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BasketBoss» Forums » Variants

Subject: Additional Cup Knockout rss

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Stephen Michael Hickey
New Zealand
Auckland
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If you like the 'Exciting Season Play' variant then you may also be interested in adding a Cup Knockout competition to the end of phase 2 'Win Trophies' for some additional fun. This is the way I have always played it.

Setup:
If playing with less than 5 players do not use the fourth trophy for the normal league competition. Instead use it for a seperate Cup knockout competition it will always be worth 2 points. Immediately after the normal 'League' positions have been determined, the Knockout Cup is played.

In a 4 player game the last 2 players in the league play eachother in one semi final and the top two players play against eachother in the other semi final. The winners of both semi finals meet in the final. The winner of the final wins the Knockout Cup for that season and collects the 2 point trophy.

To decide the winner of each game both players roll three D6 and score the value on the lowest die. The player who rolls the highest score wins
In the event of a tie, both players roll again. The tallest player and specialists do not affect ties. Only the value on the lowest of the 3 dice counts.

If playing with 5 the 4th and 5th players play eachother to decide who versus the third placed player in the second semi final.

In a 3 player game the second and third players play eachother and the winner versus the first player in the final.

It adds a lot of excitement to see if you can win the League and the Cup double in one season.

In a five player game you will need 5 tokens/coins to represent the knockout cup.
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Chris B
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Mississippi
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Hmm, that makes the knockout cup a purely random 2 points. Based completely on dice rolls.

I'd rather the teams matter a little bit, but less than regular season play, not sure how you'd model that though without making it a huge runaway leader.
 
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Stephen Michael Hickey
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This aspect of the game is all about having some fun. Theres absolutely no strategy here but, with the right sort of people, it can be enjoyed for context of creating a David versus Goliath sporting event.
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Chris B
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Steve99 wrote:
This aspect of the game is all about having some fun. Theres absolutely no strategy here but, with the right sort of people, it can be enjoyed for context of creating a David versus Goliath sporting event.


I agree about the aspect of having fun. I like fun games as much as the next guy. Heck, that's why I like the variant stated above with the 3d6, it adds a little uncertainty, but not enough to totally kill the strategy.

My concern, (and it's a mild concern, granted I haven't tried your variant yet) is that you are awarding 12 points over the course of the game in a totally random way. I'm not opposed to that, but I think there should at least be some aspect of your team in that calculation, otherwise, why bother with the 3d6, just have the teams play rock paper scissors against each other, or flip coins, etc.
 
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Stephen Michael Hickey
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This option is clearly not for you Chris. I'd steer well clear of it, if I were you.
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Tim Welch
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I picked this up over Christmas, and enjoyed the end of season and cup variants you posted.

However, like Chris, we also felt that the 3d6 method had no relation to your team, and was just too random.
Instead, we came up with the following cup match system, which utilises your players to a small extent (although only made it worth 1 point), but still allowed for either team to win.

Both managers roll 1 die.

On a roll of 1 to 5, take the skill value of the player in that position on your team (count from left to right across player board) for the current season, and compare it to the skill of the player the other manager rolled.
In case of a tie, tallest player wins.

On a roll of 6 - you get a skill value of 6. This is enough to beat any specific player, and allows for a giant killing chance, even if you have a weak team.

If both teams roll a 6 then you're going to overtime - roll again!

It generated a lot of shouting, groans and cheering. It also had the interesting effect of us blaming or praising individual team members for a match winning/losing display, and several times we found we were keeping or trading them based on this!!



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