Kevin Outlaw
United Kingdom
Devizes
Wiltshire
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The Wing Warrior - learn more at www.facebook.com/thelegendriders
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As with most of my other reviews, this article is also available (with some pictures) on my blog at AlwaysBoardNeverBoring. Check it out if you get the chance.


I have to be honest, I intended to publish this review before Christmas (it would have made more sense), but better late than never... Right?

Right.

Good, that's settled then.

Tim Burton's The Nightmare Before Christmas is a typical NECA board game - rather beautiful, but not really much of a game. It's one of those games that is aimed squarely at the fans, who will buy a copy even if it's absolute crap. And yes, I am one of those fans.

NBX (which is what I understand all the cool kids are calling it) is one of my favourite movies, and as I also collect out of production board games, it is no surprise that I have a copy of this game in my collection. What is surprising, is I didn't even know the game existed until it was already out of production and rare as hen's teeth in the UK. I spent a long time hunting down a copy, and eventually picked one up (mint condition) from eBay for a lot more than I would have really liked to spend. Was it worth all the effort? Let's find out...

As already mentioned, NECA really went to town to make this game look nice so that it would appeal to fans who are not necessarily interested in board games, but who want this for their collection of movie merchandise. It ships in a sturdy box with a high gloss finish (hence the terrible photographs on this page with light glare all over the place), and plenty of great artwork to keep the fans happy. Inside the box is a thick board that features scenes from the movie, a spinner, two chunky dice, and six really nice pewter playing pieces.

Before I go on, I have to say, for a fan of NBX, these pewter pieces are going to be a big draw. They are miniature busts of Jack, Sally, Dr Finklestein, Lock, Shock, and Barrel. Very heavy, very nicely sculpted, and worth the price of admission alone. Mine end up on the shelf at Christmas time as extra little decorations, I like them that much.

In fact, everything in the box is of a very high standard except for the deck of playing cards, which are well-illustrated, but a little thin.

However, while the components are excellent, the game is something of a disappointment. The aim of the game loosely follows the plot of the film. First you need to "kidnap" Santa Claus, then you need to collect 100 points (okay, that bit's not like the film), and then you need to "defeat" Oogie Boogie. Sounds great - but what does it mean?

(Here comes the science bit...)

Each player is initially dealt four cards. These cards will either show a red picture of Santa Claus, or a white picture of a character from the story along with a numerical value. The character pictures on these cards, match pictures on certain spaces on the board (well, sort of - some of the artwork doesn't match exactly, which is a bit confusing). Your cards are kept secret.

The first player is the "biggest, scariest, most intimidating person" according to the rules, but as these things are not mutually inclusive, I just let the wife go first. On your turn, if you have a Santa Claus card in your hand, you just play it out in front of you for everyone to see. Once you have done this, you have "kidnapped" Santa and can begin accumulating points. It is not possible to accumulate points until you have played your Santa card.

If you don't have a Santa card, instead, take a random card from any other player and then roll the dice and move your playing piece the exact number shown (oh yes - roll and move. Did you expect anything else?)

If you land on a blank space, your turn ends. If you land on a location space, you can draw one card (if available) from that location's draw pile. If you land on another player, you steal one card from that player and then send him or her to Oogie Boogie's lair. If you land on a space that shows a picture of a character, and you already have a Santa card in play, you can play one card from your hand that matches the character you landed on. You then score the points on that card. Once you get to 100 points, you can go for the end game.

Players in Oogie Boogie's lair don't get a normal turn, instead they must spin the spinner and try to get an "escape" result. Any other result means they miss a turn and must try again next time. That's
about as much fun as it sounds.

Once you have 100 points, you have to land on Lock, Shock, and Barrel's tree house location (by exact dice roll, of course, because that's always fun), which immediately teleports you to Oogie Boogie's lair for the final showdown in which you... spin the spinner. In the ultimate insult to gamers everywhere, when you spin the spinner, if you get a "win" result you have won the game, but if you get the EQUALLY LIKELY "lose" result, you are dead and out of the game.

Yup, not even kidding. Dead. Gone. You kidnapped Santa, got 100 points, you were first to Oogie Boogie's lair, but you span the "lose" result and therefore lost completely. And yes, that does mean it is possible that at the end of the game, nobody has won.

As you read this brief overview of the game (which isn't much shorter than the actual rules as printed inside the box), you will have noticed that there's quite a lot of randomness, and this randomness will entirely determine the winner of the game.

It is possible to get lucky and to be dealt a Santa card as one of your four starting cards, giving you a massive head start on everyone else; but then again, you might not see Santa in the whole game and never even start to score points.

Once you start trying to score points, you have to land on certain spaces, and you can only do that by exact dice roll, so you could spend the whole game trying to land on spaces that match cards you own, but constantly missing.

If you get sent to Oogie Boogie's lair, on each turn you have a 50% chance of escaping, so you could spend an age in there trying to get out and back into the game.

And then if you do endure all that randomness and get 100 points, when you face Oogie Boogie in the showdown, you have a 25% chance of dying anyway and being eliminated from the game completely. What kind of reward structure is that?

The game is infuriating, and just not that much fun. So that means I'm getting rid of it, right? After all, I have that rule where I only keep games I'm going to play... Well, here's the thing. I do play this game. Only at Christmas, and never more than once a year; but I do play it. It helps me get into the Christmas spirit, and isn't the worst way to spend half an hour with friends while having a few festive drinks.

And beside, it's The Nightmare Before Christmas... Of course I'm not getting rid of it.
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Jeffrey D Myers
United States
Los Ranchos
New Mexico
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"Always rely upon a happy mind alone." Geshe Chekhawa.
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Try to get hold of The Nightmare Before Christmas TCG cards.... Much better game, albeit a CCG.
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Kevin Outlaw
United Kingdom
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The Wing Warrior - learn more at www.facebook.com/thelegendriders
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peacmyer wrote:
Try to get hold of The Nightmare Before Christmas TCG cards.... Much better game, albeit a CCG.


Thanks - I've tried in the past. It's very tricky to get hold of any of the cards in the UK.
 
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Jörg Wollinger
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RedMonkeyBoy wrote:
The first player is the "biggest, scariest, most intimidating person" according to the rules, but as these things are not mutually inclusive, I just let the wife go first.


Usually the wife is the scariest and most intimidating person.
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Greg Parkinson
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Kitchener
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Sperber wrote:
RedMonkeyBoy wrote:
The first player is the "biggest, scariest, most intimidating person" according to the rules, but as these things are not mutually inclusive, I just let the wife go first.


Usually the wife is the scariest and most intimidating person.


Even more so when you point it out to them!
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