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Jason Matthews
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0405060708
Map:

1) "Chili" -- The nation of Chili is more commonly known as Chile; we apologize profusely to that beautiful country and traditional US regional ally.

2) Saudi Arabia -- Its stability number should be highlighted in red. It is a battleground country.

3) People's Republic of China -- That's "Republic" not "Replublic" which is some new, scary form of government.

Cards:

1) Defectors (card #103) -- This is not an asterisked event. It should NOT be removed after play as indicated at the bottom of the card.

2) Marshall Plan (card #23) -- Title should be underlined as this card has the lasting game affect of allowing play of NATO.

3) Scoring Summary (card #104)-- The description of "Domination" of a region is incomplete. You are required to have more countries AND MORE BATTLEGROUND COUNTRIES to dominate a region. See rule 10.1 for further elaboration.

4) Cuban Missile Crisis (card #40) -- It is underlined. It should not be. The card does not have effects that carry beyond the current turn. Additionally, the last line of the card "Germany" refers to "West Germany."

Rules: Important Please Note

1) 3.3 Game Setup

Rule 3.3 should read "The U.S. player sets up second, placing a total of 23 Influence markers in the following locations . . . 4 in Australia.

2) [Copy of Player Aid Card] SETUP -- Fourth bullet should read 23 US Influence markers . . . 4 in Australia


Example of Play:

1)Turn 3 Headline Phase -- Korean War is played, but we did not adjust the DEFCON Status. We had hoped to correct the Example of Play, but the correction did not make it to the printers in time. So, the rest of the example is off somewhat, as the DEFCON level should have been 1 lower, prohibiting several actions that occurred subsequently.

2) Turn 4 USSR 4 -- Central American scoring. The example incorrectly states that the US had Presence in Central America. The US player only had 1 Influence Point in Panama. He needed 2 Influence Points to control Panama. Therefore the total victory points is off by 1, it should be USSR 11 here, and increased by one subsequently.

Player Aid Card (front)

1) SETUP -- Fourth bullet should read 23 US Influence markers . . . 4 in Australia

Player Aid Card (back)

1) Card List -- Card #17 "De Gaulee" is misspelled. It should be "De Gaulle." No, this was not a subtle jibe at our French allies.
Last edited on 2006-02-02 00:31:27 CST (Total Number of Edits: 9)
Björn Hansson
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05060708
JasonMatthews wrote:
Map:

1) "Chili" -- The nation of Chili is more commonly known as Chile; we apologize profusely to that beautiful country and traditional US regional ally.


...it's the land of very hot food. :D

Looking forward to the game, thanks for the update!
Allen Doum
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Thanks for posting, and maintaining, this here. You might consider a link to whereever the current list is posted. Assuming you have a place to link to to, of course.

I will check back here as soon as I get my copy, which doesn't look like it will be this week. :cry:

Note avatar. Is this on the production mapsheet?
Jason Matthews
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0405060708
AllenDoum wrote:

Note avatar. Is this on the production mapsheet?


Allen, leaving Reagan off the final map would be like designing a Cold War game without America. Rest assured he's there. And both Ananda and I appreciate the roundabout publicity ;)

David Spangler
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I have a rules question, or perhaps a rules clarification.

If I play an opponent's event card to get Operation points, the opponent gets the event anyway and the event comes to pass. Does this mean that for the purpose of the event, my opponent is the phasing player?

What happened was this: I was playing a game as the US and a friend was USSR. Defcon had gone down to 2. I played Korean War for op points which meant he, as USSR, got the event and thus starts the Korean War. But the event states that the Defcon is lowered one level, which resulted in nuclear war. I said that he lost the game because since it was his event, he became the phasing player, and the phasing player who causes a nuclear war loses the game. The card is clear that the USSR causes the Korean War.

I also based my reasoning on the fact that in the rules it says that if I play a Headline Card that is my opponent's event, he becomes for the purposes of that event the phasing player. I figured the same would be true for Action Events.

Of course, he denied this and said that I lost since I was the one who played the card in the first place, thereby causing nuclear war.

So, allowing that with nuclear war everyone loses (!), as a rules question, who won the game, my friend or me? Which one of us actually caused Defcon to move from 2 to 1, the one who played the card or the one whose event was triggered by the card?
Last edited on 2006-01-01 16:41:42 CST (Total Number of Edits: 1)
Gary Libby
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0506
To quote Jason Matthews and Michael Harvath from the Twilight Struggle thread over at Consimworld:

"Fault, blame and other esoterica


Michael wrote:

Kevin, if it makes it easier to understand why the American still loses, think of it this way. During the phase of the game where the American player plays his action card, he is always the phasing player. The Russian player may react during this phase to the card the American plays if the card allows/requires it, or the Russian player may get to play the event himself if it is a Russian event card; but as all these things are still considered to happen during the American plays an action card phase, the American is still the phasing player. Thus if the American plays any card that ultimately results in a nuclear war, even if the war is caused by the Russian reaction or the Russian using the event on the card to set off the war, the American, as the phasing player, still loses.

Michael has it exactly. As mentioned about a hundred posts ago, we used the Olympic example because it was one of the most counter-intiutive applications of the rule. However, consider if we had applied the rule the other way given cards like Korean War. If DEFCON was at 2, and the US player played this card for Operations Points, the Soviets would get the event. But guess what, the event drops the DEFCON 1 level. If the phasing player did not lose, regardless of the card, you could force players into nuclear war without their having any control over the situation. So in the Olympics, like the Korean War, the US player is ultimately in the driver's seat. Perhaps not always totally equitable, but certainly clean.

Jason"
Jeremiah Lee
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05060708
According to everything I've read on ConSimWorld, you lost. The phasing player is whoever played the card that caused nuclear war, regardless of the behavior of the opposing player. That you allowed the other player to take advantage of the card made you lose. This is a situation where you'd like to burn the card in the space race, or hold it over.

There is quite a bit of TS discussion over at consimworld.com. It's not the easiest site to navigate, but click on Forum -> Boardgaming -> Individual Game or Series Discussion -> Era:Contemporary and then TS should be in the list.
Allen Doum
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This has been confirmed bby Jason on CSW. The wording of the Headline phase does not apply to regular card play, and may yet be clarified for the Healine phase itself.

If you play the card. You are to blame for ending the game, and lose.
Benjamin Kindt
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Thanks for the post. I just ordered the game!

Ben
David Spangler
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Thanks for the help, everyone, and for directing me to CSW.

David
Dave Rubin
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060708
>1) Card List -- Card #17 "De Gaulee" is misspelled. It should be "De Gaul." No, this was not a subtle jibe at our French allies.


"De Gaul" may be an improvement over "De Gaulee", but would not "De Gaulle" be even better? :D
Jason Matthews
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0405060708
dirubin wrote:
>1) Card List -- Card #17 "De Gaulee" is misspelled. It should be "De Gaul." No, this was not a subtle jibe at our French allies.


"De Gaul" may be an improvement over "De Gaulee", but would not "De Gaulle" be even better? :D


Curses, caught insulting France again!
Kevin Nesbitt
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Is it just me, or is this amount of errata a bit high for a game of this type? It's still appreciated that the designers would post the information here on BGG, of course.

Any chance of getting replacement cards from GMT that have the correct underlines, asterisks etc? I don't mean a replacement deck, but rather just the 4 cards? I have a hard time convincing myself that drawing on my cards would be a good idea.