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Star Wars: X-Wing Miniatures Game» Forums » General

Subject: Death Star "trench run" test tiles rss

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SCOTT WADYKO
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here are some quick shots of my first attempt at the trench tiles:





took these with my Iphone.
Scotty
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Joel Eddy
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Re: "trench run" test tiles
Very nice.
 
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Bob
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Re: "trench run" test tiles
Where did you get those tiles?
 
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SCOTT WADYKO
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Re: "trench run" test tiles
Im making them...
 
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J.J.
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Re: "trench run" test tiles
wow

[cyrus]Can yoooou diiiiig iiiiiiit?![/cyrus]
 
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Eric B.
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Outstanding work! Can't wait to see the finished table!
 
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Christopher Ross
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It's a cool idea but where is the fun for the rebels who have nothing to do but to run away from the tie fighters and be sitting ducks.
 
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Kevin Riddle

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wow, amazing work!!

now how much are you going to charge for some turbolasers?
seriously, you could make some money with that
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SCOTT WADYKO
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6 turbo lasers with 12 turned brass barrels will be $15.
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Jason Fuller
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COMBATWOMBAT wrote:
6 turbo lasers with 12 turned brass barrels will be $15.


Do you have pictures of the fully assembled turrets?
 
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Kevin Riddle

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COMBATWOMBAT wrote:
6 turbo lasers with 12 turned brass barrels will be $15.


I'm in, post some pics and a paypal addy and I'll send the $$
they look great!
 
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SCOTT WADYKO
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Allen Barton
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Yep... very nice
 
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Kevin Riddle

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ajbartman wrote:
Yep... very nice


ditto

PM sent
 
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J.J.
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jedijawa74 wrote:
It's a cool idea but where is the fun for the rebels who have nothing to do but to run away from the tie fighters and be sitting ducks.


The rebels outside the trench provide cover for the guys making the run making those flying-in-a-straight-line TIE Fighters equally vulnerable. Also, the TIEs have to get past the wingmen flying block. Also, knocking out TIEs before starting a trench run could be a big advantage.

There's additionally some "chicken" involved because "at that speed, are you sure you'll be able to pull out in time?"

Naturally, with cool custom terrain it's not a bad idea to implement some scenario based rules so it plays out in a way you'd like to simulate. EG: Wingmen cost less points, but are limited to flying in formation in the trench; they can't loop and shoot back, etc, and are just there to eat blaster fire for the torpedo runner who has to line up the shot and then pull out before he smacks into the end of the trench. One might also consider that you can't just "enter" the trench anywhere, but to simulate the "run" you enter from one end only - no fighters shot at fighters in the trench flying perpendicular, nor came head on (the Falcon a dramatic exception). Stuff like that.

Like all home-brew rules and scenarios, YMMV
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The Rog
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I want, I want, I want, I want, I want, I want, I want!!!!
 
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Dan Dedeaux
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COMBATWOMBAT wrote:
here are some quick shots of my first attempt at the trench tiles:


wtf, this is an *attempt* ? surprise
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