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When this game first came out, I thought it looked very interesting. I was particularly attracted to the initiative mechanics. However, then I saw some pictures like this:
Image posted by Ossessione
... and that just looked a little too crowded for my taste. So I wrote off Fighting Formations. But are situations like this typical in Fighting Formations? What does the average scenario "look like" when it's all set up and units start moving around the map?
Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure.
Jayne Starlancer wrote:
are situations like this typical in Fighting Formations?
No. That picture is of the lone 'monster' scenario -- two maps and tons of counters. Most scenarios might see that many pieces across an entire map.
Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
One way to reduce the 'counter clutter' shown here is by playing lots of mortar, artillery battery, and air-strike 'Asset' cards, followed then by the Rocket Battery.
Whatever's still on the board can be engaged by your infantry, support weapons and armor. Repeat as necessary - your mileage may vary
- Last edited Mon Dec 31, 2012 9:30 pm (Total Number of Edits: 1)
- Posted Mon Dec 31, 2012 9:24 pm