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Green Thumb is a nicely produced,
sadly long out-of-print (see publisher's comment below!), set-collecting card game. Here's a dry but hopefully informative review:
The card quality is very good, with thicker than usual cardstock, and they have a nice smooth matt finish. The box that it comes in is one of those double-wide card boxes, and not as strong as it needs to be. Although the cards in my play copy are in great condition after many playings, the box is badly beaten up and falling apart. The rules set is printed simply in black and white on a thinnish piece of paper.
Object of the Game
You win by collecting sets of plants (flowers and vegetables). Each set is worth one fewer victory point (Thumb) than the number of cards in the set. So, for example, if you collect both corn cards, you get one victory point at the end of the game. The largest sets consist of four cards (three points).
Players are dealt 5 cards each. On your turn you draw your hand up to 6 and then play a card.
You can play a plant card into your garden (in front of you), or play an attack card against another player and steal one of their cards to plant in your garden, or put in an improvement that helps protect your garden against attack cards.
If you play a card into your garden, and it's the final one of a set, you put the set aside for scoring at the end of the game.
If you play an attack card against another player, they have the chance to respond (if they have the right defence card - bugspray vs a bug, for example), otherwise you take their card and put it in their garden.
If you plant an improvement such as a greenhouse, it stays in your garden for the rest of the game and protects your garden against specific threats.
There is one more type of card - the Disaster card. If you draw a Disaster card you play it immediately and apply the effects which are usually to cause either you or all players in the game to lose cards from your garden into the Wilds. On future turns, players can draw their hands up to 6 either from the draw deck or from the face up plants in the Wilds.
The game ends when the final card is taken from the draw deck.
What's it like to play?
This is a jolly little game of set collection with just enough light messing with the other players to keep it lively without getting nasty.
The attack cards are all individually themed with different kinds of creatures and fungus that attack plants. The balance of the cards feels right as there's always something out there in the deck to keep you on your toes and from getting too complacent. The Disaster cards also shake things up every now and then by releasing plants into the Wilds where they are face up and publicly available.
This isn't a game for planning ahead in any meaningful long-term way, although you do have choices you can make each turn and the variety of cards keeps it interesting. Scoring is usually close - in a recent game all players were within a point or two of the winner. It's light, fun and enjoyable, delightfully themed, and plays in around 30 minutes.
- Last edited Fri Sep 6, 2013 6:28 pm (Total Number of Edits: 3)
- Posted Wed Dec 26, 2012 5:57 pm
Thanks for the kind description. BTW, I still have a few thousand in my garage that my wife and I sell to fans.
My pleasure - it remains a favourite with my family, especially at holiday gatherings. We've had a lot of fun with your game over the years.
Great to hear that it's still available, although I'm sure you'd rather have all those copies out of your garage
I added a link to your ordering site to the game description page and updated my comments.