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Diplomacy» Forums » General

Subject: Number of turns in a typical game? (needing info for classroom planning) rss

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Ryan Full
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Vienna
West Virginia
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I am teaching an elective this year called Higher Order Thinking Skills: Puzzles and Games at my high school. Tonight I remembered that Diplomacy can be played over an extended period by giving multiple days for students to negotiate with one another outside of class and then submit their turns weekly to me to move on the board.

However I have absolutely no memory of playing the game other than cut-throat negotiating. I might have my school pick me up a couple copies for this classroom project - but I need to do the planning for it.

Does anyone have a general guess/estimate how many turns a typical game takes? I ask because I will need to plan whether they submit turns to me weekly or more often than once a week.

Thanks for any help!
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Mary Tomaszewski
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Kentwood
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I can't really answer your question because I've only played once, but definitely read MScrivner's session report:

Diplomacy In The Classroom. MASSIVE report with pics, video, & reflection

thumbsup for having such a cool elective at your school.
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Stephen Woll
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well, with 2 "moves" per year (spring and fall) and then the build phase, roughly 9 years for a game..... so 18 moves maybe.

Also, GREAT high school elective! how cool! cool
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Ryan Full
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Thanks!

I actually wrote a proposal for a language lab review (I am a Spanish teacher) for those students who fail first semester of Spanish one. Instead of sitting and failing second semester they get a schedule change to my language lab second semester and we review, work on note taking, study skills, and basically set them up to actually pass the course the following year.

So when that was approved they needed me to teach a semester class so I invented this one. We had about 75 students sign up so I have three sections!

Either way, the theme next week is "Deceit, Manipulation, and Bluffing" and I intend to teach Are You a Werewolf, Resistance, and Panic Station. This made me think that Diplomacy might be perfect for second semester.
 
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Aaron Bohm
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Appleton
Wisconsin
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How are you going to deal with the player elimination aspect of Dominion?
 
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Ryan Full
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Never Knows Best wrote:
How are you going to deal with the player elimination aspect of Dominion?


A lesson learned in consequences?

Actually I will probably use the technique mentioned in that education write-up linked above. The eliminated player is absorbed by the conquering player.
 
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Lars Wagner Hansen
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I've seen games end by Fall 1907, but usually they last until Fall 1915 or later. The most common way I've played was with a fixed end date and that has usually been Fall 1907, although that tends to change the games focus.
 
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Seth Owen
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For classroom purposes it's probably best to have a time limit. The point of your exercise is to teach about negotiation and diplomacy, not to determine a "winner," so this should be fine.

What you may want to consider is some easy mechanic to make the last turn a little unpredictable to avoid any last turn shenanigans that may work against the diplomatic aspects of the game. For example, you could start drawing a card at the end of every year after 1907 with the game ending if you draw a spade (1/4 chance) or black (1/2 chance) card. That way someone who does a "last turn" betrayal can't be sure they won't face consequences.
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Ryan Full
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wargamer55 wrote:
For classroom purposes it's probably best to have a time limit. The point of your exercise is to teach about negotiation and diplomacy, not to determine a "winner," so this should be fine.

What you may want to consider is some easy mechanic to make the last turn a little unpredictable to avoid any last turn shenanigans that may work against the diplomatic aspects of the game. For example, you could start drawing a card at the end of every year after 1907 with the game ending if you draw a spade (1/4 chance) or black (1/2 chance) card. That way someone who does a "last turn" betrayal can't be sure they won't face consequences.


I very much like this idea.
 
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