Having a lot of fun with this old game. I'm experimenting and modifying the intermediate game--using some of the advanced game extension markers for larger brigades--max of six combat factors firing from hex, so larger units can stretch out; fiddling with artillery ranged fire, or (if stacked with general, can add one to support infantry close combat). Instead of the intermediate CRT, I'm using the adv game strength markers for incremental losses--usually one or two in a combat. Next up is to experiment with morale in combat, disruption and rally. So, I'm shifting a bit in the direction of the Gamers' brigade system, simplified and without the overhead of bookkeeping. Having a lot of fun, though!
In my opinion, the intermediate game was the only one worth playing, and sadly it seemed no more than an afterthought.
It didn't take long till I added ranged arty fire, I seem to remember deciding on 5 hex range, can't remember how I determined the results though.
My folks got me this one for Christmas the year it came out, was the first wargame that I didn't pick out/buy for myself Still has a place of honor in the collection, even though I haven't played it in years.
Last edited Thu Jun 21, 2012 5:54 am (Total Number of Edits: 1)