Recommend
1 
 Thumb up
 Hide
14 Posts

Roads & Boats» Forums » General

Subject: Inane question re: mines (practical) rss

Your Tags: Add tags
Popular Tags: [View All]
Matt Davis
United States
New Concord
Ohio
flag msg tools
mbmbmbmbmb
Point of order: Basic mines have 3 of EACH good to start with.

The problem with mixing the mines together is that which mine produces what is extremely important. Often you'll want a mine in a specific spot to produce only iron or gold, based on its proximity to other buildings on the board. Maybe there's a mine that you and an opponent are both grabbing resources out of, and you want to poison it with lots of iron to prevent them from scoring many points.

The breakdown of goods in the mine is also meant to be a limiting factor of sorts in the game. If you want lots of gold, you have to research specialized mines. Not to mention - the odds of various draws are meant to matter as well. If a 3/3 mine makes gold one turn, it should be slightly more likely to make iron the next turn. Mixing the contents of all the mines kills that a little bit.

Now, from a practical standpoint, what we always do is just take all the goods that a mine might produce, mix them up, and put them facedown on the hex. Usually mine hexes aren't too cluttered, so this works. But yeah, screw those numbered baggies.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dave Eisen
United States
Menlo Park
CA
flag msg tools
mbmbmbmb
ldsdbomber wrote:
Basic mines only have 3 chits, right? and then you can specialise with 4 of one or the other, or make big mines with 5 of each.

But for the normal mines, you're supposed to put 3 random chits unseen into a bag and drawn randomly.


3 of each kind. This means your random drawbag approach won't work because you have to keep track of what has been pulled before.

Drawbag does not work well either with mines where a player moves the pulled resource away on one of their transports. Also gets very confusing to track when players replenish mines.

We in fact do use the provided numbered bags.

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steffan O'Sullivan
United States
Plymouth
NH
flag msg tools
The clever men at Oxford Know all that there is to be knowed. But they none of them know one half as much As intelligent Mr. Toad!
badge
“The motor-car went Poop-poop-poop, As it raced along the road. Who was it steered it into a pond? Ingenious Mr. Toad!”
mbmbmbmbmb
coolpapa wrote:
Now, from a practical standpoint, what we always do is just take all the goods that a mine might produce, mix them up, and put them facedown on the hex. Usually mine hexes aren't too cluttered, so this works. But yeah, screw those numbered baggies.

We put the mine cylinder on top of the facedown ore pieces. Somehow the act of lifting the mine each turn to take the next piece reminds us that we've done it.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Cole Wehrle
United States
Austin
Texas
flag msg tools
designer
"Work as if you live in the early days of a better nation"
mbmbmbmbmb
Shuffle then put face-down in a stack on top of the mine "tower" token.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jason Begy
Canada
Montreal
Quebec
flag msg tools
designer
I study games and gamers at the Technoculture, Art and Games research centre at Concordia University, Montreal.
badge
I hate bowling. It's just multiplayer solitaire.
mbmbmbmbmb
You poison a mine by researching "new mine shafts" and "specialized mines." Drill a new all-iron shaft in a mine and you add 4 iron chits to the mix.

When I play I use sheets plexiglass (not the rollup plastic sheet), and they always overhang the map by a decent amount. So I draw a circle on the unused plexi and number it so it matches a mine. The chits go face-down in the circle.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls

Lacombe
Louisiana
msg tools
Suddenly a shot rang out! A door slammed. The maid screamed. Suddenly a pirate ship appeared on the horizon! While millions of people were starving, the king lived in luxury. Meanwhile, on a small farm in Kansas, a boy was growing up.
mbmbmbmbmb
Ignore the random chit-pulls. Use the deterministic rules from the solo game instead.

Draw little circles on the plexi for each mine, put the required chits in, apply the solo rules.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jason Begy
Canada
Montreal
Quebec
flag msg tools
designer
I study games and gamers at the Technoculture, Art and Games research centre at Concordia University, Montreal.
badge
I hate bowling. It's just multiplayer solitaire.
mbmbmbmbmb
I think the solo rules are in the scenario book near the solo map. I don't remember those rules off the top of my head.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Børge N
Norway
Porsgrunn
flag msg tools
mbmbmbmbmb
ldsdbomber wrote:
I'd not seen the solo rules, where are they? (scenario book maybe?)
Yes, they are in the scenario book. In solitaire mode, the mine production is deterministic (therefore eliminating the single source of randomness in the entire game): Each mine produces whatever resource it has the most of. If there are equal amounts of gold and iron, it produces gold.

I am split between whether what works best in multiplayer mode, but it certainly works O.K. both ways. For example, in the solitaire mode, "tainting" a mine, as well as expanding a mine with gold is extremely efficient. Also note that there is an exception for the temple step before the production phase -- the mine production is decided before the player order is changed. That reduces most of the randomness, but of course, the game is even more purer without any random events.

ldsdbomber wrote:
I noticed that the builder of the mine needs to pull the chit out, but what does that matter? And in general, there's no need/way to track who build what building, though I saw somewhere else in the rulebook a mention of "who built the building".
It doesn't matter at all. It is just a practical way of parallelizing the production phase, to ensure each primary producer produces once (and only once).
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Børge N
Norway
Porsgrunn
flag msg tools
mbmbmbmbmb
If you play with the solitaire production rules, keep the mine chits (future production) face-up on top of the mine (or a nearby location). Specialized production goes on top. Normal or big production goes on bottom, alternating iron-gold-iron-gold.., with iron on the bottom. The mine always produces the top chit.

(This breaks down if a mine is built/expanded with specialized shafts of both kinds during one game, but that doesn't occur often.)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
William Springer
United States
Brooklyn
Wisconsin
flag msg tools
mbmbmbmbmb
Every game I've played, we just shuffle the gold and iron and then stack them on top of the mine.

Unless it gets refilled before it's empty (or it's a big mine) in which case the stack has to go next to the mine so it doesn't get knocked over :-)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.