Turn 3: I have a Bivouacking Gypsies, get 5 regions, place encampments.
Turn 4: The Great Curse kicks in. All my encampments are now useless and don't provide the +1 Defense (is this correct?), but the tokens stay on the board. I leave all my regions (putting the coins as usual per the Gypsies power), and remove the encampments. I, then conquer 6 regions and CAN'T place new encampments, since they can only be placed in my turn, and in this particular turn, my Special Power is useless.
Did we play this right?
Basically, if you happen to be the last player, have Bivouacking and somehow you remove the encampments (be it by leaving the board and re-entering or because of some power), you essentially get screwed two whole turns with a single card. That's nasty! Razz
Are you required to remove the Bivouacking encampments at the start of the turn when under The Great Curse? Or can you leave them there, even if powerless?
Noone answered your query, so I'll make a hacking stab at answering it.
Sounds like you played it right.
The seafaring clarification explicitly states one can leave tokens already in the sea regions. So this implies, that existing structures need not be removed, when their power is lost.
And the Bivouacking (from player aid) says
Each turn you may break camp and settle in any new Region you occupy.
So it's optional to break camp, and placed structures need not be removed via the card effect. So you could leave them. However, being Gypsies, and getting VP for abandoning regions you're kinda hosed. This card stalls this combo in a harsh way.
Last edited Tue May 7, 2013 3:19 am (Total Number of Edits: 3)