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San Juan» Forums » General

Subject: Give me reasons not to buy this game (or convince me otherwise) rss

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Caleb
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larienna wrote:
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Reason is that in 2p games, no one is forced to grab a role that supports production. So, if you depend upon production, you will fall behind someone going "purple".


In regular Puerto Rico, 2 player game is played by making the governor pick 2 roles and the other player pick 1 role. So it should solve the production problem.


Um, that IS the rule in San Juan. It still doesn't work well, because you have to use TWO roles to get the benefit that other SINGLE roles give you. It is inefficient and you will almost always fall behind a violet-strategy player.
 
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Richard Shay
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No, Guild Hall and production is always strong.
 
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ackmondual
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cannoneer wrote:
larienna wrote:
Quote:
Reason is that in 2p games, no one is forced to grab a role that supports production. So, if you depend upon production, you will fall behind someone going "purple".


In regular Puerto Rico, 2 player game is played by making the governor pick 2 roles and the other player pick 1 role. So it should solve the production problem.


Um, that IS the rule in San Juan. It still doesn't work well, because you have to use TWO roles to get the benefit that other SINGLE roles give you. It is inefficient and you will almost always fall behind a violet-strategy player.
I have yet to play 2p PR, but one distinction is in 2p PR, you can call Craftsman + Captain to get the goods, then convert them to VP.

In SJ, goods just give you more cards. You then leech off the other player's Builder now that you have a hand full of cards, of which hopefully you have SOMETHING good in there. The other player seems to be at a disadvantage, but will hopefully close that with his own prod. buidings.
 
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Fernando Robert Yu
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ackmondual wrote:
cannoneer wrote:
larienna wrote:
Quote:
Reason is that in 2p games, no one is forced to grab a role that supports production. So, if you depend upon production, you will fall behind someone going "purple".


In regular Puerto Rico, 2 player game is played by making the governor pick 2 roles and the other player pick 1 role. So it should solve the production problem.


Um, that IS the rule in San Juan. It still doesn't work well, because you have to use TWO roles to get the benefit that other SINGLE roles give you. It is inefficient and you will almost always fall behind a violet-strategy player.
I have yet to play 2p PR, but one distinction is in 2p PR, you can call Craftsman + Captain to get the goods, then convert them to VP.

In SJ, goods just give you more cards. You then leech off the other player's Builder now that you have a hand full of cards, of which hopefully you have SOMETHING good in there. The other player seems to be at a disadvantage, but will hopefully close that with his own prod. buidings.


With the expansion, they tired to mitigate this by having the harbor (place i good you sold under the harbor to gain VP, similar to the chapel but during the trading phase), still just 1 building though..
 
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Eric Pietrocupo
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So again, the idea of adding the captain role as a variant to ship goods for VP could solve this.
 
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