

3p, 2 first-timers: 45 minutes
4p, 3 first-timers: 50
3p, 2 first-timers: 35
5p, 3 first-timers: 65
2p, re-learning: 35
3p, 0 first-timers: 30
3p, 2 first-timers: 40
3p, 2 first-timers: 40

For each game (except when everyone already knew the game), there was about 15 minutes of rules/setup beforehand, which is not included in those times. One of the things I love about the game is that it is so quick, with any player count. It's over too soon, if anything.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin B. Smith
United States
Walnut Creek
California
flag msg tools
designer
mbmbmbmbmb
manko wrote:
wow! 4 turns per player per round - that's alot of actions per game!

It may seem like it, if you are used to other action point games. In Bombay, your entire turn is usually as simple as "move-move-move" or "buy-move" or "move-sell-sell". Usually you have a short-term objective that might take 5-20 actions to complete, so each turn you are only making progress toward that objective. Sometimes your plans have to change in the middle, of course. But many times you can take your turn quickly without having to re-think it.

The last couple turns can be slower, as everyone tries to figure out if they have enough actions left to finish and get to a stopping point. It's painful to be one action short. Sometimes the last turn goes quickly, with more than one person just passing because they can't do anything more productive with so few actions remaining.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.