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Last week, during the annual Italian wargaming convention "Valcon", we decided to stage the "To Kharkov" scenario from Kiev To Rostov. All the three players involved were accustomed to the rules of the series, having already played other games (AGC, AGN).
But we were really a bit puzzled of the situation of this particular scenario, one of the three "big" scenarios of the game, which are the reason to buy it (at least for us). There are two very long sets of errata available, and then the "unofficial" one on Consimworld (but we discovered that later).
So we discussed almost one morning how to solve some problems we encountered:
- we thought the game was self consistent, so we didn't bring markers, but in the end we had too few of them (railheads, railcut markers, even strongpoints).
- there are no railcut markers in hexes 4000 and 4400 (map K), so apparently the railroads are german, but this is not in accordance with the other railheads on the map; we decided, after a discussion, that those rails were still in russian mode, and that they couldn't be converted; we also decided that all the germans there were OOS, because they were too far from supply.
- there were german units in map KK, hexes 1014, 1016, 1026, but there are no such hexes, so we placed them in adjacent hexes.
- in the "battle in the sea of azov" scenario, all units can attack freely, without supply consideration; in this scenario, which depicts a wider area of the battle, all germans are OOS without almost any hope of getting any kind of supply, so we (as germans) just followed the retreating russians, not doing much (given the presence of many strongpoints, the +2 attacking without supply, and no CAB and panzer integrity were too much); the result is that the wider scenario doesn't reflect at all the smaller one: they are too completely different battles, and that is completely inconsistent for us;
- we didn't understand, even with the errata, the amount of german supply on map (12 available, but no one on map? 4 on map using the errata, but then the same errata speak of only other 4 supply remaing, while 12 - 4 = 8)
- the rule regarding bridges meant that almost all axis engineers were deployed on the most important bridges, but the bad die results implied that we could't repair them, and the germans had since the beginning supply problems hindering almost all the offensive capabilities; only a bad error from the russian player (he didn't guard the main road to Stalino, so we could advance very early to that town) gave the (possible, we didn't finish the scenario) victory to the Germans.
In the end, we were a bit disappointed from this scenario: too many errata, too few attacks, too effort for too little.
Just starting this myself on Vassal with my usual opponent for these things...
We use the official errata which clears up many of the issues you raise, but there are still puzzling things about this scenario.
The biggest is the very strange set up at start on the north end of the line. The German Grossdeutschland regiment and its attachments start the game completely surrounded by a superior Russian mechanized formation, with rockets in support and tanks etc.
But the Russians are all set to be withdrawn on turn 51 - the first turn of the game. Um, what? One Russian armor brigade and the rockets don't withdraw, and will be left defenseless by the Twilight Zone evaporation of the major maneuver forces working with them. Those can then become knockout points for the Germans. Um, what?
Then 3 days later, GD and all its supports are also withdrawn, Twilight Zone fashion. So there is nothing they can really do in their brief period on the map, except mop up the Left Behind ghosts of their previous surrounders. Maybe they can lunge east southeast for a spell, and someone else can make it to location they reach.
After those evacs, half the northern wing is completely open air for both sides. Um, what??
I realize the Germans were shifting mech north from the aftermath of the Kiev battle, for the drive on Moscow. But the tie in of the fronts is just a gaping underreported and unsupported mess, in this scenario. Nothing happening up there in the first 3-4 turns has the slightest connection to historical reality.
- Last edited Wed Oct 24, 2012 9:06 pm (Total Number of Edits: 1)
- Posted Wed Oct 24, 2012 9:06 pm
Did either of you figure out a fix or explain action, or house rule to solve this evaporation?