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Subject: Three Player game--when does the Imperial Army change hands rss

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Bill the Pill
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Just played a three-player game. 300th anniversary edition (first time with new edition). Prussia was incredibly lucky, with Sweden quitting the game on the first card, Russia quitting the game on the second card, and four cards later, the French got bad news from India. One of these cards said to hand the Imperial Army from the Maria player to the French player, but we didn't do so (nor think about having the limited objectives rule take place) as it seemed that since the third player had Sweden, Russia, and France to start the game, that was all he would get.
But what should have we done?
 
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richard sivel
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From the rules, section 11:

The allocation of nations may change:
• If Russia and Sweden have dropped out, player Elisabeth takes over the Imperial Army.
• If France has dropped out, player Pompadour takes over the Imperial Army.
NOTE: 1.) By the above method all players will participate till the end. 2.) The Imperial Army still moves after Austria.


Eased victory conditions. For victory, control of 1st order objectives will be sufficient for:
• Sweden, if Russia has dropped out.
• Austria and/or Imperial Army, if the Imperial Army has switched players.

In a 3 player game, the Imperial Army switches players in the same way. Eased victory conditions are also not changed.



==> After the dropout of Russia, the IA should have switched players. And eased victory conditions should have been in effect for IA and Austria.
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Gene Baker
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If you lose Russia and Sweden and get the Imperial Army we have the following house rule:

Begin drinking alcoholic beverages to help shorten the game.
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richard sivel
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Quote:
Begin drinking alcoholic beverages to help shorten the game.


In fact, the imperial army has quite good chances on victory as, for instance, this FWC statistics demonstrates:

http://www.histogame.de/FWM2009/e_vorrunde.html

or

http://www.histogame.de/FWM2009/e_statistik.html
(scroll down to section B)


 
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Bill the Pill
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rsivel wrote:
From the rules, section 11:

The allocation of nations may change:
• If Russia and Sweden have dropped out, player Elisabeth takes over the Imperial Army.
• If France has dropped out, player Pompadour takes over the Imperial Army.
NOTE: 1.) By the above method all players will participate till the end. 2.) The Imperial Army still moves after Austria.


Eased victory conditions. For victory, control of 1st order objectives will be sufficient for:
• Sweden, if Russia has dropped out.
• Austria and/or Imperial Army, if the Imperial Army has switched players.

In a 3 player game, the Imperial Army switches players in the same way. Eased victory conditions are also not changed.



==> After the dropout of Russia, the IA should have switched players. And eased victory conditions should have been in effect for IA and Austria.

Thanks, Richard. I figured the eased victory conditions would happen, but thought the change of Imperial Army might have been different with three players instead of four. Thank you for the quick clarification.

I'm running Friedrich at the Council of Five Nations gaming convention in the Albany, NY area in early October. One time I was able to get two boards going at once. I would love to come play in your World Championships someday, but as a professor September has not worked out for travel across the Atlantic.
 
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Gene Baker
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Games with dragons, spaceships, and bears aren’t wargames. Call them conquest games or strategy games or crap but they aren’t wargames.
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rsivel wrote:
Quote:
Begin drinking alcoholic beverages to help shorten the game.


In fact, the imperial army has quite good chances on victory as, for instance, this FWC statistics demonstrates:

http://www.histogame.de/FWM2009/e_vorrunde.html

or

http://www.histogame.de/FWM2009/e_statistik.html
(scroll down to section B)


Oh I’m sure it’s happened but even your comments (remarkable!) show the chances are slim. Of more interest would be statistics on Russia wins by turn. We've never had a Russian victory being foiled by one turn in 2 or 3 games. What is the earliest Russian victory at the championship games?
 
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richard sivel
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The earliest Russian (not Swedish!) wins in the FWC are as follows:

turn 8: 4 times
turn 9: 1 time
turn 10: 1 time
turn 11: 1 time
turn 12 3 times
turn 13: 2 times

The wins after turn 13 I did not count.
 
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