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Subject: Shadow Hunters PBF 09 - Summer of the Hunt. rss

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Andy
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The underworld gate is so busy you wonder if there's room for one more, deer.... The Maître d thinks so and asks where you would like to sit...

Which deck would you like to draw from?

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Andy
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Fede Miguez
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gimme a white card!
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Andy
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Hmmm.. now would be a good time to call down a Flare of Judgement you think to yourself... and suddenly everyone except you is hit by a bolt of lighting.. lucky that!

All OTHER characters take 2 points of damage

Do you wish to attack?

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Fede Miguez
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BOOYAH!
I haven't been able to attack Jonathan all game (no, I haven't forgot about that first aid!) so I'll do the closest thing to that:

Pretty sure you are not on my team now Ben! 1d6 - 1d4 = (2) - (3) = -1
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  • 199443. PePe QuiCoSE
  • 1d6 - 1d4 =
  • (2) - (3) =
  • -1
  • Pretty sure you are not on my team now Ben!
  • Fri Oct 19, 2012 2:58 pm
jonathanWC
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Ben heals! SH doctrine does not allow absolute values on Fridays.
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Andy
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PePe QuiCoSE wrote:
BOOYAH!
I haven't been able to attack Jonathan all game (no, I haven't forgot about that first aid!) so I'll do the closest thing to that:

PePe QuiCoSE previously rolled 1d6 - 1d4 = (2) - (3) = -1 (Pretty sure you are not on my team now Ben!)
With just the barest of touches you inflict a fatal wound on (Benjamin) Franklin... with a gasp he shuffles off this mortal coil and goes to join the choir invisible...

At that exact moment, as if by some means of synchronicity, A wolf transforms into a man...

Ed Browne
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Let's take a moment to reflect...
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Andy
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Hunters
Ellen (10 HP): Once/game; at the start of your turn choose a character and void her/his special ability until the end of the game.

Emi (10 HP): When moving, may roll dice as usual or move to an adjacent area card.

Franklin (12 HP): Once/game, may deal 1d6 damage to any character at start of his turn.

Fu-ka (12 HP): Once/game, at the start of your turn set the damage of any character to 7.

George (14 HP): Once/game, may deal 1d4 damage to any character at start of his turn.

Gregor (14 HP): Once/game, can only be used when your turn is over; cannot receive any damage until start of your next turn.

Neutrals
Agnes (8HP: Victory if player to her immediate right wins): Once/game, can only use power at beginning of turn, to change victory condition to "immediate left" instead

Allie (8HP: Victory if alive at end): Once/game, fully heal her damage.

Bob (10 HP: Victory if 5 or more Equipment cards): If your attack kills a character, you get all of their Equipment cards.

Bryan (10 HP: Victory if your attack kills a character with HP 13 or greater or is on Erstwhile Altar when game is over): Must reveal identity if your attack kills a character with HP 12 or less.

Catherine (11 HP: Victory if first one killed or one of last 2 characters remaining): Heal 1 point of damage at start of her turn.

Charles (11 HP: Victory if when you kill a character, total number of dead characters is 3 or more): After you attack, may give self 2 damage to attack same character again.

Daniel (13 HP: First character to die or all Shadows are dead and you are not): As soon as a character dies, must reveal your identity.

David (13 HP: Victory if have three or more of the following: Talisman, Spear of Longinus, Holy Robe, Silver Rosary): Once/game, may take Equipment card of your choice from any discard pile.

Shadows
Ultra Soul (11 HP): At start of your turn, can give 3 damage to one character who is at the Underwold Gate.

Unknown (11 HP): When given a Hermit Card, may lie about identity to trigger effect or say "no effect." Do not need to reveal to use this power.

Valkyrie (13 HP): When you attack, only roll the 1d4 and deal that much damage.

Vampire (13 HP): If you attack a character and deal damage, immediately heal 2 damage.

Werewolf (14 HP): When attacked by a character, may choose to counterattack immediately after initial attack resolved.

Wight (14 HP): Once/game; when your turn is over, may take an additional number of extra turns equal to the number of dead characters.[/q]
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Andy
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Ed Browne
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Ed Browne
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I would have gotten away with it if it weren't for those meddling kids and their...uh...deer!
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Ed Browne
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Andy,

Is someone on turn? I'm not seeing it.
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jonathanWC
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See George reveal.
Reveal George! Reveal!
See George attack the vampire!
Attack George! Attack!

George Attacks! 1d4 = (2) = 2
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  • 199949. KSensei
  • 1d4 =
  • (2) =
  • 2
  • George Attacks!
  • Sat Oct 20, 2012 6:27 pm
Mike Jones
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KSensei wrote:
See George reveal.
Reveal George! Reveal!
See George attack the vampire!
Attack George! Attack!

KSensei previously rolled 1d4 = (2) = 2 (George Attacks!)


And a miss!

Glad he didn't take a shot at me.
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Andy
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KSensei wrote:
See George reveal.
Reveal George! Reveal!
See George attack the vampire Valkyrie!
Attack George! Attack!

KSensei previously rolled 1d4 = (2) = 2 (George Attacks!)

Fixed that for ya!
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Andy
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Turn 4.5
Jonathan
Movement 1d4 + 1d6 = (2) + (4) = 6
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  • 200023. Grimwold
  • 1d4 + 1d6 =
  • (2) + (4) =
  • 6
  • Movement
  • Sat Oct 20, 2012 11:46 pm
Andy
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After demolishing the Valkyrie you decide to head for the church and take advantage of the quiet time, to reflect... while you are there, the location of a sacred talisman is revealed to you and realise it could be quite useful.

you take no damage from the black cards Bloodthirsty Spider, Vampire Bat or Dynamite

There is no-one in range for you to attack.

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Jeff Cramer
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I reveal as



...and hit Ed for 3 pts of damage!

(Disappointed that others aren't in the area) soblue
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jonathanWC
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Ultra Soul's special ability is called Murder Ray?
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Andy
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Ed Browne
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Mike Jones
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Jeff Cramer
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Mary B
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Andy
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Turn 4.6
Jeff
Movement 1d4 + 1d6 = (3) + (1) = 4
Movement 1d4 + 1d6 = (1) + (6) = 7
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  • 200790. Grimwold
  • 1d4 + 1d6 =
  • (3) + (1) =
  • 4
  • Movement
  • Mon Oct 22, 2012 8:34 pm
  • [+]
  • 200792. Grimwold
  • 1d4 + 1d6 =
  • (4) + (1) =
  • 5
  • Movement
  • Mon Oct 22, 2012 8:35 pm
  • [+]
  • 200794. Grimwold
  • 1d4 + 1d6 =
  • (1) + (6) =
  • 7
  • Movement
  • Mon Oct 22, 2012 8:35 pm
Andy
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You think about doubling back to the underworld game, but manage to get yourself turned about... after some time wandering you end up back at the village and decide to head for the...

Which way do you wish to go?

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Ben Lott
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Grimwold wrote:
Ed Browne
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Jesse Hickle
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Fede Miguez
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jonathanWC
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Jeff Cramer
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Ben Lott
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Mary B
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I think Jonathan revealed as George too.
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jonathanWC
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Nope, I get to perpetually use my ability if the Valkyrie reveals before me.
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Andy
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Blott wrote:
I think Jonathan revealed as George too.
Thanks. I missed that when I scrolled through to update the graphic because he didn't post his character card.

I've now fixed the previous post.
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Andy
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Hunters
Ellen (10 HP): Once/game; at the start of your turn choose a character and void her/his special ability until the end of the game.

Emi (10 HP): When moving, may roll dice as usual or move to an adjacent area card.

Franklin (12 HP): Once/game, may deal 1d6 damage to any character at start of his turn.

Fu-ka (12 HP): Once/game, at the start of your turn set the damage of any character to 7.

George (14 HP): Once/game, may deal 1d4 damage to any character at start of his turn.

Gregor (14 HP): Once/game, can only be used when your turn is over; cannot receive any damage until start of your next turn.


Neutrals
Agnes (8HP: Victory if player to her immediate right wins): Once/game, can only use power at beginning of turn, to change victory condition to "immediate left" instead

Allie (8HP: Victory if alive at end): Once/game, fully heal her damage.

Bob (10 HP: Victory if 5 or more Equipment cards): If your attack kills a character, you get all of their Equipment cards.

Bryan (10 HP: Victory if your attack kills a character with HP 13 or greater or is on Erstwhile Altar when game is over): Must reveal identity if your attack kills a character with HP 12 or less.

Catherine (11 HP: Victory if first one killed or one of last 2 characters remaining): Heal 1 point of damage at start of her turn.

Charles (11 HP: Victory if when you kill a character, total number of dead characters is 3 or more): After you attack, may give self 2 damage to attack same character again.

Daniel (13 HP: First character to die or all Shadows are dead and you are not): As soon as a character dies, must reveal your identity.

David (13 HP: Victory if have three or more of the following: Talisman, Spear of Longinus, Holy Robe, Silver Rosary): Once/game, may take Equipment card of your choice from any discard pile.

Shadows
Ultra Soul (11 HP): At start of your turn, can give 3 damage to one character who is at the Underwold Gate.

Unknown (11 HP): When given a Hermit Card, may lie about identity to trigger effect or say "no effect." Do not need to reveal to use this power.


Valkyrie (13 HP): When you attack, only roll the 1d4 and deal that much damage.

Vampire (13 HP): If you attack a character and deal damage, immediately heal 2 damage.

Werewolf (14 HP): When attacked by a character, may choose to counterattack immediately after initial attack resolved.

Wight (14 HP): Once/game; when your turn is over, may take an additional number of extra turns equal to the number of dead characters.
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