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The Lord of the Rings: The Card Game» Forums » General

Subject: HoN known Card List (SPOILERS) rss

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Patrick
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Btȝ patrem nrum, Benedictum
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*UPDATE 10/02: Apparently no one is very interested in just the list so I've added the card text when available (inferred text in brackets)
I've begun a list of KNOWN CARDS in the new DE "Heirs of Númenor" over at the FFG Forums (herehttp://www.fantasyflightgames.com/edge_foros_discusion.asp?e... . I've decided to repost and update it here also, since there are folks who play that aren't in that forum too. NB: I'm keeping a list of ONLY KNOWN CARDS, not hypotheticals. Statistics on these cards may be found on FFG forums, FFG blog posts, and BGG images, posts, etc.

Heirs of Numenor
Tactics
Hero
Beregond (10; 0/1/4/4) Gondor. Warrior. Sentinel. The cost to play Weapon and Armor attachments on Beregond is reduced by 2. "It is too late to send for help when we are already besieged." -Beregond, The Return of the King
Ally
Defender of Rammas (2; 0/1/4/1) Gondor. Warrior. "And the enemy must pay dearly for the crossing of the River." -Denethor, The Return of the King
Event
Behind Strong Walls (1) Action: Ready a defending Gondor character. That character gets +1 Def. until the end of that phase. ...seven walls of stone so strong and old, they they seem to have been not builded but carven by giants out of the bones of the earth. -The Return of the King

Leadership
Event
Mark Assists?/Helpful Alliance? (Gondor/Rohan Flags; 0)
??? (from back of HoN box; ?) Action: Choose a Gondor hero. [Add one ...?] resource to that hero's resource [pool?] flavor text (out of focus/can't read)

Spirit
Attachment
Blood of Numenor (0) Condition. Gondor or Dunedain hero. [Action: Discard?] 1 resource from attached hero's [resource pool?] to give attached hero +1 Def. for [...] its resource pool until the end [of the phase?] (Limit once per phase.) “Believe not that in the land of Gondor the blood of Númenor is spent, nor all its pride and dignity forgotten.” –Boromir, The Fellowship of the Ring

Lore
Ally
Ithilien Tracker (?; ?/?/?/3) Gondor. Ranger. [Action: Exhaust?] Ithilien Tracker to lower the [...] enemy added to the staging area [...] end of the phase. Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. -The Two Towers

Neutral
Ally
Emissary of Pelargir (2; 1/1/0/1) Gondor Response: When Emissary of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

Quest Decks
Siege of Cair Andros
1B The Defense (9 points) The assault is relentless, and the defenders grow weary. The tide is slowly but surely turning against you... Siege. (Characters quest Using Def. instead of WP.) Players must deal damage from undefended attacks to the lowest Threat Battleground location in play. If there are no Battleground locations in play, immediately advance to the next stage.
2B Reinforcing the Banks (9 points) Reveal 1 additional card from the encounter deck and add it to the staging area during the sieging step each round.

Encounter Decks
Siege of Cair Andros
Enemy
Battering Ram (33; 2/7/3/5) Besieger. Doomed 2. When Revealed: If the active location is a Battleground, deal 3 damage to it. Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 Atk.
Siege Raft (30; 3/4/1/6) Besieger. When Revealed: Deal 2 damage to the lowest Threat Battleground location in play, if able. Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 Atk.
Locations
The Citadel (3 Threat; 11 points) Cair Andros. Battleground. If The Citadel has 11 or more damage, remove it from the game (do not collect its victory points). Response: After The Citadel leaves play as an explored location, remove stage 4 from the quest deck, if able. Victory 3.
The Approach (2 Threat; 7? points) Cair Andros. [Battleground.?] If The Approach has 7 [or more damage, remove it?] from the game [(do not collect its victory points)?]. Response: After The [Approach leaves play as an explored?] location, [remove stage 3 from the quest deck, if?] able. Victory 2.
The Banks (no img. referenced by Siege Raft)

"Siege Tower"
Enemy
Orc Vanguard (40; 2/?/?/?) Mordor. Orc. [Forced: When Orc?] Vanguard is in the staging area, [resources cannot?] be spent from the resource pools [of heroes who?] have a Leadership, Spirit, or Lore resource icon. Shadow: [...] attacking enemy two additional [...]
Orc Crossbowmen (35; 2/1/2/5) Mordor. Orc. Archery X. X is the number of different resource icons (Leadership, Tactics, Spirit,Lore) of heroes in play. Shadow: The attacking enemy gains +2 Atk.

"Spear Point"
Treachery
Lurking in Shadows When Revealed Return all Brigand enemies [engaged with?] players to the staging area. If [players?] returned no Brigand enemies to the [staging area,?] Lurking in Shadows gains surge. Shadow: [Return the?] attacking enemy to the [staging area?] after it attacks.

"Big Tree"
Enemy
Southron Company (34; 1/3/1/5) Harad. Southron Company gets +2 Threat and +2 Atk. while the current quest card has the battle or siege keyword. Shadow: Attacking enemy gets +1 Atk. (+2 Atk. instead if current quest has a keyword.)

"Two Arrows"
Enemy
Mumak (38; 4/7/3/12) Harad. Creature. No attachments can be attached to Mumak. Mumak cannot take more than 3 damage each round. "His upturned hornlike tusks were bound with bands of gold and dripped with blood." -The Two Towers

Unknown Deck
Treachery
The Master's _____ (Might?)

*I'll update this Post as more becomes known ("Quoted Text" indicates a made up encounter deck title)
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Martin Smith
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Can you update with the actual card text ? Otherwise its just a list of card names.
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Patrick
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I didn't want to put actual text (there are other threads here and at FFG that have all of the information), I just wanted a quick reference of what's been spoiled so folks know what to look for. If I added text for all of these cards the list would be enormous.
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