Definitions:
production building ('producer')- any of the four neutral pink buildings that produce a single cube (a 'single'), four wood buildings that produce a pair of cubes (a 'double'), or three grey buildings that produce three cubes (a 'triple').
Caveats:
The scenario analyses I describe below do not take into account two commonly influencial factors. The first is 'provost risk.' This is defined as the risk that a given role will not activate due to the final position of the provost. The second is 'cube type scarcity/abundance.' Cube type scarcity occurs when one of the cubes types (food, wood, stone, cloth) has an elavated relative value due to a temporary or longer-term shortage. Conversely, a cube type can have a depressed value if it is so common that little can be done with additional cubes in the near future. I am purposefully ignoring those two factors to keep the analysis simple.
The 'market value' of a cube:
Generically speaking, the 'market value' of a cube is equal to one prestige point per cube. This is based of the 'conversion' of trading three cubes for three prestige points in the final section of the castle. There are many extraneous factors that can increase (conversion to a six-point grey building, earlier castle builds, jousting, etc.) or decrease (filled castle section) this value. But, they fall outside the scope of this discussion and will be ignored herein.
Scenarios:
The following are four 'net point' analyses of taking production buildings in a two-player game when you have the first selection against a generic 'he' opponent.
Notes:
In comparing the following role choices, these picks can fall at any 'relative' pick position on a given turn. In other words, they might be picks 1 and 2, or 2 and 3, etc. depending on the exact number and nature of producers in play. For example, the case where you own two wood producers and your oppoent owns one would fall under scenario A (owning a lone double). The point is that the comparisons are for consecutive picks in a two-player game.
A) You own a lone double
1) You take your own double (he takes a single)
You get: 2 cube(s), 0 point(s)
He gets: 1 cube(s), 0 point(s)
Net: +1
2) You take a single (he takes your double)
You get: 1 cube(s), 1 point(s)
He gets: 2 cube(s), 0 point(s)
Net: 0
B) He owns a lone double
1) You take his double (he takes a single)
You get: 2 cube(s), 0 point(s)
He gets: 1 cube(s), 1 point(s)
Net: 0
2) You take a single (he takes his double)
You get: 1 cube(s), 0 point(s)
He gets: 2 cube(s), 0 point(s)
Net: -1
C) You own a lone triple, he owns a lone double
1) You take your triple (he takes his double)
You get: 3 cube(s), 0 point(s)
He gets: 2 cube(s), 0 point(s)
Net: +1
2) You take his double (he takes your triple)
You get: 3 cube(s), 1 point(s)
He gets: 3 cube(s), 1 point(s)
Net: 0
D) He owns a lone triple, you own a lone double
1) You take his triple (he takes your double)
You get: 3 cube(s), 1 point(s)
He gets: 3 cube(s), 1 point(s)
Net: 0
2) You take your double (he takes his triple)
You get: 2 cube(s), 0 point(s)
He gets: 3 cube(s), 0 point(s)
Net: -1
Conclusion:
As you can see from the scenarios above, taking a triple over a double (or a double over a single) is the more productive action regardless of ownership. Thus, after building that production building, follow it up by choosing it!
BSW as 'tarantino' and 'mktteacher'
Last edited on 2006-01-20 12:24:03 CST (Total Number of Edits: 1)

























