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BattleLore: Call to Arms» Forums » Variants

Subject: Human, Dwarf, and Goblin Specific Call to Arms revision rss

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Todd Rewoldt
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Practically since the day I broke open Call to Arms I have been waiting for race specific Call to Arms deployment decks - felt it a natural way for the game to progress: Human, Dwarf, and Goblin expansions (already resigned to the fact that big box "complete" army expansions were not the delivery model of this game...) released until enough units existed to release deployment decks for each. That to be followed with additional races in the same manner.

Five years later I still play this game weekly, but am under little illusion that anything further will be produced for this game any time soon, if ever (hefty reverse jinx, worth a shot ). So, finally got around to tinkering with the existing deployment decks to morph them into Human, Dwarf, and Goblinoid exclusive sets. So far I've kept close to the spirit of the original CtA, as I find it very fun and exceedingly adequate for accomplishing what it sets out to do: create interesting and varied battles with relative ease.

Not sure if there is much of an audience for these at this point in the game's life, but I would love feedback and suggestions on this thread, as we are currently playing around with these sets of cards. While nothing is set in stone, I am happy with them as they are, but would hope these appeal to wider selection of players (I know you are still out there ) than just myself.

Anyway, without further commenting for the moment, here are some screen shots which show the make-up of the seven cards in each of the A, B, and C decks for the Humans, Dwarfs, and Goblins. Later I will add some posting on some of the nuances we've been using when playing Call to Arms using these cards, but for the most part we are still following the rules set in the original Call to Arms expansion.

Human
Deck A

Deck B

Deck C

Knight Cards


Dwarfs
Deck A

Deck B

Deck C

Creature Cards


Goblins
Deck A

Deck B

Deck C

Creature Cards


Here's the setup from one of our games:

It just so happened that each side drew both of the creature cards from the combined decks.

The Pennants drew A1, A2, A7, & B7 from combined Goblin Decks A & B; had a war council consisting of L1 Commander, L3 Wizard, L2 Creature Handler; drew Specialist Cards Goblin Band II x2, Illusionary Troops, and Goblin Mercenaries, selecting Goblin Band II and Illusionary Troops.

The Standards drew A7, C1, C2, & C7 from combined Dwarf Decks A & C; had a war council consisting of L1 Commander, L3 Warrior, L2 Creature Handler; drew Specialists Cattle Riders, Clan Chieftans, and Iron Dwarves Spear Bearers (accidentally only chose 3 instead of 4 randomly), selecting Cattle Riders and Clan Chieftans.

Only got to play a few turns - hope to finish Saturday morning, with a session report to follow.

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Dan Cavaliere
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You know my feedback on this Todd

Thanks for taking the time to make these up, I believe they will work well and make an excellent addition to the game.
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I legally own hundreds of polyhedral assault dice!
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I've not played BL face-to-face in long time and Call to Arms even longer. But I know your passion for the game, Todd, so I trust your judgement on this project till something official arrives...someday.
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Todd Rewoldt
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While I am comfortable "making up" army constructs for fantasy races (and, treating the Humans as a fantasy race in some respects here), I would like to also get CtA decks developed for historical armies of the 100 Years' War. I'm not sure if there was much differentiation between "nations" or factions, but certainly weaponry changed during the 100+ years the battles were occurring - would love to have decks set up to reflect factions and period. I profess ignorance for coming up with that on my own at the moment, but on my list of things I would like to see done for this game.

Not sure when I will devote time for this, but first step is calling out to see if anyone has already done something like this or has solid ideas about it.
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Ben Boersma
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Drouin
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I might be able to help out Todd if you were interested?
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Todd Rewoldt
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Ben! I had meant to email you all the above - thought I had your email in my contacts, but don't think I did. If you don't mind, please geekmail me your email address and I'll send you everything I had sent to everyone else.

And, yeah, certainly would like your help/you doing it all with the historical CtA stuff.
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Beat Nik
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I wonder how this project is going? I am interested in specifically Wars of the Roses scenarios and campaigns. I would be interested in contributing.
 
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Dale Hurtt
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I had updated the War of the Roses campaign and scenarios, but the versions have kept changing, which requires updating the scenarios again. The author of Vassal BattleLore indicated that the scenario updater function in Vassal is not working, but the Vassal developers are working on it.

When I get back from vacation, I will look to see what has been going on with that. Geekmail me directly as a reminder and I will send the files when I get home. I created all kinds of new troops, including artillery, treacherous troops, cowards, etc.
 
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Todd Rewoldt
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grog225 wrote:
I wonder how this project is going? I am interested in specifically Wars of the Roses scenarios and campaigns. I would be interested in contributing.


Apologies - missed this post in August and then went on a BGG/Vassal hiatus up until recently. I haven't done a thing about developing historical CtA deployment cards that reflect companies, mercenaries, and/or medieval period army mustering (how am I doing w/lingo? ). Still interested in doing so with Ben or anyone's assistance.

Somewhat related, I've just received all of the Battles of Westeros stuff (core game + expansions) to date, and plan on working those into BL1E - had in mind that many of the units from BoW would fit just such a project as we are discussing.

What I spend most of my time currently doing, when it comes to gaming, is playing BL1E on Vassal. Had some opportunity to play some more using the race specific cards from the OP and made some further rules/procedure designations as a result.

Dan/Cavie and I came up with some refinements for Organised play. When using the race specific cards, one could choose to either play what we have temporarily termed 1) Deployment Driven Organised Play and 2) Specialist Driven Organised Play.

For Deployment Driven Organised Play, all the original CtA rules for setup apply, so scenario build looks like this:
1) Two decks are chosen from amongst the six deployment decks.
2) Five (instead of four) cards are chosen from that deck build.
3) Four of the randomly drawn five deployment cards are selected by the player to be used per normal CtA Organised Play.
4) Three Specialist Cards are selected randomly from the designated groupings associated with the deck build (not sure if I talked about this above - more later if not...)
5) Deployment per rules.
6) War Council build per rules.
7) Specialist deployment using two of the three cards. Deployment order is p1 (whoever outscouted) first card, p2 both cards, p1 last card.
8) Draw command and lore cards.
9) Place any applicable Landmarks and/or Creatures/Lairs - p1 first, p2 second.
10) Enjoy!

For Specialist Driven Organised Play, all the original CtA rules for setup apply, so scenario build looks like this:
1) Five Specialist Cards are drawn from the entire pool.
2) Influenced by the Specialist draw, two decks are chosen from amongst the six deployment decks.
3) Deployment per rules.
4) War Council build per rules.
5) Specialist deployment using three of the five cards drawn in 1). Deployment order is p2 (player who has been outscouted) first two cards, p1 first two cards, p2 third card, p1 third card.
6) Draw command and lore cards.
7) Place any allowable Landmarks and /or Creatures/Lairs - p1 first, p2 second.
8) Have a blast!

Probably should've started another thread and linked back to this one - but any discussion/suggestions are appreciated. Dan and I used the Specialist Driven mode today, except we only chose two of the five randomly drawn Specialist cards. It was lovely fun in that manner, but we thought maybe an additional Specialist would spice things up a bit without being too over the top.
 
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