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Destination Ticket Points of
Card Right!
01 Madagascar – Pretoria 7 8
02 Durban – Cape Town 8 6
03 Bogoro – Madagascar 13 12
04 Dar Es Salaam – East London 14 14 - OK
05 Leopoldville – Bulawayo 14 11
06 Livingstonia – Madagascar 8 7
07 Mocambique – Salisbury 6 4
08 Mombasa – Zomba 7 5
09 Nigeria – Durban 20 18
10 Pretoria – Cape Town 7 5
11 Sudan – Beira 21 18
12 Addis Ababa – Libreville 17 15
13 Bogoro – Port Nolloth 19 16
14 Nigeria – Addis Ababa 17 14
15 Leopoldville – Mombasa 15 12
16 Tchad – Mombasa 14 12
17 Sepra Pinto – Cape Town 13 9
18 Leopoldvill – Walvis Bay 11 9
19 Madagascar – Libreville 27 21
20 Ngaoundere – Beira 22 18
21 Mocamedes – Zomba 16 13
22 Nigeria – Walvis Bay 12 14
23 Cabinda – Pretoria 12 10
24 Nigeria – Leopoldville 7 7 - OK
25 Windhoek – Bloemfontein 8 6
26 Elizabethville – Durban 9 7
27 Salisbury – Pretoria 5 3
28 Luanda – Dar Es Salaam 19 14
29 Bulawayo – Port Nolloth 11 8
30 Ujiji – Dar Es Salaam 8 6
31 Mocambique – Port Elizabeth 11 11 - OK
32 Durban – Addis Ababa 20 17
33 Serpa Pinto – Port Florence 18 14
34 Doulala – Cape Town 17 16
35 Bangui – Mocambique 18 17
36 Fachoda – Cabinda 13 10
37 Sudan – Ngaoundere 11 8
38 Mocamedes – Durban 15 11
39 Addis Ababa – Mocambique 14 12
40 Bangui – Port Elizabeth 21 17
41 Bondo – Cape Town 22 19
42 Douala – Bondo 7 6
43 Fachoda – Pretoria 20 18
44 Luanda – Elizabethville 13 9
45 Mombasa – Cape Town 19 15
46 Port Florence – Bloemfontein 17 15
47 Tchad – Windhoek 18 15
48 Ujiji – East London 14 11

On only 3 Cards the Points are OK!
 
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Clyde W
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Dist of Columbia
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How do you know what's okay?
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Gillum the Stoor
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Traditionally, the value of a Destination Ticket is the length (in cars) of the shortest sequence of Routes that connect the two cities (and/or countries, in some games) named on the Destination Ticket.

I believe that later editions of the original Ticket to Ride revised (downward) the values of some Destination Tickets because they exceeded the value that would have been computed as described in the previous paragraph. (Maybe this was done only in the reissue of the cards in the 1910 expansion.)
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clydeiii wrote:
How do you know what's okay?


The general rule for all previous maps is that ticket points were worth the shortest amount of trains needed to connect the two destinations. For example, if the shortest route from Detroit to London took 12 trains, then the destination ticket of Detroit to London would be worth 12 points.

What's odd here is that most of the tickets are worth more than the number of trains needed, but just 3 are equal and just 2 are actually worth less than the number of trains. There seems to be no formula they used for the tickets (like 1 more point for every 6 trains needed or something) and is either quite an oversight, or perhaps is based off of the colors of the routes needed to make the whole trip. Like if the shortest route of 12 trains between 2 places needed all green cards, then maybe they threw in extra points because of how much you need of one color instead of having more equal distribution.
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Skaboy Green
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DoomTurtle wrote:
clydeiii wrote:
How do you know what's okay?


The general rule for all previous maps is that ticket points were worth the shortest amount of trains needed to connect the two destinations. For example, if the shortest route from Detroit to London took 12 trains, then the destination ticket of Detroit to London would be worth 12 points.

What's odd here is that most of the tickets are worth more than the number of trains needed, but just 3 are equal and just 2 are actually worth less than the number of trains. There seems to be no formula they used for the tickets (like 1 more point for every 6 trains needed or something) and is either quite an oversight, or perhaps is based off of the colors of the routes needed to make the whole trip. Like if the shortest route of 12 trains between 2 places needed all green cards, then maybe they threw in extra points because of how much you need of one color instead of having more equal distribution.

detroit to london now that would be a lonnnng train ride
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Skaboy wrote:
DoomTurtle wrote:
clydeiii wrote:
How do you know what's okay?


The general rule for all previous maps is that ticket points were worth the shortest amount of trains needed to connect the two destinations. For example, if the shortest route from Detroit to London took 12 trains, then the destination ticket of Detroit to London would be worth 12 points.

What's odd here is that most of the tickets are worth more than the number of trains needed, but just 3 are equal and just 2 are actually worth less than the number of trains. There seems to be no formula they used for the tickets (like 1 more point for every 6 trains needed or something) and is either quite an oversight, or perhaps is based off of the colors of the routes needed to make the whole trip. Like if the shortest route of 12 trains between 2 places needed all green cards, then maybe they threw in extra points because of how much you need of one color instead of having more equal distribution.

detroit to london now that would be a lonnnng train ride


London, Ontario is not that far from Detroit.
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Henry Allen
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You might be on to something DoomTurtle.

Looking at Ujiji to East London (14 11), to take the shortest route (11) requires 7 black cards & 4 blue. I think there are only 12 cards of each color in the deck so that's more than half the black cards required for the 'shortest' path.

Perhaps more importantly, it also involves 2 black routes and 2 blue routes which probably minimizes your ability to double points via that path using terrain cards. I think black & blue are the same terrain type so there is only 1 terrain type card you can use on this whole path which probably reduces the value of using this path.
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Skaboy Green
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DoomTurtle wrote:
Skaboy wrote:
DoomTurtle wrote:
clydeiii wrote:
How do you know what's okay?


The general rule for all previous maps is that ticket points were worth the shortest amount of trains needed to connect the two destinations. For example, if the shortest route from Detroit to London took 12 trains, then the destination ticket of Detroit to London would be worth 12 points.

What's odd here is that most of the tickets are worth more than the number of trains needed, but just 3 are equal and just 2 are actually worth less than the number of trains. There seems to be no formula they used for the tickets (like 1 more point for every 6 trains needed or something) and is either quite an oversight, or perhaps is based off of the colors of the routes needed to make the whole trip. Like if the shortest route of 12 trains between 2 places needed all green cards, then maybe they threw in extra points because of how much you need of one color instead of having more equal distribution.

detroit to london now that would be a lonnnng train ride


London, Ontario is not that far from Detroit.

tru
but who the heck goes to canada?
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Sven Fallenius
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With this image:

http://www.boardgamegeek.com/image/1508071/ticket-to-ride-ma...

Christopher Ross
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states this:

Quote:
New routes reward those who manage to build the challenging routes through the Heart of Africa.


Could it simply be so, that some routes are too difficult to build, so that they are not worth the effort if the reward is too small? That has happened to me, when I have designed my own maps, and simply adding a couple of points have made the tickets fairer.
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Antoine P.
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The Destination Tickets are NOT wrong.

In the Heart of Africa a Ticket’s value no longer necessarily corresponds to the number of trains required for its shortest route.

The formula that was used to calculate the value of each Destination Ticket reflects the number of turns it takes to acquire the cards, and factors in the number of double routes along the way and the different terrain types (remember that you can double the value of each route thanks to the Terrain cards).

Tiberias@DoW
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Christopher Ross
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I played this map last night and posted my review for anyone who wants to see how the mechanics play out

I think that the OP is mistaken in trying to compare the route values based upon the usual formula. This map introduces the new Terrain Card mechanic that allows players to double the values of their links. The corresponding increase in link points should be matched with a higher value of routes. The routes can be hard to acquire, especially when you note how few ways that there are to make some connections once the costal border routes are blocked. Thus, a lot of this game can come down to scoring points just from playing trains and less from completing routes. However, it also makes an incomplete route more damaging as well.

I think that this new map changes the balancing that players have to do between being bold and trying lots of routes versus going for 2 or 3 routes and building random routes for points. For those who push for more routes there are bigger rewards if they succeed and it will be harder to make those routes on this map than in others.
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Eric Hautemont
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Los Altos
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_Tiberias_ wrote:
The Destination Tickets are NOT wrong.

In the Heart of Africa a Ticket’s value no longer necessarily corresponds to the number of trains required for its shortest route.

The formula that was used to calculate the value of each Destination Ticket reflects the number of turns it takes to acquire the cards, and factors in the number of double routes along the way and the different terrain types (remember that you can double the value of each route thanks to the Terrain cards).

Tiberias@DoW


Precisely. This was done by Alan himself, for very good reasons. You (the OP) should not assume that because a formula was valid for some earlier maps, it should automatically apply to all maps.

Eric @ DoW
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Ian Vincent
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I can see both sides to this one. As a player, I really appreciated the convention of how ticket points were calculated. It helps to evaluate them quickly.

As a designer, I know the convention introduced balance issues. I had to replace several tickets because there were too strong and Legendary Asia adapted the convention to reflect mountains. There's a limit to how many maps can be designed round this before they start to feel too similar.

Personally, I'd want the number of trains needed to complete tickets on the cards too (or the differential). This feels like an important player aid and the table above will be useful for anyone who wants to add that information to their physical cards. When the electronic version is produced, it'd be nice to have an option for displaying the extra information.
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Lars Wagner Hansen
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Sorø
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Skaboy wrote:
DoomTurtle wrote:
Skaboy wrote:
DoomTurtle wrote:
clydeiii wrote:
How do you know what's okay?


The general rule for all previous maps is that ticket points were worth the shortest amount of trains needed to connect the two destinations. For example, if the shortest route from Detroit to London took 12 trains, then the destination ticket of Detroit to London would be worth 12 points.

What's odd here is that most of the tickets are worth more than the number of trains needed, but just 3 are equal and just 2 are actually worth less than the number of trains. There seems to be no formula they used for the tickets (like 1 more point for every 6 trains needed or something) and is either quite an oversight, or perhaps is based off of the colors of the routes needed to make the whole trip. Like if the shortest route of 12 trains between 2 places needed all green cards, then maybe they threw in extra points because of how much you need of one color instead of having more equal distribution.

detroit to london now that would be a lonnnng train ride


London, Ontario is not that far from Detroit.

tru
but who the heck goes to canada?


Well then go to:
London, Ohio, USA
London, Laurel, Kentucky, USA
London, Pope, Arkansas, USA
London, Tulare, Californien, USA
London, Monroe, Michigan 48159, USA
London, Kimble, Texas 76854, USA
London, Freeborn County, Minnesota, USA
London, Monroe, Michigan, USA
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