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Subject: "There is no greater agony than wanting a game to be that which it is not." rss

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Chris Tannhauser
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Relic is a storytelling game.

Forget strategy, forget tactics, forget folding space with your mind and shaming your comrades with your star-bright intellect. This ain't that.

Here's how it actually works:

• Get snacks & drinks.

• Sit down with some funny friends you like & who like you back.

• Crank some badass heavy metal music.

• Whip out some Relic.

And enjoy the hell out of a long afternoon or evening spent regaling each other with tales of grand heroics and base ignominy, all about the times you:

Hacked and shot your way through an Ork phalanx only to find they were in cahoots with something far, far worse.

Strangled a Chaos cultist in his own bed while his children watched and wailed.

Lost your foot in a manner WE SHALL NOT SPEAK OF AGAIN.

Made sweet, sweet love to a sexy daemon because you figured no one would know, especially if you burned it when you were done.

Blew most of an ambassador out an airlock... accidentally on purpose.

Eviscerated and then Spartan-kicked some dude into a crevice on an ancient stone bridge spanning an infinite darkness, grabbed a loop of intestines and leaped over the edge as his pals tried to light you up, the hail of bullets chewing the railing to scrap as you swung down and around to pop up on the other side and shoot them all in the back (and then twisted your ankle and hit your head—knocking yourself unconscious—because you failed to "stick the landing" in a pool of blood).


This is Relic. This is what it does. This is what it's for.
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Daleks stole my lunch box
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Re: "There is no agony worse than wanting a game to be that which it is not."
HiveGod wrote:

Lost your foot in a manner WE SHALL NOT SPEAK OF AGAIN.




Totally agree that it shouldn't be spoken of again.
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Brian Modreski
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Re: "There is no agony worse than wanting a game to be that which it is not."
Quote:
Relic is a storytelling game.

I think Relic is a lot of fun. But...storytelling? It's a roll dice and laugh at other player's misfortune and have some mindless fun game.

I don't see any storytelling in there though.

Once Upon a Time: The Storytelling Card Game, is a storytelling game.
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Chris Tannhauser
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Re: "There is no agony worse than wanting a game to be that which it is not."
StormKnight wrote:
I don't see any storytelling in there though.

Depends on the friends. Mine are horrible and hilarious.

I suppose I should asterisk the "storytelling" part:

*Actual stories not included.

or

"BYOS"

But really, it's less about "Ha ha—you rolled a two," and more about what that two means—did you lose an eye? Spend a year in prison? Wake up in the local tyrant's Pleasure Palace? And then what? Everybody gets to pitch in and do some narrative heavy lifting...

Player A: [rolls a 2] Aw, looks like I missed.

Player B: Missed? The rocket went wide and took out an orphanage!

Player A: No it didn't!

Player C: Relax, it's 40k—you probably got a medal for it.

Player B: Yeah, and a title—The Orphanator.

Player A: No, no! I'm not The Orphanator!

Everyone but Player A: Yes you are.

Player D: Pass the damn dice, Orphanator.
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Rich Moore
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I need to get me one of those cool overtext things.
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Re: "There is no agony worse than wanting a game to be that which it is not."
For those who don't know, HiveGod wrote the session report OF ALL TIME on the Talismangler:http://www.boardgamegeek.com/thread/221861/they-call-him-the...

It's the story that convinced me to embrace the dark randomness inherit in Talisman and Relic!

Relic and/or Talisman may not make an entirely cohesive story, but they do create a series of amusing vignettes.
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Thomas King
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StormKnight wrote:
Quote:
Relic is a storytelling game.

I think Relic is a lot of fun. But...storytelling? It's a roll dice and laugh at other player's misfortune and have some mindless fun game.

I don't see any storytelling in there though.

Once Upon a Time: The Storytelling Card Game, is a storytelling game.
The game is telling the story, not the player

You're basically along for the ride, wondering what sort of shenanigans the game will throw at you.
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Shayne Smith
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Hooray for someone gets it! I am sick of hearing from gamers who have forgotten games are what WE make of them and that good friends, heavy metal and story telling as done by players is what makes gaming awesome. If you want your game to do the work for you play a video game.
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Jon New
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I love it when people "get" Talisman/Relic...
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Santi Velasco
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Does this game have meaningful choices? because as a discerning gamer, I only play games ripe with meaningful choices. And by meaningful choices I mean choices full of meaning, if you know what I mean.
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Bruce Moffatt
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Chris, have some bag for giving me the best laugh I've had in ages!
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Chris Tannhauser
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Scrat wrote:
Chris, have some bag for giving me the best laugh I've had in ages!

Thanks! I probably won't spend it on a Castles of Burgundy microbadge.
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Aswin Agastya
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To all Talisman lovers:

Do you think all the added stuff in Relic interfere with the game? I love Talisman (new player, no nostalgia), I love 40k. But I'm worried about three types of encounter decks, power cards (literally adding quite a bit of choice during movement), and tracking item charges.
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Josh Malbon
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Sevej wrote:
To all Talisman lovers:

Do you think all the added stuff in Relic interfere with the game? I love Talisman (new player, no nostalgia), I love 40k. But I'm worried about three types of encounter decks, power cards (literally adding quite a bit of choice during movement), and tracking item charges.


Relic to me improves upon everything in Talisman.

The three different encounter decks give you an idea of what you could draw, but there are so many cards it still captures the surprise of wandering out in space or in the fields as in Talisman.

Tracking item charges is nothing, you get little cool-looking cardboard chits for that.

And the Power Cards are total bonuses for everything. "Ooo wow I got a great one, oh I could use it here, but if I wait...bwah ha ha, that would be awesome."

The only real thing missing is player vs player combat, but that will come.
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Marc Mistiaen
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HiveGod wrote:
Player A: [rolls a 2] Aw, looks like I missed.

Player B: Missed? The rocket went wide and took out an orphanage!

Player A: No it didn't!

Player C: Relax, it's 40k—you probably got a medal for it.

Player B: Yeah, and a title—The Orphanator.

Player A: No, no! I'm not The Orphanator!

Everyone but Player A: Yes you are.

Player D: Pass the damn dice, Orphanator.

That was frakking hilarious.

srcabeza wrote:
Does this game have meaningful choices? because as a discerning gamer, I only play games ripe with meaningful choices. And by meaningful choices I mean choices full of meaning, if you know what I mean.

This is not the thread you're looking for.
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Bruce Moffatt
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HiveGod wrote:
Scrat wrote:
Chris, have some bag for giving me the best laugh I've had in ages!

Thanks! I probably won't spend it on a Castles of Burgundy microbadge.


Badges!?! You don't need no stinking badges!!!

(Ahhhh, Blazing Saddles; proof positive that even God loves a good fart gag!)
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Steven R
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I have nothing against Relic, but I was hoping for something different. Did Lords of Waterdeep ruin the D&D theme...I don't think so. It's just a shame that we can't have something else in the 40K Universe to choose between. I would play it, but I'm not interested in buying and I can understand why some dislike - play 2 to 3 hours and BOOM a couple of bad die rolls or card draws and some won't want it to hit the table again.

I actually quite enjoy crossovers...Blending Relic with Dungeon Lords would hit the sweet spot for me personally.

 
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Alex F
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Corwin1980 wrote:

srcabeza wrote:
Does this game have meaningful choices? because as a discerning gamer, I only play games ripe with meaningful choices. And by meaningful choices I mean choices full of meaning, if you know what I mean.

This is not the thread you're looking for.

I don't think he means to be mean.
No, no.He said meaningful, if you know what he means by meaningful meaning full of things that have meaning to them.

But he also has Talisman at 10 if you know what I mean by meaning that he could be a future fan.Not just a fan who sits in place cooling people off, but a real fan who means to love to roll dice in space only to have them swallowed by a black hole.
A black hole is full of meaning since it sucks in all other meaningful things in the universe.It means business, and that's some serious meaning.

In other words, I mean, sarcasma meaningus is what he definitely meant.

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Ryan Chambers
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HiveGod wrote:
[q="StormKnight"]
Player B: Yeah, and a title—The Orphanator.

Player A: No, no! I'm not The Orphanator!

Everyone but Player A: Yes you are.

Player D: Pass the damn dice, Orphanator.




Ah.... thanks for the good laugh...
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Santi Velasco
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magmaxtic wrote:

I don't think he means to be mean.
No, no.He said meaningful, if you know what he means by meaningful meaning full of things that have meaning to them.

I am glad you noticed that I didn't mean to be mean by any means. And about Talisman, I rated it a 10 because that game has the most perfectly squared board I have ever seen, and that is a big plus for me.
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Sky Point
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My favourite story from my games of Relic so far.

Calidus Assassin literally sold her soul for a webber gun. She drew 2 corruption cards to draw 7 influence, then in her next turn spent 5 of that influence on a webber gun. She carefully hoards the charges, not wanting to use it till she found something big to kill.

3 turns later, my Rogue Trader lands on her. "Cool gun bro! Gimme that, here's one influence!"

Assassin was left with 3 influence to show for 2 corruption cards...
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Silver Bowen
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Quote: I have nothing against Relic, but I was hoping for something different. Did Lords of Waterdeep ruin the D&D theme...I don't think so. It's just a shame that we can't have something else in the 40K Universe to choose between. I would play it, but I'm not interested in buying and I can understand why some dislike - play 2 to 3 hours and BOOM a couple of bad die rolls or card draws and some won't want it to hit the table again.

Erm... Horus Heresy?
 
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Bruce Moffatt
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Skypoint wrote:
My favourite story from my games of Relic so far.

Calidus Assassin literally sold her soul for a webber gun. She drew 2 corruption cards to draw 7 influence, then in her next turn spent 5 of that influence on a webber gun. She carefully hoards the charges, not wanting to use it till she found something big to kill.

3 turns later, my Rogue Trader lands on her. "Cool gun bro! Gimme that, here's one influence!"

Assassin was left with 3 influence to show for 2 corruption cards...


And they say there's no PvP interaction in Relic...shake

Great story!
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David Bernier
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Best read I had in months! Thanks for the genuine laugh you gave me dude, you should right a silly book

EDIT: And BTW this thread made me buy Relic...DAMN YOU AND YOUR FUNNY PHRASES!!!!!!
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steve davis
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Best game our group had was the other night, someone landed on the tile that hasthree treat icons, one of each colour. When the three cards were drawn, one of them had three threat icons (one of each colour) and another had a single blue threat icon.

This was early on in the game so the person who landed there initially lost big time, and everyone after that stayed away as if the tile had the plague, except me. I was leve 6 and worked out that if I beat the huge army on the tile, I would level up 5 times.

I eventually got to the space, but I didn't realise that those cards with the threat icons had to be activated again, so what looked like a tough battle ended up being almost impossible!! One of the battles was against four cards totalling 21!! Anyway a couple of very lucky dice rolls later (gotta love the exploding dice rule) and I had gone from level 6 to 12(those four extra cards I didn't count on got me the extra levels) :-D

Best game ever!!!!
 
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Tim Kelly
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shaggy2000 wrote:

I eventually got to the space, but I didn't realise that those cards with the threat icons had to be activated again...

I can't tell from the description how many cards were left on that space when you finally moved there, but (as I read the rules) the cards with the extra Threat Icons would NOT activate again if there were already enough cards of the appropriate type on the space.
TK
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