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This is an AAR of ASL scenario AP33 "Second Cristot" that I played with Andy on PBEM between October and December 2012.
This is Andy:
I have a cunning plan
These are the tanks involved in this scenario:
Vehicle drawings from http://ww2drawings.jexiste.fr/
"Second Cristot" is set on Normandy in June 1944. After the failure of "First Cristot", two British infantry companies with close armor support try again to take the hills south of Cristot, near the Carpiquet airport. This time there was a previous artillery barrage, the tanks were synchronized with the infantry and the town of Cristot was also an objective.
SS-Panzerdivision 12 has the same AT gun but instead of Panthers they have a JgPz IV, a Marder III(t)H and a SPW 251/1, all of which can set up HIP and keep concealment following the Gun rules.
In order to win, the British must take two hexes, in the hills and in the town.
Note that Andy and I played just before the scenario "First Cristot", which was the previous British attack: http://boardgamegeek.com/thread/901833/aar-of-ap31-first-cri...
Here is our setup:
I took the Germans and Andy the British. There's a lot of terrain to cover with only a few units. I placed both tank hunters in my right flank to cover the town of Cristot and try to get a good shot against the British armor. Note that I did a setup mistake and placed my Marder, which is OT, inside a building. We later discovered the mistake and I just placed the Marder in the adjacent hex and we decided not to count the scenario for the ASL Ladder.
My left flank was covered by the AT gun with a LOF all along the main road and I put the SPW HIP in the hex that must be taken on the hill, with a HIP HS as a Passenger. This would give me some last ditch Defensive Fire and for the attackers it would require a PAATC to enter the hex.
Andy divided his units in two groups, left and right, with the Firefly and the Carrier in the back, watching for targets of opportunity. A group of tanks led by the dozer would advance into the central position crossing the hedgerows.
This is the British advance:
As you can see the British advance in a perfect line, like in the XVIII century. They have used some smoke to cover the advance and the Germans have started firing.
The AT gun has blazed a Sherman and the PzJg is having a duel against another Sherman. The German MGs keep silence waiting for better targets.
Most of the German units are still under concealment and the British don't know where the defenses are softer.
Here the Germans start a fighting withdrawal:
Under the sole weight of the British numbers I could not stand fast. More, if a couple of my squads broke or reduced, all the defense would be compromised as I had no reserves.
So I decided to use my turns to slowly get away from the British line, moving to positions where I could slow again the British advance. Luckily the British fires were not much effective and the Germans could more or less keep their numbers as the perimeter shrank.
The armor duel cast another couple of Shermans blasted away while the British infantry was now in the first houses of the town of Cristot.
Here the British close in against the objectives:
Now the British advance everything under fire. Some units get killed by MG fire but on the British left a couple of squads enter Cristot downton and on the British right most of the troops are pinned by the AT gun and a squad in a house but a tommy squad manages to pass.
The church steeple has been acquired by many British tanks and now it's dangerous to keep an MG up there, so I put the remaining German units on the base level of the church to protect their control using the units themselves as an obstacle.
This is the end of the game:
On the German right the Marder blows another Sherman and then it gets PIATed by a British HS. The JgPz retreats backward towards the church while three Germans surround the position, beyond graveyards and stone rubble.
There is a Melee going on for a couple of turns just adjacent to the objective hex and the German MGs there are able to break the British units closing in and keep the hex safe.
On the German left the British slowly advance against the woods where the HIP SPW is still waiting for them, but even if they pass the PAATC and enter the hex and destroy the vehicle with its escort the failure in Cristot downtown means that the two objectives won't be fulfilled.
- Last edited Mon Dec 24, 2012 12:04 am (Total Number of Edits: 1)
- Posted Sun Dec 23, 2012 10:25 pm
Are the screen shots from VASL?
Are the screen shots from VASL?
Yes, they are.
Pretty kewl. Looks like its been upgraded since I last used it. Thanks!