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Mindy G
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Re: BSG V59 - Build Your Own Variant Seeks One More, don't let the Yahtzee scare you off
Woo! Send me your idea!

Let's roll for order.

MachV - 1d100 = (61) = 61
markino - 1d100 = (47) = 47
Safid - 1d100 = (11) = 11
gridash - 1d100 = (87) = 87
Corodon - 1d100 = (37) = 37
 
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  • 234094. oriecat
  • 1d100 =
  • (61) =
  • 61
  • MachV -
  • Thu Dec 27, 2012 10:46 pm
  • [+]
  • 234095. oriecat
  • 1d100 =
  • (47) =
  • 47
  • markino -
  • Thu Dec 27, 2012 10:46 pm
  • [+]
  • 234096. oriecat
  • 1d100 =
  • (11) =
  • 11
  • Safid -
  • Thu Dec 27, 2012 10:46 pm
  • [+]
  • 234097. oriecat
  • 1d100 =
  • (87) =
  • 87
  • gridash -
  • Thu Dec 27, 2012 10:47 pm
  • [+]
  • 234098. oriecat
  • 1d100 =
  • (37) =
  • 37
  • Corodon -
  • Thu Dec 27, 2012 10:47 pm
Mindy G
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Re: BSG V59 - Build Your Own Variant Seeks One More, don't let the Yahtzee scare you off
d10-1 gridash - By CO, gridash picks Roslin
d10-2 MachV
d10-3 markino
d10-4 Corodon
d10-5 Safid
 
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Mindy G
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Re: BSG V59 - Build Your Own Variant Seeks One More, don't let the Yahtzee scare you off
Our first "secret" variant revealed... this will be a Daybreak game. (Are you shocked?) That is important info for picking characters, so better get that out there first.

Base Daybreak Rules here.
 
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Kevin O'Bryan
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Re: BSG V59 - Build Your Own Variant Seeks One More, don't let the Yahtzee scare you off
I'm trying a case tomorrow so I will be MIA, but I think Mindy knows my pick for character.
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Mindy G
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Re: BSG V59 - Build Your Own Variant Seeks One More, don't let the Yahtzee scare you off
I might be able to figure it out. whistle
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Mark L
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Re: BSG V59 - Build Your Own Variant Seeks One More, don't let the Yahtzee scare you off
Wow, a Daybreak game? I am stunned.
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Mindy G
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Re: BSG V59 - Build Your Own Variant Seeks One More, don't let the Yahtzee scare you off
I know, right?!


Note to Self - Put a reminder note in the OO about Roslin's illness when jumping.
 
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Clement W
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!
Long time since I've played a military leader... Let's go with Gaeta.
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Mark L
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!
I'm Cally.
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Richard Dowdy
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!
I'll take Boomer.
 
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Mindy G
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!
Safid takes "secret" variant #2 - Doc Cottle. (Surprised again, yes?) Lemme look and see where we ended up with him...
 
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Mindy G
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!
Doc Cottle

Setup: Research Lab

1 Politics
1 Leadership
2 Engineering
1 Leadership/Engineering

Triage - Movement or Action: Discard a Repair card to move another character out of Sickbay.

Emergency Surgery - Once per game, when a character would be executed or sent to Sickbay, you may move to Sickbay and then apply the other result instead.

Hippocratic Oath - You may not make a choice on a Crisis card that would send a character to Sickbay or execute him. Airlock may not be activated on your turn.
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Gridash
Belgium
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!
Starting draw now I guess, or are there more variants?

Here I'll give you a head start:

Starting draw wrote:

Gridash - Roslin - Full Draw
MachV - Gaeta - ?
markino - Cally - ?
Corodon - Boomer - ?
Safid - Doc Cottle - ?
 
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Mindy G
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!
Yes, I am working up the full change list right now!
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!
I don't think we'll be short of blue cards this game.
 
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Mindy G
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!


Rules Update

These rules override the normal Daybreak rules.

We will be using Complex Treacherous Destiny.

Discarded Skill Check Abilities go to Destiny also.

Pegasus Destruction Penalty
If Pegasus is destroyed, damage Galactica twice.

Treachery
The treachery deck has been Revelations-afied.
Additions:
4- The Plan (1 copy)
0- The Price of Failure (3 copies)

Substitutions:
Human Weakness is replaced with Change of Command
God's Plan is replaced with Seeds of Doubt
An unspecified number of Broadcast Locations are replaced with Betrayal from Within.




One more post coming, it's a biggie...
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Mindy G
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!


Flaws

Stealing all of this from Jasperhawk:

Flaws:

Each player is dealt a Flaw when Loyalty would normally be distributed at the start of the game (i.e. after choosing a character, before drawing skills). The Flaw is secret information, but is not a Loyalty card - more like an Agenda, but does not give victory conditions. Instead, it gives the player a secret minor drawback.

There's choice involved, though, as the drawback is not set in stone. Instead, it functions such that when a player fulfills a certain condition, the card is automatically Revealed. This is bad, as the Flaw becomes public and imposes a much stronger, permanent drawback.

On the other hand, each Flaw can be voluntarily Revealed and Discarded after 6 Distance to give the player a specific benefit. As you cannot Reveal a public card, this is an either-or situation. If you break the conditions on your Flaw, you lose the benefit. Some of the benefits are Actions, some are Interrupts.

-----------------------
Selfish
Reveal this card when you have no Skill Cards in your hand. You may not contribute to Skill Checks if you have 3 or fewer Skill Cards in your hand.

Action: If Distance is 6 or more, Reveal and Discard this card. Draw 4 Skill Cards. These may come from outside your Skill Set.

-----------------------
Absent-Minded
Reveal this card when you play an even number of Skill Cards into a Skill Check. You may not play more than 2 Skill Cards into Skill Checks.

If Distance is 6 or more, you may Reveal and Discard this card afer cards have been revealed in a Skill Check. Add any number of cards from your hand to the Skill Check.

-----------------------
Power Hungry
Reveal this card when the Fleet reaches 6 Distance if you don't hold a Title. You may not hold Titles or Assignments.

If Distance is 6 or more, you may Reveal and Discard this card when a Title would change hands. Take that Title.

-----------------------
Intolerant
Reveal this card when the Fleet reaches 6 Distance if no one is in the Brig. You are sent to the Brig.

Action: If Distance is 6 or more, Reveal and Discard this card, then choose one character and move them to the Brig, or choose one character in the Brig and move them to any other Location.

-----------------------
Reckless
Reveal this card if you play a Strategic Planning. Subtract 1 from the result of all die rolls you make.

If Distance is 6 or more, you may Reveal and Discard this card after a die roll is made. Reroll that die, you may use either result.

-----------------------
Maverick
Reveal this card if you play an Executive Order. You may not be the target of Executive Orders.

Movement: If Distance is 6 or more, Reveal and Discard this card. You may move and take an Action.

-----------------------
Antisocial
Reveal this card if you begin your turn and end your Action Step in the same Location as any other Player. You may not voluntarily move to a Location that contains another Character.

Action: If Distance is 6 or more, Reveal and Discard this card. You may Activate up to two unoccupied Locations (including your Location, if no one else is there; you may Activate the same Location twice).

-----------------------
Impatient:
Reveal this card if the Fleet Token reaches the Auto Jump space on the Jump Prep Track. Every time the Fleet Jumps, you are sent to Sickbay.

If Distance is 6 or more, you may Reveal and Discard this card when the Fleet Jumps. You draw 3 Destinations instead of the Admiral, and choose one to resolve.

-----------------------
Pacifist:
Reveal this card if a Cylon Ship or Centurion is destroyed on your turn. You must discard 1 random card whenever a Basestar, Heavy Raider, or Centurion is destroyed.

If Distance is 6 or more, you may Reveal and Discard this card immediately before Cylon ships would activate. Choose a Cylon ship activation and resolve it instead.

-----------------------

FAQ
Cylons discard their Flaws when they Reveal. If a Cylon Reveals before they Reveal their Flaw, the Flaw is discarded face down.

Flaws DO NOT turn off when the Fleet reaches 6 Distance (except Intolerant and Power Hungry, since they're one-time checks). You would do well to get rid of your Flaw at the earliest opportunity.

When the Fleet reaches Distance 6, each player is checked for Intolerant or Power Hungry, starting with the Current Player. If two people are Intolerant, only one can be sent to the Brig (as, by the time the second is checked, someone will be in the Brig).

Remember, your turn ends immediately if you Reveal as a Cylon. So if you Reveal Maverick for its benefit, you will lose any actions remaining after you Reveal as a Cylon.

You may play an XO as either of your Actions from Maverick. I may change this in the future (not this game).

If someone Reveals Impatient for its benefit while there is a Mission Specialist, Impatient takes precedence. As with a Mission Specialist during a Blind Jump, Specialist will be saved for the next Jump (however unlikely it is that there will be one).

If two people Reveal at the same time:
Impatient, Power Hungry, Reckless, Amoral - Current Player chooses which is resolved. The other stays "unrevealed" for future use.
Absent-Minded - Current Player chooses who plays in first. The second player may choose to keep their Flaw unrevealed or play in after the first.

If you are forced to Reveal Reckless, your penalty will NOT apply to die rolls you make when Basestars or Raiders attack Humans during your turn. For the record, according to the printed board, the Current Player rolls the die when Activating FTL Control. The Admiral rolls the die when launching a Nuke or when risking a Raptor for resources on a Destination. All other rolls are made by the person playing the card (including Quorum and Crisis cards) or activating the Location or their Viper. If Helo or Gaeta are Reckless, it affects their rerolls. It does not affect Hotshot or Longshot.
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Mindy G
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!


Oh. And we're going to the Ionian Nebula.

Loyalties and Flaws going out now!
 
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Gridash
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!
Total skill type value picked through character choice:

Leadership: 4(3) (min 4, max 7, depending on draw choice)
Politics: 5(2)
Tactics: 5
Piloting: 2
Engineering: 6(1)
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Richard Dowdy
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!


Starting draw wrote:

Gridash - Roslin - Full Draw
MachV - Gaeta - ?
markino - Cally - ?
Corodon - Boomer - 2 Tactics, 1 Piloting
Safid - Doc Cottle - ?
 
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Mindy G
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!


Say Mark, since this is the first Daybreak trip to the IN, how should we handle the Sickbay and Brig trauma?
 
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!
And are agendas/final five/allies in play?
 
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Mindy G
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!


Final Fives are in play. Personal Goals are NOT. Though I kinda meant to, but forgot when initializing and can't redo loyalty now!
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!
Yeah and its IN so allies are ofcourse in play. My bad.
 
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Mindy G
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Re: BSG V59 - Build Your Own Variant & Gerry Got A Large Straight!


Here's a starting board! All of our Allies are in a row! Doc Cottle is Adama! One craggy old dude = another.

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